Mormont

Devoted Member
Nov 30, 2018
11,925
53,075
This is getting on Summertime Saga level. So many months of waiting, and apparently this update will have 50 minutes of gameplay. Is it just me, or is that pretty small?
Well as I've been saying in other posts the gameplay might be small but it's always going to be the story that comes first with this one some games you are bound to have more gameplay but with this, you just have to read a lot more it's always worth it though as it's always a well-told story.
 

balvenie1401

Well-Known Member
Dec 29, 2017
1,332
2,100
Well as I've been saying in other posts the gameplay might be small but it's always going to be the story that comes first with this one some games you are bound to have more gameplay but with this, you just have to read a lot more it's always worth it though as it's always a well-told story.
Let's just agree to disagree about the quality of the story here.. not awful, not great, mediocre in my opinion :)
 

RC-1138 Boss

Message Maven
Apr 26, 2017
12,883
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This is getting on Summertime Saga level. So many months of waiting, and apparently this update will have 50 minutes of gameplay. Is it just me, or is that pretty small?
Just you. Most completed porn games that I have played around here have on average less than 10 hours of gameplay.
 
Aug 11, 2017
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Well as I've been saying in other posts the gameplay might be small but it's always going to be the story that comes first with this one some games you are bound to have more gameplay but with this, you just have to read a lot more it's always worth it though as it's always a well-told story.
To quote the dev himself, "it's a fucking porn game". So I would have expected more... gameplay. Story aspect is nice, but it shouldn't take this long to come up with 50 minutes worth of story.
 

ontach

Well-Known Member
Apr 8, 2018
1,197
1,311
To quote the dev himself, "it's a fucking porn game". So I would have expected more... gameplay. Story aspect is nice, but it shouldn't take this long to come up with 50 minutes worth of story.
I'm hopeful that the time estimate depends on your reading speed - if you're just going to click through for the renders it won't even take 5 minutes, but this is one of the few games where I like to read and savour each line of text. :love:

Also, if you have opted not to see futa/trans content - like I have done - you'll miss out on a lot of Alex stuff. I might have to start over and change my decision. :unsure: o_O
 
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Fission Mailed

Active Member
Modder
Nov 27, 2017
629
670
I'm hopeful that the time estimate depends on your reading speed - if you're just going to click through for the renders it won't even take 5 minutes, but this is one of the few games where I like to read and savour each line of text. :love:
If the dev says 50min of game play, that's probably with the text speed set to 1 cps because it's impossible for people to read more than 5 words per minute :rolleyes: (dev's that think that way piss me off, if a book isn't 400+ pages I'll read it in under an hour...)

It's likely not the actual story that's taking him so long, it's having to use a worthless rendering machine (like mine, with a modified RX490 GPU) or problems with coding because the coding thing included with RenPy is totally worthless when compared to Eclips/LiClipse or even something like Notepad++.
 

mordred93

Well-Known Member
Jul 21, 2017
1,480
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If the dev says 50min of game play, that's probably with the text speed set to 1 cps because it's impossible for people to read more than 5 words per minute :rolleyes: (dev's that think that way piss me off, if a book isn't 400+ pages I'll read it in under an hour...)

It's likely not the actual story that's taking him so long, it's having to use a worthless rendering machine (like mine, with a modified RX490 GPU) or problems with coding because the coding thing included with RenPy is totally worthless when compared to Eclips/LiClipse or even something like Notepad++.
The average adult reads at about 200 WPM. That is adult, native language speaker, non-technical, non-reading for nuanced sub-meaning, etc. If you can read faster than that, congratulations, you have that skill, and above average. I don't, I have a PhD and 2 MS degrees, and read just at 200 WPM. It is not a skill I have.

That is also why the press writes news paper articles for the average of a 7th grade (in the USA) reading level, so they can hit as broad audience as possible. They don't use large words, etc. as they have to hit the largest swath of the public as possible. One of the things you can do with Ren'Py is speed up the words on the screen to help for you, but again - that decreases the playing time. Most Devs use the default, but some kick it up to moderate.
 

ontach

Well-Known Member
Apr 8, 2018
1,197
1,311
It's likely not the actual story that's taking him so long, it's having to use a worthless rendering machine (like mine, with a modified RX490 GPU) or problems with coding because the coding thing included with RenPy is totally worthless when compared to Eclips/LiClipse or even something like Notepad++.
His new rendering machine is decent enough. IMHO where he went off the rails a bit was building a town where some of the future scenes would be located. He kind of decided to build the whole town in excruciating detail instead of building just the parts that would be needed for this update. He posted a few renders a while ago - very good, but IMHO not the best use of his time and resources. I would have sketched the layout of the town and only rendered the bits that would be seen in the upcoming release.
 

ontach

Well-Known Member
Apr 8, 2018
1,197
1,311
That way he already have the whole town ready for use in the future in case of need.
Consider how long it takes to build a whole town.
1. Are we comfortable with the idea of waiting that long?
2. Is it possible to anticipate everything several months in advance? I predict that when he finally gets around to putting some of those areas into the game, he'll find that he needs to redo many of the renders to include stuff that's important to the story.
 

AgentWhackjob

Newbie
Aug 30, 2019
32
47
Trying to get ahead of a production like this by 'predicting the future' is often fruitless OR forces future direction to fit the work already done. See this a lot with new programmers, get fixated on a target and forget that the road to that target may change and sometimes significantly.

That said, there's no sense complaining about it. That will only serve to annoy the dev and may simply lead to frustration for everyone involved.

Relax...
 

RC-1138 Boss

Message Maven
Apr 26, 2017
12,883
18,962
1. We are pirates, there is nothing we can do about it. More importantly, his patrons are.
2. If one plan the game ahead? Yes. I have seen a few games around here turn to shit because the developers didn't have a clear goal ahead. So planing in advance isn't bad.
 
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kuraiken

Member
Dec 5, 2017
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866
Trying to get ahead of a production like this by 'predicting the future' is often fruitless OR forces future direction to fit the work already done. See this a lot with new programmers, get fixated on a target and forget that the road to that target may change and sometimes significantly.

That said, there's no sense complaining about it. That will only serve to annoy the dev and may simply lead to frustration for everyone involved.

Relax...
It's actually often the other way around, and there's a post a couple dozen pages or so back from me where I give some information into why.

https://f95zone.to/threads/gates-motel-v0-3b-p_s_y_c_h_o.23302/page-121#post-2419850

I'm not going to repeat those points here, but instead focus on "predicting the future."
It's not so much that you predict the future, but that you build a foundation for whatever you will build in the future. That allows you to streamline the process and quickly develop the necessary foundation you can later build on. If you instead develop stuff as needed, in the moment, you'll fall into the trap of tripping over a hundred stones. (See linked post)
Because if you don't prepare for the future and just work on as needed, you'll end up with incompatibilities, missing code, oversights, asset locations that don't match, and then, instead of relatively easily adjusting stuff in the future to match what you need, you'll have to backtrack time and again to fix stuff you didn't even know you needed way back when, just to make sure it matches up.
Instead of producing new content, you might spend hours upon hours going through code and adding what now has become necessary, redoing scenes, relighting them, re-rendering them, essentially working on content that already exists but now is "wrong" because you didn't bother to plan ahead.
Sometimes it can take a day or two for just a couple events and scenes to comb through every line of code and go through your scenes and implement the changes. And some of those changes, e.g. clothing & other stuff, may have to be then imported into other scenes, which requires for those scenes to be re-rendered again.

Hastily making content with no regard for future needs and requirements can end up in a whole bunch of additional work to fix past oversights where for days, sometimes weeks, no new content CAN be produced, because you have to fix the stuff you didn't bother ensuring you had matching to begin with.
 
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