- Jun 3, 2017
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Didn't expect settings to be tweaked for that. But fair point. I'll tweak it.You don't have permission to view the spoiler content. Log in or register now.
Didn't expect settings to be tweaked for that. But fair point. I'll tweak it.You don't have permission to view the spoiler content. Log in or register now.
There's probably a way to force a speed otherwise and have it go back to the previous settings afterward.Didn't expect settings to be tweaked for that. But fair point. I'll tweak it.
Or better yet, is there a way to ignore the auto-forward setting and advance at a pace pre-determined by you? That'd also help with any audio sync issues if you do go that route.Didn't expect settings to be tweaked for that. But fair point. I'll tweak it.
By the way, I've never really got what this auto-forward thing was for. Why are you setting it to max when you start a game? Is it like the "text speed" dial where it simply is awful when it's not all the way to the max?Or better yet, is there a way to ignore the auto-forward setting and advance at a pace pre-determined by you? That'd also help with any audio sync issues if you do go that route.
Essentially that's how it works. Can't remember which game it was, but there was one in which there was a lot of text and occasionally it would move on before I finish reading.By the way, I've never really got what this auto-forward thing was for. Why are you setting it to max when you start a game? Is it like the "text speed" dial where it simply is awful when it's not all the way to the max?![]()
Just don't use auto then? I have all my games on "move when I click" for this very reason, I'll decide when to move on thanks. (I even go as far sometimes as removing all the forced pauses from games I'm playing... I'm in control, thanks...)And so by default now I just move it to the max for any game, which basically gives me a "don't move on until I say so" setting.
I don't recall ever seeing a game that has an option for auto vs manual advance. Only a slide bar for auto-forward time.Just don't use auto then? I have all my games on "move when I click" for this very reason, I'll decide when to move on thanks. (I even go as far sometimes as removing all the forced pauses from games I'm playing... I'm in control, thanks...)
But auto isn't activated by default, it's in the shortcuts on the bottom of the screen with skip, quick save/load,... so if you don't click it the text should never move on until you left click or press space bar.I don't recall ever seeing a game that has an option for auto vs manual advance. Only a slide bar for auto-forward time.
I never use that auto function at the bottom of the screen, but there was a game that still auto-advanced and tripped me up so now by default and out of habit I just extend auto-forward to the max.But auto isn't activated by default, it's in the shortcuts on the bottom of the screen with skip, quick save/load,... so if you don't click it the text should never move on until you left click or press space bar.
to be honest, you being so bloody opaque has a major impact on your game. you can introduce something and spend a month cleaning up, or you discuss it with someone, to a point. congratulations though, for maintaining a healthy balance between discussion and "chatter" which would end up in slowdown, while still keeping course. i think that's the hardest part.I totally get where you guys are coming from. Really. I think part of the problem is I'm being so bloody opaque about what it is it'll entail as I don't want to spoil it. But that of course means you don't have enough information to make a judgement.
Maybe if I do a version for the testers voiced by me? Then they'd have a better idea of the concept? I dunno. It does seem as it's not something anyone is really keen on.
Thanks for the replies, guys.
I'm so pleased you liked it. It's probs the module I'm most pleased with myself tbh. Made all the better I think as no one really knew what was going to happenMan....The femdom scene with chris is fucking awesome. Writing of the scene makes it more sexier. I think this is the first time a developer had new thought for a femdom scene. That was good.
Nottravis I have a Question.
I am a fan of footdom and foot scenes. Will there be any footdom scenes with chris in future ?![]()
Thanksto be honest, you being so bloody opaque has a major impact on your game. you can introduce something and spand a month cleaning up, or you discuss it with someone, to a point. congratulations though, for maintaining a healthy balance between discussion and "chatter" which would end up in slowdown, while still keeping course. i think that's the hardest part.
Thanks for taking your time to reply me. I really appreciate itI'm so pleased you liked it. It's probs the module I'm most pleased with myself tbh. Made all the better I think as no one really knew what was going to happen
I'm defo expanding this section in Four and oddly enough I'm sketching out the content for Chapter Four now so maybe? A lot depends on a couple of things. But the most important of those is can I do it well? If I can't, and as yet I haven't tried writing this sort of scene, then it'll be a flat no as I wouldn't want to do anything sub-par. No one would enjoy that.
So I can't give you a hard and fast answer I'm afraid. But whatever I do add will be good, that I can assure you of.
Patron Post
I'm getting the sense that for those of you who liked this scene - you really liked it. Which is great *is most pleased*
However, to my mind, the first session was a bit tame. This was by design as both Chris in-game and I were testing out the waters on this one and I plan to ramp the next one up quite considerably. I have a pile of ideas for how I want to expand this in Chapter Four. Some additional command controls for the players, Chris will have some games, additional images of course etc etc.
But I'm also happy to hear from you on this as well. No promises on what you suggest will go in, and some content will be going to the vote later on in any case, but if you have anything you'd like adding just drop me a message. It's all good market research as far as I'm concerned in giving players down this path what they want.
Notty
I might end up putting content to a poll depending on how many suggestions I get and how well I can do them.
I haven't yet posted about the new chapter becauseFor those doing the Chris Domme path...
.....
Would this be better for you or not?
As interesting as that would be, I think it'd end up being hellacious from a dev perspective. As you say, you could do an abridged bad end or a one-time scene of some sort. Not sure how satisfying that would be.Any plans for pregnancy/pregnant models?
I can do the pregnant models but I think let's see what happens storywise might be my best answer on this oneNottravis
Any plans for pregnancy risk to turn into pregnant models? Hmm, not sure how that would work time wise, other than an epilogue?
That was, forgive my language, a fucking awesome thing to see over my coffee. Thank you......I think you should go for it. if there's any developer that can deliver us a great implementation of something like this, it's you.![]()