Plus usually, if you do that by day 3; you should get her and your income on what, day 7?
I can't remember right now if you get her in 4 or 5 days. IF you get her in day 4 days, then yeah the day end on day 7 will be your first income from it.
How does it even work? Passive boost to gifts you gives them? A passive gaine ach day when you have the furnitures?
If you can do gain affection besides the gifts alone, then, yeah. I can rethink the difficulty to max everyone indeed...
Ooooh boy this is a big one. Excuse me if I don't explain everything in full; Basically the happiness works like this, there are 3 types of happiness in the game, Lifestyle, Attention and Personal(For the sake of this explanation I will focus on Lifestyle and Attention as those are the easiest to manipulate).
The amount of affection you gain each day is dependant on your happiness values. Any happiness value of +4 will give you +1 affection each day, +8 will give you +2 each day, going below 0 will reduce affection at the same rate.
Personal is the type of happiness you get with gifts, the max amount of happiness is maxed at +10. This happiness goes towards 0 at the rate 1 each day(Which is why you need to regift, and the observant ones amongst you might have realised you don't need to do it every day, because of math
). There is also a ignoring penalty here, but so long as you keep gifting the girls, you don't need to worry about it.
Then there is lifestyle happiness, which is what you get from furniture, the same rule about happiness = affection applies here. Only difference is it doesn't get lower daily, the only way to reduce this happiness is by removing the furniture.
The highest amount of affection you can gain each day is +4. You can check how much you get by checking the mood of you girl. Happy is +1/+2 Very Happy is +3/+4
If you wanna learn more about furniture, check out the wiki page.
AS far as I know, that's it. Also, the amount of gifts it takes to max someone seems higher than it actually is because in the beginning you're living in a wrecked house, which means a passive loss of affection each day, making the early girls take longer to gain affection, even if you're gifting them every day.
Ah no, there is no negative affection gained from here, the lifestyle penalty is -3 you only start losing affection at -4. However it does mean you need more furniture to get that +8 for the higest affection gain.
Ah, and the type and placement of the furniture also matters. The wiki has a pretty nice explanation about that.
Ah good to see someone actually find some use in it. I have spent ALOT of time adding the furniture list and furniture spots on that page.