- Jun 10, 2017
- 11,009
- 16,295
Most argued review I've read since long. Too bad it's precisely not a review.I have just finished new content, now i will wait a week and try another route(s) and waifus .
Most argued review I've read since long. Too bad it's precisely not a review.I have just finished new content, now i will wait a week and try another route(s) and waifus .
Oh, we will surely die if we don't use them correctly. We can already die twice in the game, and I don't see Notty stopping this ; in fact I perfectly picture her doing the opposite.I ´m not sure how will creator handle all these clues - will we have opportunity to use them, make good/bad/questionable choices and actions and deal (die ? ) with consequences ?
Thank you kindly. ♡All this being said, she can't do it herself because, for many reasons, she don't come here anymore, but someone having informed her about your post, Notty asked to pass you her thanks for what you wrote and the interest you clearly have for her game and story.
Just wondering. Since the patch is out for a while now, will the walkthrough be getting an update soon?NOTE: Walkthrough for Chapter Four is up. There are a few parts I left incomplete. Those will be added once a patch is released.
Unknown at this point. Sorry, I'm currently too busy with RL issues. As far as I recall, the incomplete paths don't have anything particularly tricky in Chapter Four, so I don't consider it a priority.Just wondering. Since the patch is out for a while now, will the walkthrough be getting an update soon?
Good point and oddly enough I have something in mind on that line for Five...I think Chris's domme route should say something unique if you deal or edge while looking at your "Kelly" if the bet was made. Would be interesting.
Thank you for this, and the thoughtful comments overall. As anne O'nymous says I haven't been around for a while, mainly due to the production problems on the chapter. But on this specific point I think you're right. I'd been kicking it around with the testers for a bit on whether to do so or not, but it was your well constructed thoughts that decided it for me. I'll be retrofitting a clock mechanism in Five.Second thing is gameplay on a map screen - you do something (not so important) and suddenly there is evening. Maybe this is where realism has gone too far. I had always feeling that i missed something important (did i missed ? - i´m not sure). Maybe something like timer on screen and highlight important meetings will make game more clear.
Thank you. I'm so pleased you like it.CONCLUSION
When i see insane amount of effort, love and time that Nottravis invested into this game i can´t say anything bad. It is unique and better than 99% of games on this forum. It can be even better (after some polishing and balancing)
87%
Depends on the player, honestly.Sometimes it is hard (even for me) to change paradigm - we play games for win (some people even pay for win = cheat/ hack ... but that´s another story). We are hunters and gathers, mighty conquerors we want to beat/ outsmart/ punish enemy (computer, player) - like Conan´s: What is best in life? To crush your enemies. See them driven before you. And to hear the lamentations of their women.
Yeah, what players want out of/enjoy in games varies wildly, and if you assume that everyone wants the same things you will you're in for a rude awakening (That doesn't mean that a game needs to appeal to everyone - if you make a game that has a really high skill ceiling, interesting mechanics, no lore or characters you have a good chance of doing great with people that play for mastery of the game, but us lore/immersion heads will probably bounce - which is fine, especially if that is clearly communicated.)Depends on the player, honestly.
It's why the "Bartle Test" exists as a concept (You must be registered to see the links). The type of playstyle you're describing is the Killer/Club mentality. And to be fair, it's probably the most common playstyle, especially for single-player games.
But there are other ways to play/view games. The Achiever/Diamond mindset prioritizes things like getting achievements (duh), but also beating the game as a whole, getting 100% completion, and so on. Explorers/Spades tend to enjoy discovering things, whether that means filling in blank spaces on a map or delving into the DEEP LORE of a game's setting. And Socializers/Hearts tend to value social interaction most - in a single-player setting, that tends to mean engaging with NPCs via dialogue options or romance routes.
(It also applies to multiplayer game dynamics, since the Bartle Test was originally designed to model the behavior of players in MUDs and MMOs... though that's less important for the sorts of games we find on this site. Still, it's easy to draw a line between PvPing Clubs, Hearts who favor things like co-op, support roles, or tutoring new players, Diamonds who want to own one of every item, complete specific challenges, or max out stats, and Spades who just want to wander around the map, looking at the pretty scenery, finding hidden things, and generally puzzling out secrets both in the lore and the game mechanics.)
I'd argue that VNs in general (and romance/adult VNs specifically) are going to attract Heart and Spade types far more than the other two - Hearts want to engage with specific characters and enjoy the romance routes, while Spades are more likely to focus on the overall story and setting. A game that gets either of those two things right is going to be popular. A game that gets them both right is going to be one of the ones that everyone praises.
There's obviously other factors (renders, music, and for AVNs just how more porn there is and what fetishes you're catering to), but I think it does a fairly good job of outlining the considerations a developer needs to have.
hey do you know where i can downlaod the Heavy Five game complete edition with the mod/cheat if posible*is stunned!*
This level of dedication deserves a reward....
*crooks finger beckoning him to her DM*
Of course, you can do ithey do you know where i can downlaod the Heavy Five game complete edition with the mod/cheat if posible
For some reason, anonfile calculates filesize in bytes. Mega uses GB. Since the Byte>Megabyte>Gigabyte ratio is about 1048 instead of a round 1000, you get these number variations.Why the file size in anonfile is 7.2GB and in mega is 6.75?