EmperorGus

Active Member
Oct 11, 2020
950
1,460
Seems like I found this game at just the right time. I'll be hitting the end of the Ch3 content as Ch4 hits.

On the other hand....
WTH is this Dev doing to my brain???

I never go for the air-head, if the story has one.
It's not just 'not attractive', where I can rely on her other attractive qualities to 'add up'.
It's a turn-off for me. "Oh, she's hot... opp.. air-head.. yeah, buh-bye."

But... I really like Sarah :love:
She's, like, totes...
I'm so confused o_O
 

NeimadFR

Active Member
Donor
Jul 1, 2017
973
3,016
Seems like I found this game at just the right time. I'll be hitting the end of the Ch3 content as Ch4 hits.

On the other hand....
WTH is this Dev doing to my brain???

I never go for the air-head, if the story has one.
It's not just 'not attractive', where I can rely on her other attractive qualities to 'add up'.
It's a turn-off for me. "Oh, she's hot... opp.. air-head.. yeah, buh-bye."

But... I really like Sarah :love:
She's, like, totes...
I'm so confused o_O
The thing is she's not your standard airhead. We see glimpse of above average intelligence from time to time so she's a bit of a mystery.
 

DanteRed

Member
Oct 28, 2020
381
975
Well, since it's been established that Sarah will have her time to shine, I really hope there is some content with Annie since I feel she was a bit sidelined in chapter 3.
 

EmperorGus

Active Member
Oct 11, 2020
950
1,460
The thing is she's not your standard airhead. We see glimpse of above average intelligence from time to time so she's a bit of a mystery.
Yeah. I'd gotten that feeling about her before I'd gotten through my exploratory run though (where I just get a feel for what's what and who's who) of the first chapter.

The constant string of innuendo. In my view it was either:
A) A sign of of *very* sharp mind playing dumb / mischievous.
B) I was supposed to believe she was just accidently doing it.

Now, a little accidental innuendo. Sure, easy to believe.
But *that* much? The odds of anyone doing that accidentally would have strained my suspension of disbelief way past the breaking point.
And the quality I was seeing suggested to me that the author was probably too good to make that mistake.
So I gave a little faith and went with the idea that it was option A.
Started my 1st 'real' playthrough focusing on Sarah.
Not regretting it. :cool:

She's adorable!
And.. Brill :love:
 

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,624
19,106
Yeah. I'd gotten that feeling about her before I'd gotten through my exploratory run though (where I just get a feel for what's what and who's who) of the first chapter.

The constant string of innuendo. In my view it was either:
A) A sign of of *very* sharp mind playing dumb / mischievous.
B) I was supposed to believe she was just accidently doing it.

Now, a little accidental innuendo. Sure, easy to believe.
But *that* much? The odds of anyone doing that accidentally would have strained my suspension of disbelief way past the breaking point.
And the quality I was seeing suggested to me that the author was probably too good to make that mistake.
So I gave a little faith and went with the idea that it was option A.
Started my 1st 'real' playthrough focusing on Sarah.
Not regretting it. :cool:

She's adorable!
And.. Brill :love:
You can read more about some of the stuff the dev gets up to here -
Click on the content tab to see all the articles.
 

indio68

Forum Fanatic
Sep 26, 2020
4,010
3,409
so short chapter..so many things to do and so few time to do...and no sex at all for now..and fixing things it's something hit and try?? i didn't figured any leak in the so called office ..hope office is meant where u seat and think if mark can help or not..
 
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zenetx

Member
Apr 30, 2019
102
152
Is it just me or the free roam aspect is by far the worst one?

Please don't get me wrong, I just played the game for the first time and enjoyed it very much; the characters, interactions and dialogues are top notch. Even the renders and graphics are great. Therefore it saddens me to be so disappointed with the world exploration. It wasn't so bad at first, but in the latter chapters is such a pain.

And yes, I know that free roam is completely optional, but skipping it (what I've been doing from my second playthrough onward) leaves a bad taste in my mouth, like I'm missing a big portion of the game. Am I really? The walktrough provided is completely useless in this regard.

You see: pixel hunting a static image is the worst game mechanic that there is. Please, at very least, highlight the interactive objects as you hover the mouse cursor over them. You can also highlight with a different color if there are still possible player actions, make them disappear if proven meaningless, etc. Everything to improve the chore that is exploring the world, something that already feels pointless and boring compared to everything else.

If anything, just provide a walkthough fully explaining free roaming so I don't feel like missing half of the game by skipping it.

Seriously, I wouldn't care if the game was bad. But I really liked it and I'm looking forward to future chapters.
 
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DanteRed

Member
Oct 28, 2020
381
975
Is it just me or the free roam aspect is by far the worst one?
I wouldn't say that the free roam is bad, more like it's ... simple? There is the bare minimum when it comes to which characters are where, at different times of the day. And from what I know, Notty has been working on this aspect as well so I'm sure we'll see an improvement when chapter 4 rolls around.
 
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Akamari

Forum Fanatic
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May 28, 2017
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And yes, I know that free roam is completely optional, but skipping it (what I've been doing from my second playthrough onward) leaves a bad taste in my mouth, like I'm missing a big portion of the game. Am I really? The walktrough provided is completely useless in this regard.
It sounds to me like you are missing a portion of the game that you don't enjoy. That is not a bad thing, because it is indeed optional. If you don't like exploring, if it feels a chore for you, then don't - is my advice. You don't have to engage in it. You don't have to click on 12/12 of objects on the screen that offer some kind of interaction or commentary from the MC. There's no reason to do it if you don't enjoy doing it - if you don't find it rewarding.

My walkthrough includes clickable items that have significant consequences with paths mentioned therein. I'll be adding more as the game development progresses and connections become apparent.

IMO the problem is with your approach, with how you feel as you described it, rather than the game itself.

If anything, just provide a walkthough fully explaining free roaming so I don't feel like missing half of the game by skipping it.
Like what? 17) Click on ..., MC comments on it. 18) Click on ..., MC comments on it. 19) Click on ..., MC comments on it.

What good that kind of walkthrough would be for? Certainly not for people who don't care about all the extra flavour and are just looking to navigate paths.

The exploratory part of the game is there for those who like it. I don't see how listing all the clickable objects would make it more fun for those who don't. On the contrary, it might make it feel even more of a chore for them because the walkthrough "tells" them to click on all.
 

zenetx

Member
Apr 30, 2019
102
152
What good that kind of walkthrough would be for? Certainly not for people who don't care about all the extra flavour and are just looking to navigate paths.
Hey Akamari, thank you for your answer, and I'm sorry if I sounded a little ungrateful. Especially since you took the time to make the walkthrough.

If all there is to free roaming is displaying MC comments, then I can rest in peace. But please understand, although I admit that pixel hunting is not my favorite pastime, what frustrates me most is the apparent lack of purpose for everything;

-You receive a briefcase full of gadgets to interact with things,
-You can find and pick up objects,
-There's even a terminal that opens a page in the browser (outside the game)

And none of that does anything!! (as far as I can tell..) Do you see why I feel like missing half of the game?

If world exploration has absolutely no impact on characters and relationships whatsoever then it's fine. Just letting me know is enough.

Thank you again.
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
15,706
And none of that does anything!! (as far as I can tell..) Do you see why I feel like missing half of the game?
What you need to know is that the whole game is already planned and written (it's the coding and rendering that takes all this time), so what may not make sense now may be completely evident two or five chapters down the road. None of the freeroam stuff is required to enjoy the game, but also it is not simply random stuff that will lead to nowhere. The game is made to be divide into chapters but will shine its brightest when the whole story will be out :)
 

somebodynobody

Engaged Member
May 11, 2017
3,296
4,235
What you need to know is that the whole game is already planned and written (it's the coding and rendering that takes all this time), so what may not make sense now may be completely evident two or five chapters down the road. None of the freeroam stuff is required to enjoy the game, but also it is not simply random stuff that will lead to nowhere. The game is made to be divide into chapters but will shine its brightest when the whole story will be out :)
So you're saying the info from the first magazine on the ship will be integral to bringing down the dark empire?
 
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Akamari

Forum Fanatic
Donor
May 28, 2017
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Hey Akamari, thank you for your answer, and I'm sorry if I sounded a little ungrateful. Especially since you took the time to make the walkthrough.

If all there is to free roaming is displaying MC comments, then I can rest in peace. But please understand, although I admit that pixel hunting is not my favorite pastime, what frustrates me most is the apparent lack of purpose for everything;

-You receive a briefcase full of gadgets to interact with things,
-You can find and pick up objects,
-There's even a terminal that opens a page in the browser (outside the game)

And none of that does anything!! (as far as I can tell..) Do you see why I feel like missing half of the game?

If world exploration has absolutely no impact on characters and relationships whatsoever then it's fine. Just letting me know is enough.

Thank you again.
Well, that half of the game hasn't been developed yet. So, there's no need to get frustrated because it's not they lack purpose, it's just that we're not that far in the story yet to be able to see it. I think it's important to understand and accept that this is an unfinished game in development and at this point of progress there are far more questions than answers.

For the purpose of the walkthrough, I have no way of knowing what those things might exactly do in the future. So, I can't guide players to pick up or interact with everything without knowing the consequences.

Now, the vast majority of freeroam clickables is just about exploration and commentary. That of course doesn't mean they aren't worth the effort. IMO they are excellent in providing worldbuilding and depth to the setting. Some may be just jokes, some offer interesting food for thought for players challenged to tackle the mysteries surrounding the station. But for the most part they are there for players that seek to know more and want to make the effort. Not needed to enjoy the game, if you don't like the gameplay. A player character that doesn't give a damn about the mission, doesn't wear the investigator/engineer hat, and just wants to chase girls is a perfectly valid option. Just like many others.

Some of the clickables do have impact further down the game. They might sometimes be referenced in dialogues, open new conversation options or even alternate paths. However, you won't get stuck because you didn't click on object A, in location B, at point of time C. The game still moves forward as there are multiple ways of progression.
 
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zenetx

Member
Apr 30, 2019
102
152
What you need to know is that the whole game is already planned and written (it's the coding and rendering that takes all this time), so what may not make sense now may be completely evident two or five chapters down the road. None of the freeroam stuff is required to enjoy the game, but also it is not simply random stuff that will lead to nowhere. The game is made to be divide into chapters but will shine its brightest when the whole story will be out :)
For the purpose of the walkthrough, I have no way of knowing what those things might exactly do in the future. So, I can't guide players to pick up or interact with everything without knowing the consequences.
Then I guess all that's left is to wait and see. I still feel like I should be able to blow up the whole station by now, or something of major significance, given the suddenly increase in gameplay complexity on the last chapter. Anyway I hope my suggestions and criticism may have helped in some way.

Keep up the good work.
 
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