I'm not sure if it's something that you're actively looking for, but seeing people weigh in on things like target demographics or what sort of things they would enjoy seeing in the game, I hope it's not out of line for me to toss my two cents into the discussion.
I think for the more voyeuristic games like this, there's a desire to experiment, treating it like a sandbox almost on the same level as those old browser flash games like Powder Game or Lab of the Dead more than an outright erotic game. You get into a mindset where you want to see what happens if you do this, and how it differs from that same exact situation, but now with this new variable.
"If I put her here and give her these instructions, does she end up doing anything interesting?"
"If I happen to put this idea in her head beforehand, does that influence her feelings and choices in this circumstance?"
"If she's dressed in this alternative outfit, do the reactions she gets and gives in this dialogue sequence change?"
So maybe people are just hoping for more of a sense that their choices, good or bad, are having an impact of some kind. More bite, if that makes sense. Granular and slow-paced changes are definitely more realistic and there's an audience for it, but that doesn't mean you can't also have scenes where a conversation has more immediate consequences, or opportunities for the players to experiment with or on themselves and their own decisions and possibilities.
Speaking purely on things that I like in games, I love immersion and roleplay, being given more choices for my own thoughts, feelings, and actions. I get hyped up over weird features like getting to decide on my in-game feelings towards each character, or how I feel about something that's happening. Some freedom of expression and choice that may or may not lead to consequences or scenes being written out in wildly different context. Like, because you told the game you have a huge crush on this particular character, seeing lewd things happen to this character brings out very different reactions and gets more romanticized attention to details you shouldn't be fixating on right now, you've got a job to do that isn't staring at this! Or because you told the game you don't like this character, but chose to react with jealousy rather than arousal or smug satisfaction to some scene or another, you don't fixate on her body as much as you fixate on what it would be like to be in her position in that scene.
This is all probably a massive pain in the ass to program, and write for though. So many variations for the scenes to account for, turning the usual VN branching choice map into a sprawling spider's web of choices.
I think for the more voyeuristic games like this, there's a desire to experiment, treating it like a sandbox almost on the same level as those old browser flash games like Powder Game or Lab of the Dead more than an outright erotic game. You get into a mindset where you want to see what happens if you do this, and how it differs from that same exact situation, but now with this new variable.
"If I put her here and give her these instructions, does she end up doing anything interesting?"
"If I happen to put this idea in her head beforehand, does that influence her feelings and choices in this circumstance?"
"If she's dressed in this alternative outfit, do the reactions she gets and gives in this dialogue sequence change?"
So maybe people are just hoping for more of a sense that their choices, good or bad, are having an impact of some kind. More bite, if that makes sense. Granular and slow-paced changes are definitely more realistic and there's an audience for it, but that doesn't mean you can't also have scenes where a conversation has more immediate consequences, or opportunities for the players to experiment with or on themselves and their own decisions and possibilities.
Speaking purely on things that I like in games, I love immersion and roleplay, being given more choices for my own thoughts, feelings, and actions. I get hyped up over weird features like getting to decide on my in-game feelings towards each character, or how I feel about something that's happening. Some freedom of expression and choice that may or may not lead to consequences or scenes being written out in wildly different context. Like, because you told the game you have a huge crush on this particular character, seeing lewd things happen to this character brings out very different reactions and gets more romanticized attention to details you shouldn't be fixating on right now, you've got a job to do that isn't staring at this! Or because you told the game you don't like this character, but chose to react with jealousy rather than arousal or smug satisfaction to some scene or another, you don't fixate on her body as much as you fixate on what it would be like to be in her position in that scene.
This is all probably a massive pain in the ass to program, and write for though. So many variations for the scenes to account for, turning the usual VN branching choice map into a sprawling spider's web of choices.