NeimadFR

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Yet they have all the right to complain about all the things they didn't like. This is not a 'show your support to the dev' thread anymore, but a 'discuss the game and its shortcomings' one. Those who actually want to 'help' are already in Notty's forum, I assume.

I have nothing against RNG in CoC. I agree is the only way to do it right. I'm just stating that RNG segments aren't fun to everybody because many people out there just want to win everything they play within the game and feel vastly dissapointed when they can't because it's RNG and there's not a magic walkthrough to lead them to the victory. Or, at least, to make it last long enough to not feel they've wasted that timeslot. Add that to all the unfinished paths and all the fetish content and all the non-likeable characters (for them), and the broadest game out there becomes very thin if they have to opt out of all the content they might not like. So they play that content anyay and they complain, of course. It's only natural after downloading a 7GB game that promise a 'play as you want' experience that you can't enjoy properly if you actually play as you want because it's only chapter 4.

My personal 'issue' with CoC (appart from the untranslatable wordplay jokes) is probably Sarah herself. I mean, I'm still thinking this is all an act, she's putting on a show and these games are more like a trial for us to prove we are really interested in her, so interested that we're willing to accept all her foolish ideas. But oh my, if that's the case she's reaaaally good at that and I'm failing miserably. I need a really strong willpower to accept yet another crappy CoC game (crappy not by Dev design but by Sarah's leading). And to think that playing it won't lead to anything lewd till at least (maybe) 2 more chapters... *sighs* That's really hard. Sometimes I really wish to be killed after 2 bad rolls. Not being a fan of rpg in real life probably detracts from my experience too, but it's this or the VR rapey thingy without the rapey thingy, so... yeah, it's really difficult to force myself to play her paths even though I'm still hoping for her final reveal.
Everything you say make me feel that you're forcing yourself to play a game you don't like. Maybe you shoud just drop it, there is nothing wrong with that.
 

Akamari

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May 28, 2017
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Yet they have all the right to complain about all the things they didn't like. This is not a 'show your support to the dev' thread anymore, but a 'discuss the game and its shortcomings' one. Those who actually want to 'help' are already in Notty's forum, I assume.
More of a "thrash the game" thread this year. I suppose you're right. It's not the feedback and discussion thread it used to be. It sorta makes sense without dev presence, unfortunately.

I have nothing against RNG in CoC. I agree is the only way to do it right. I'm just stating that RNG segments aren't fun to everybody because many people out there just want to win everything they play within the game and feel vastly dissapointed when they can't because it's RNG and there's not a magic walkthrough to lead them to the victory. Or, at least, to make it last long enough to not feel they've wasted that timeslot. Add that to all the unfinished paths and all the fetish content and all the non-likeable characters (for them), and the broadest game out there becomes very thin if they have to opt out of all the content they might not like. So they play that content anyay and they complain, of course. It's only natural after downloading a 7GB game that promise a 'play as you want' experience that you can't enjoy properly if you actually play as you want because it's only chapter 4.
Then I don't see the problem. I'd accept your points if playing CoC was necessary but it's not. And the RNG shouldn't come as a surprise. It's a tabletop RPG minigame, so of course there would be RNG. How can anyone expect something else? I think it becomes apparent soon enough that this isn't a simple VN, and most activities have some kind of gameplay element to them. Moreso, it's possible to switch from CoC to VR after the first (and even second I think?) session. I'd think the lack of "Completed" prefix is rather telling that paths are unfinished, no? A single playthrough regardless of choices offers significant playtime I'd argue. Those who claim otherwise either skip or take no time to think about what they read.

My personal 'issue' with CoC (appart from the untranslatable wordplay jokes) is probably Sarah herself. I mean, I'm still thinking this is all an act, she's putting on a show and these games are more like a trial for us to prove we are really interested in her, so interested that we're willing to accept all her foolish ideas. But oh my, if that's the case she's reaaaally good at that and I'm failing miserably. I need a really strong willpower to accept yet another crappy CoC game (crappy not by Dev design but by Sarah's leading). And to think that playing it won't lead to anything lewd till at least (maybe) 2 more chapters... *sighs* That's really hard. Sometimes I really wish to be killed after 2 bad rolls. Not being a fan of rpg in real life probably detracts from my experience too, but it's this or the VR rapey thingy without the rapey thingy, so... yeah, it's really difficult to force myself to play her paths even though I'm still hoping for her final reveal.
Heh, I rather agree with your thoughts on Sarah. I think she's defo playing with us in more ways than one. :sneaky:

Personally, I don't think she's that bad as a GM. She can sometimes go into interesting details (not talking about orcs) and certainly doesn't lack enthusiasm. For a light-hearted play I rather enjoy her silliness. Sometimes that's better than a super serious GM.
 
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moskyx

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Jun 17, 2019
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Everything you say make me feel that you're forcing yourself to play a game you don't like. Maybe you shoud just drop it, there is nothing wrong with that.
No, please don't get me wrong. I do like the game because I see the project as a whole and even though some parts are not made for my tastes, I still see the insane amount of work behind them and the overall thing is going to be just great if she keeps going like this (and mostly I want to see what the hell is going on in Ophion). I'm just stating why other people don't like it, I find that criticism absolute legit because I understand their standpoint and how they played the game, expecting something else that simply is not there and getting frustrated by the content not designed for them but that they still find anyway while searching for something they hoped they could like. These are not people bashing the dev out with false accusations of milking and so on, these are people who played the game and hoped to like it but just couldn't, and then come here and try to explain why. And of course their comments are bitter and sometimes even illogical, because they just didn't like the game and there's no technical reason for it but just a personal feeling of... wasted time and frustration due to gameplay elements they never like. It's hard to explain that in a way you wouldn't find irrational or even offensive because they'll tend to focus precisely on those elements they absolutely hate and build their comment from there, and then you are going to think why the hell were they even playing to begin with. Of course you're going to think they can't appreciate nor even understand all what you love about H5 and they should just go and stay away (which is what they're going to do anyway). But I do understand them. That's all.
 
May 6, 2019
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Mike has the ladder, so go see him at the power plant. You can find the drill in the workshop table.
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I got the ladder and I found the drill, but for some reason, it won't let me grab the drill. The MC just keeps saying "Easy access general toolkit. Handy for hitting pipes with but not much else" Am I supposed to do something else first or is this a bug in the game?
 

Akamari

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I got the ladder and I found the drill, but for some reason, it won't let me grab the drill. The MC just keeps saying "Easy access general toolkit. Handy for hitting pipes with but not much else" Am I supposed to do something else first or is this a bug in the game?
You just to know where it is, so that your character can automatically get it and use when needed. You should now be able to open the vent.
 

paragan

Newbie
Feb 18, 2018
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I have just finished new content, now i will wait a week and try another route(s) and waifus :D .

Sometimes it is hard (even for me) to change paradigm - we play games for win (some people even pay for win = cheat/ hack ... but that´s another story). We are hunters and gathers, mighty conquerors we want to beat/ outsmart/ punish enemy (computer, player) - like Conan´s: What is best in life? To crush your enemies. See them driven before you. And to hear the lamentations of their women.

This game is different. It is like Swedish table. You pick what you want - chef don´t try (mostly :D ) to confuse you. So you have freedom. And rewards are different too: piece of information, nice picture or animation, clue, interesting story twist, witty dialogue ... - i think creator rewards our imagination - curiosity (what if ?) more than our ego.

So first things first - one (not so) simple question:
Is it going to be fun ?
Damn Yes, but ... (kill me there is but :( )

YES

There are (for) me three layers of gameplay:

* detective story
In every paradise is venomous snake - there is whole nest :D
This one is most tricky one - there are so many motives, hidden agendas, personal character goals that average writer will write 5 book space opera series ... I like that even characters who looks like their motives are clear want to manipulate, use you - they are not passive .... :D lovely
We are somewhere in the middle of story so hard to say where it will lead (and that´s great).
I ´m not sure how will creator handle all these clues - will we have opportunity to use them, make good/bad/questionable choices and actions and deal (die ? :D ) with consequences ?

* romancing walker
I love them all - Nottravis has created unique characters. They are like flawed gems - realistic, interesting - i can imagine them as whole people.

* engineer
For me least interesting part - but maybe it will lead to interesting things.

Btw with all those aliens, mens/womens, villains (hot/mysterious/vicious) is this really mission for mundane engineer ? Someone like captain Jack Harkness is man for this work, or not ?

BUT

This is problem of every game (for example Alpha protocol) that is really non-linear (authors don´t kill you when you go two steps another direction) - narrative looks sometimes unfocused. With so many choices and consequences author reacts to your actions and sometimes things have less emotional impact than when your story is straight as arrow.

Second thing is gameplay on a map screen - you do something (not so important) and suddenly there is evening. Maybe this is where realism has gone too far. I had always feeling that i missed something important (did i missed ? - i´m not sure). Maybe something like timer on screen and highlight important meetings will make game more clear.

CONCLUSION
When i see insane amount of effort, love and time that Nottravis invested into this game i can´t say anything bad. It is unique and better than 99% of games on this forum. It can be even better (after some polishing and balancing)

87%

PS: I hope i´m not Thea Lundgren .... you never know ...
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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I ´m not sure how will creator handle all these clues - will we have opportunity to use them, make good/bad/questionable choices and actions and deal (die ? :D ) with consequences ?
Oh, we will surely die if we don't use them correctly. We can already die twice in the game, and I don't see Notty stopping this ; in fact I perfectly picture her doing the opposite.
But for the opportunity to use them, I'm not sure that all will be effectively usable ; at least, directly usable in game. I mean by this that many clues seem to be here more to feed our thoughts, and possibly also our paranoia, that to effectively open possibilities.
At one point we will be glad to know about this or that, because it will make our decision easier. But there I doubt that there will be some kind of "you've found this, so you can make this choice" mechanism. It's clear from the start, that Notty wrote his game in such way that everything rely on our own shoulders. She provide the information and the choices, and we provide the brain that will proceed the information, and therefore make the right choice.

While the story isn't effectively a thriller, it still share common point with this genre.
Everything starts, for the MC, like an annoying mission. Yet a strange one, who put the future of a station between the hands of an engineer ? But we haven't even put a foot on Ophion, that things already start to be more complicated, with the strange behavior of the Vanguard AI and the near crash landing.
Until this chapter 4, we could put than on the count of the hurry in which the ship was prepared ; after all, Annie found a reasonable cause to the issue. But in this chapter Sarah was clear, so far if the Vanguard quit the station, it will be destroyed... And while there's possibly a material reason behind this, difficult to imagine that it's just because the Vanguard wasn't initially planed for this mission. This would mean that the cause is obvious enough to have been found, therefore with a now three days long investigation, Annie would have solved the issue.

Add to this the suspicious behavior of Marcus and Mike regarding the freezer, the interesting books in Amanda's office, and many other small, almost insignificant, things. Like by example the mysterious ammo clip on a station where no one wear arms, and with a sealed armory, or the two other objects that disappeared (three if you include the suspicious pad with what looks like a bullet hole).
Everything is here to raise the tension and let the players (at least the ones who take the time to appreciate the game) wonder in what vipers nest he put his feet.

I would say, looking at the guys around there, that this game target both of our brain. What make it, at least from my point of view, interesting.



All this being said, she can't do it herself because, for many reasons, she don't come here anymore, but someone having informed her about your post, Notty asked to pass you her thanks for what you wrote and the interest you clearly have for her game and story.
 

paragan

Newbie
Feb 18, 2018
62
64
All this being said, she can't do it herself because, for many reasons, she don't come here anymore, but someone having informed her about your post, Notty asked to pass you her thanks for what you wrote and the interest you clearly have for her game and story.
Thank you kindly.
 

Cabin Fever

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Nov 23, 2018
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NOTE: Walkthrough for Chapter Four is up. There are a few parts I left incomplete. Those will be added once a patch is released.
Just wondering. Since the patch is out for a while now, will the walkthrough be getting an update soon?
 
4.10 star(s) 68 Votes