Papa Romeow
Member
- Mar 21, 2019
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RPGM is for people starting out and getting a feel for game development as you said it's simple and easy. But they aren't starting out they have plenty of experience developing games. And more than just HC. So why would they go back to an engine they have to fight, when they can just use one that gives them the freedom to do whatever they want and create the exact game they want. I happen to know they've changed certain idea to match RPGM because it simply wasn't feasible in RPGM. Also while I can't reveal anything, I do know some of the things they have planned for the sequels and let's just say RPGM isn't gonna be friendly to themWait, they aren't planning to use RPGM for the sequels? I mean I get not using VX ACE since it really is way too old by now, but I thought they would move on to MV or better yet MZ since by the time they finish HC, all the good plugins will be out for MZ.
RPGM is quite limiting (which is somewhat mitigated by plugins), but what it lacks makes up for it by being really easy and simple as shit to make content for.
Also just as an FYI the simplistic handholding nature of RPGM is one of the very limiting factors. As someone who is new to game development tried out for the first time recently on MV ran into walls within the first day that I either had to work around or script my way out and yes I checked there was no readily available plugins to do the job for me. So yeah I agree RPGM is a good starting tool but for anyone looking to break the mold even slightly are gonna fight the engine
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