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-“Dual” elements have been added- it is now possible to combine the effects of the “Anti-creature” damage types with regular elemental damage. Magic using party members who have natural “Anti-creature” element types built into their weapons will now have that damage type modify their spells (ie, when Larelle is equipped with the Black Truth, all her spells will do additional damage to Angels).
So if party member's WEAPONS have anti-creature properties their SPELLS will also inherit the anti-creature effects right?
What about ACCESSORIES? (e.g. Demon Slayer Charm, Inquisitor Amulet, Wolfslayer Ring) Will party members equipping them have their SPELLS also inherit the properties? Or are ACCESSORY anti-creature properties still confined to physical attacks only?
Btw, the wiki is outdated. Kyrie's acid wands no longer do Acid damage. She can now whack slimes for damage but her physical hits no longer do bonus damage to undead otherwise vulnerable to acid e.g. Golden Bones (the Golden Tomb guys vulnerable to Acid but has high MRF).
Is it just me, or did Kyrie's Acid attacks become even more overpowered against golems?