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In my previous posts I said we're working on college content, so let's talk about that. College is a complex and important part of the game, with events on breaks between lessons, lesson events, tests, punishments, committee and rules, and much more.
Throughout the day (before, during and between lessons, in the changing room, in the shower, etc), Kate will encounter many different events. It might be a random event like Kate noticing people talking behind her back about her appearance. She'll notice she has a wardrobe malfunction and part of her skirt is hiked up. Depending on Kate's shyness and arousal, she might have different options: fix her skirt, ignore it or show even more skin.
Players will also have more active options and have Kate flirt with someone between lessons. As players will develop relationships between characters, they'll unlock more opportunities. Some characters will be able to teach Kate new tricks. For example, one character will tell Kate to unfasten another button from her top. In other situation Kate will realize she don't have to be very careful when she picks a pencil and accidentally falling on someone might get a nice reaction out of them (as long as they catch her, of course).
Those "tricks" will have their requirements: Kate's boldness, arousal (or Kate simply won't be in the mood) and knowing the trick in the first place. And, of course, a "target" for the trick.
For now, witnesses won't react on Kate's tricks, but it will change in the future. Girls probably won't appreciate Kate's effort to steal their boyfriends, and guys... Guys will have positive reactions
After implementing the inventory and cooking, Kate will be able to share her lunch with other students to improve their relationship.
Providing Kate does her homework, she'll be able to share it with someone who will appreciate it. And it Kate happens to be too busy to do her homework, she might ask someone to help her out.
In one of the future versions Kate will be able to convince someone to sit next to her in the class, which, in turn, will unlock new ways to interact with characters, but that's a post for another day.
We won't be able to do all of this in this month, but you'll see some of this gameplay elements in 0.5.