PervySageKem
Active Member
- Apr 12, 2020
- 578
- 797
No, not at all. What you just did is named a "Strawman argument". You intentionally misrepresented my own opinion in order to make it easier for you to combat it, instead of actually addressing the argument.Hahaha I understand very well that it is your opinion. I never meant to imply otherwise as it is always assumed that what you say is your opinion, as well as mine.
But your comment was "I believe this is a porn story, so I don't think there is need for anything like that". Your argument is as follows. By definition of porn story, stories are simple. So because you state as assumption that this is a porn story, you reach the conclusion that the story should be simple. Therefore, your argument is a tautology. The problem lies in that your assumption is not necessarily true, not in your conclusion.
My point was telling you that your opinion is precisely not truth so no, these are not necessarily simple porn stories (even if as I said I agree with you about your statement about Haley). In fact, if you have not, I strongly recommend you to read Acting Lessons. You will see that there is more to the story than simple porn (to the point in which I say with confidence that you could remove all sex and the story would be considered equally good).
However, once again, you are assuming that the reader should be foreshadowed about any kind of potential plot, even if slightly. That is in my opinion very wrong. That is why I mentioned genre shift. And any other setting in which surprise effect is intended and/or needed.
You simplified it ad ridiculum like I just said "because porn simple, this porn, therefore simple". No.
Like I said in my bigger comment "anyone can write a story however they want". I just find that whenever someone writes a simple, easy-going game like "Haley's Story", trying to make a big deal out of it a make it bigger and more complex than it should be is a detriment to its own cause. And when I say "should be" I am not saying that stories shouldn't be complex, I'm saying that if the mission statement and objective is to make a simples story, adding complex elements to it shouldn't be done.
Once again: Berserk always presented itself has a complex story, so having complex themes is par for the course.
If a game presents itself as a simple romance and the author doesnt want to think a lot of how to face and overcome trauma, don't add the trauma in the first place. It's pretty clear in this game that the dev naively thought it was going to be a simple story elementa that could be glossed over and ignored, not realizing what a complex theme it is.
Another thing regarding logical fallcies: just because there exist complex Adult Visual Novels that are good, it doesn't mean that all AVN's should be complex. Neither that every AVN that is complex is good.
The devs must respect their mission statement: if they want to make a simple game, dont fall into the trap of introducing complex themes expecting the audience will ignore them and fast-forward them.