Can't speak for other people, but I am very much on board with this being a good game that happens to have porn in it rather than a typical porn game. All sex all the time ruins a lot of games in my experience.
To be honest, even for the sake of eroticism, I feel like too much focus on just the sex drags games down. But that's mostly because I have no real interest in the "insert tab A into slot B" part of sex, except in how it exists as an expression of someone's thoughts and feelings. Like, if a character gets down on her knees and starts worshipping a guy's cock because she's been brainwashed into wanting to devote herself to his pleasure, that's hot as fuck. But if a girl starts bouncing on a guy's dick just to fill the sex quota for the sex game, I'm gonna want to skip past it. So character development is an essential prerequisite to sex, *especially* in a game about mind control, where a person's thoughts and feelings themselves are the source of eroticism.
...Of course, that's kind of a double-edged sword, because the more I get to know a character the less I want to see them subjected to "hard corruption", which tends to be the majority of mind control porn these days. As much as I enjoy brainwashing and "corruption", I don't like seeing a person reduced to a worse version of themselves. It's one thing to see a generic magical girl get an evil outfit swap in a short one-shot, but it's another thing entirely to see a developed character abandon or reverse the things that make them who they are. I'd rather see those things reshaped in favor of the protagonist while kept as close to their "self" as possible. For instance, Lucette's diligence and devotion can make her an ideal servant without making her abandon her ideals or loyalty to Syra. All you'd need to do is get her to accept the idea that "the Inquisitor is my Master who I love with all my heart", and the rest will easily fall into place. Raine and Elli would take to it just as easily.
Which then brings us to Coraline, and the other Fallen Knights... Since we didn't really get to know them before they "fell" (and, to be fair, we still don't know what the other two are like after "falling"), it doesn't hurt as much to see them corrupted. But *reversing* that corruption - or at least hijacking it while bringing them somewhat closer to their original state - can be just as fun as corrupting them in the first place. Taking control of them and twisting their thoughts until they abandon their current mission and swear loyalty to you... Isn't that what "corruption" is all about? And at the same time you'll get to see traces of their "original" selves shine through, getting to know who they are and feeling like you're actually doing something good for them, relatively speaking.
But I digress. At this point I think I'm just repeating stuff I already posted multiple times.
It's also a bit harder to tie tasks into gameplay when we're talking about characters not on Eschahn's side.
I can see that now. In absence of ulterior or conflicting motives, their default position is whatever's going to clear the floor most effectively, which the player should already be doing. It wouldn't reflect well on the knights if they were making requests to the effect of "Let me rest more" or "Let me watch another knight fight" because that implies that they think those tasks are of equal or greater importance to clearing the floor. Giving the knights tasks that amount to throwing to specific traps or monsters for sexual fantasies would be hot, but really doesn't make sense unless they're giving into corruption.
Well, there is an entire scene devoted to Lucette calling you out on *not* clearing out an entire floor before moving on, so that's a task she could definitely give you, along with stuff like "Get a knight to reject a curse" which is definitely not a task that Coraline would be giving you. Of course, these tasks could also be tied to Olivia instead, if that teaser line from the poll was an indication that her "fallen" state is actually obsessed to *destroying* Eschahn rather than serving her.
There could also be different bosses assigned by different knights that make more sense than if they were assigned by Coraline. For instance, maybe Elli starts to develop a sort of rivalry with the imps and asks you to let her challenge the sexiest one to a tease-off. Raine could be interested in challenging a beastkin, and Lucette might want to deal with the head maid. In fact, this could be a great excuse to actually have battles with the Fallen Knights, since it's not like Coraline's gonna-- ...Actually, come to think of it, it *would* make sense for Coraline to ask you to have the knights face her. A "Let me talk to Elli" task that spawns Coraline as a mark would be a great way to advance her character arc, but a "Let me talk to Coraline" task from Elli would work just as well. (I wonder how tricky it would be to make a monster that only reacts to certain knights, though... I suppose it could be as simple as having an event that despawns them if another knight shows up, or inflicting an unavoidable Pacifist debuff on them.)
Perhaps the knights requests could even be treated as persistent "achievements" across the run that are tied to individual character development, as opposed to the quick reward-and-repeat system used by Coraline. Although then we're getting into implementing an entirely new system instead of just expanding an existing one.
(Also, Elli would totally bribe you to let her rest more.)
While it's weird to go "oh boy I might have an autoimmune disorder (or something along those lines) yay!" it is nice to have more of a direction.
That's... good? Or not. I'm not sure if an autoimmune disorder is that easy to treat. I was hoping it'd be sleep apnea because from what I'm told, as long as you're able to use the CPAP machine, it basically fixes everything and puts you right back into a well-rested state.