- Jun 3, 2017
- 5,132
- 27,267
Thanks - and that's sound advice.Thanks for the swift response! I see that things are going to get wild down the road. And possibly I've missed some scenes because i went in without looking at the walkthrough. Nothing really wrong with a slowburner. I decided to add this game to my list and wait up a bit so i can ehm.. enjoy the pleasant plot developments.
This is a very ambitious project. Now i know next to nothing about game development but i will give my advice anyway because everyone knows everything on internet. So my take is most games that try different paths usually have problems on mid/late stage development because things get too complicated to tie up at the end. I would hate to see this game abandoned later on. Just my two cents.
I wish you the best.
But rest assured I'm in this for the whole long haul. I think the fact that as I got better I decided to remaster and start again goes a little way to prove that. In the short term it was terrible financially for as you can imagine it wasn't, understandably, a popular decision - but I also felt it was the right one to be able to produce the game as it should be made. And again, given that H5 is neither a terribly well known or supported game, and yet here I am still turning out knob jokes galore and producing thousands of renders per update underlines my commitment to this as a project.
But I can assure you that the whole game is plotted out. I'm not going to find myself in a plot hole nightmare or stuck wondering what to do with a path or any of the usual pitfalls. We have 240 paths at completion. It's all mapped. I even know where the render peaks are per chapter (I am so not looking forward to Chapter 7! Well I am, because it's as hot as hell, but jesh... the rendering!). My only hurdle is how quickly I can produce it all.
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