- Jun 3, 2017
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Now I have the power I enjoy rendering and animating a lot Ofc it is a struggle with the one machine and I'm looking to having two just so I can show you guys what I can really do.Just wondering, where does whole modeling/rendering process sit for you on scale of "Fun Hobby" to "Tedius Chore" ?
I got curious because, once again, I got myself thinking I might make an AVN. So, I went to look at what kind of computer one might buy for that purpose, and somewhere between learning about the difference between CPU rendering vs GPU rendering, higher clock-speeds vs more cores, and all the names of different processors that all just look like a garble of numbers and letters to me I finally realized something vital: I am not at all interested in learning all of that!
I read "C++ For Dummies" mostly for fun. Programming is interesting to me. It's like the freedom of writing meets the absolute truth of math. It's glorious! I am not excited, however, about understanding the differences between all the hardware elements and trying to custom build a rig for modeling and a slave for rendering-- GAH! It turns my brain to mush. It's like when my friends start talking about car engines and I'm like, "I think Corvettes are pretty."
But thinking of your situation it depends on what you want to make and how shiny you want to make it tbh. But never, ever do CPU rendering. It's possible but a single render could take all day. But I digress.
You saw the earlier H5. That was made on a 1050 and then a 1060 card. You can get a PC out of the box for that for around £600, sometimes less if you shop around. But the card determines everything. How quickly it renders, how complex the lighting can be and how many assets it can hold (each card has a memory limitation with the smaller cards usually having less). Each render took me somewhere between 30 mins and an hour and looked....not great, although some of that was a lack of experience as I learned as I went.
Even so for some games that would be fine. Tbh even something like the stills in Milfy City could be made on that. If you look at most of the room designs they are very simple especially the house.
But I use a lot of assets per scene. The bar lounge alone has well over 70 and that's before people are in there. Add to that complex lighting, a pile of reflective glass etc and....things start getting demanding. I also make a lot of renders. Over 2,000 stills and over 8,000 animation frames for Chapter Three alone. A single PC with a 2080 card cost me around £2,800 so that's one hell of a jump in price as well as specs. But the 2080 can handle (most of the time) the demands I place on it and renders take no longer than twenty minutes, sometimes half that in most cases.
There are other things to consider ofc. Memory etc. But out of the box usually has that covered sufficiently to operate.
So before you think of hardware, decide what game you want to make and the render needs. That will then tell you what hardware you want/need. OBvs I'm talking minimum spec here. It goes without saying that the more power you have card wise the easier it is regardless.
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