Yes, but because of the randomness, we might not even be aware we're influencing anything.
For example, if Kate waits in Julia's room at night until Julia asks her to leave, and then
if Kate wakes up before Julia the next morning, Kate
might see Julia watching porn and masturbating the next morning at 6am. This is a scene that cannot be viewed unless Kate waits in Julia's room, but if she does,
it still might not happen. I stumbled on it twice and had no idea what the triggering behavior was, because I had done the exact same behavior before with no results. And as a player, why would I wait in Julia's room or spy on her in the morning if I had done both of things multiple times without seeing anything? In other words, why would I keep doing something that produced no interesting results because of previous random bad luck?
If there are actions the player can take to increase the chances that Nick walks in on Kate in the bathroom, what are they? It seems to make zero difference whether Kate watches porn on the couch with them, spies on them having sex, spies on them in the shower, or any other action. Many people reading this thread would love to know
.
EDIT: And this is actually my main point: I spent days and days trying to figure out what the "triggers" were for Nick walking in on Kate. I felt for sure Kate needed to do something, or not do something, during the day or evening to trigger the event the next morning. I even kept notes lol. Nope, turned out to be random.