Oddly enough this is something I've been giving a lot of thought to - and something the testing phase has crystallized.
C3 is huge. The section
before the free-roam has taken somewhere between two to four hours alone to play (path depending) and ofc then we have freeroam and then the evening choices - and each of those are substantial by themselves. The poor testers have been at it for days and there is still (as of last night) content they hadn't found/played.
So whereas at the moment it seems as though I take an age to release anything and we've had a four month gap since the last release - in actually C3 is easily the equivalent of six months, if not more, monthly updates of other games and, given the stage I'm at in terms of support etc, I need and want more exposure in order to get the kit I need. If I'm going to make the 4,000 frame ani's I want, I need more power.
So I'm going to be going to a modular process instead. Releasing the chapter in parts as and when distinct modules are completed. I suspect there'll be a small gap between the release of Three and the first part of Four but after that I'll be kicking stuff out every month.
I'll work out the details post C3 release.