Nottravis

Sci-fi Smutress
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Second thing is gameplay on a map screen - you do something (not so important) and suddenly there is evening. Maybe this is where realism has gone too far. I had always feeling that i missed something important (did i missed ? - i´m not sure). Maybe something like timer on screen and highlight important meetings will make game more clear.
Thank you for this, and the thoughtful comments overall. As anne O'nymous says I haven't been around for a while, mainly due to the production problems on the chapter. But on this specific point I think you're right. I'd been kicking it around with the testers for a bit on whether to do so or not, but it was your well constructed thoughts that decided it for me. I'll be retrofitting a clock mechanism in Five.

CONCLUSION
When i see insane amount of effort, love and time that Nottravis invested into this game i can´t say anything bad. It is unique and better than 99% of games on this forum. It can be even better (after some polishing and balancing)

87%
Thank you. I'm so pleased you like it.
 

Nottravis

Sci-fi Smutress
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Jun 3, 2017
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Oh! *forgot the main reason she came on*. The good news is it looks like I should be able to get a 3090 machine by the new year. Three times as fast as what I have now which should make a massive difference in terms of production time especially given the lewd scenes on the books for Chapter Five.

So a big thank you to anyone who has dropped me some cash at any point. I started out with a used PC and a 2GB 1050, progressed up to a 2080 and now it looks like I'm finally getting the tools for the job due to you. Thank you :)
 

Nottravis

Sci-fi Smutress
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Jun 3, 2017
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Oh! (part 2). There's probs a 101 useful things for me to take away from comments etc but at the moment I'm still behind the curve on where I want to be project wise.

I will catch up and read back through them, I just want to clear the decks a bit more on my side of the screen first. So please don't feel as I'm ignoring you guys, more just still insanely busy at the mo.
 

ClockworkGnome

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Sep 18, 2021
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Sometimes it is hard (even for me) to change paradigm - we play games for win (some people even pay for win = cheat/ hack ... but that´s another story). We are hunters and gathers, mighty conquerors we want to beat/ outsmart/ punish enemy (computer, player) - like Conan´s: What is best in life? To crush your enemies. See them driven before you. And to hear the lamentations of their women.
Depends on the player, honestly.

It's why the "Bartle Test" exists as a concept ( ). The type of playstyle you're describing is the Killer/Club mentality. And to be fair, it's probably the most common playstyle, especially for single-player games.

But there are other ways to play/view games. The Achiever/Diamond mindset prioritizes things like getting achievements (duh), but also beating the game as a whole, getting 100% completion, and so on. Explorers/Spades tend to enjoy discovering things, whether that means filling in blank spaces on a map or delving into the DEEP LORE of a game's setting. And Socializers/Hearts tend to value social interaction most - in a single-player setting, that tends to mean engaging with NPCs via dialogue options or romance routes.

(It also applies to multiplayer game dynamics, since the Bartle Test was originally designed to model the behavior of players in MUDs and MMOs... though that's less important for the sorts of games we find on this site. Still, it's easy to draw a line between PvPing Clubs, Hearts who favor things like co-op, support roles, or tutoring new players, Diamonds who want to own one of every item, complete specific challenges, or max out stats, and Spades who just want to wander around the map, looking at the pretty scenery, finding hidden things, and generally puzzling out secrets both in the lore and the game mechanics.)

I'd argue that VNs in general (and romance/adult VNs specifically) are going to attract Heart and Spade types far more than the other two - Hearts want to engage with specific characters and enjoy the romance routes, while Spades are more likely to focus on the overall story and setting. A game that gets either of those two things right is going to be popular. A game that gets them both right is going to be one of the ones that everyone praises.

There's obviously other factors (renders, music, and for AVNs just how more porn there is and what fetishes you're catering to), but I think it does a fairly good job of outlining the considerations a developer needs to have.
 

Kagarus

Member
Sep 28, 2017
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Depends on the player, honestly.

It's why the "Bartle Test" exists as a concept ( ). The type of playstyle you're describing is the Killer/Club mentality. And to be fair, it's probably the most common playstyle, especially for single-player games.

But there are other ways to play/view games. The Achiever/Diamond mindset prioritizes things like getting achievements (duh), but also beating the game as a whole, getting 100% completion, and so on. Explorers/Spades tend to enjoy discovering things, whether that means filling in blank spaces on a map or delving into the DEEP LORE of a game's setting. And Socializers/Hearts tend to value social interaction most - in a single-player setting, that tends to mean engaging with NPCs via dialogue options or romance routes.

(It also applies to multiplayer game dynamics, since the Bartle Test was originally designed to model the behavior of players in MUDs and MMOs... though that's less important for the sorts of games we find on this site. Still, it's easy to draw a line between PvPing Clubs, Hearts who favor things like co-op, support roles, or tutoring new players, Diamonds who want to own one of every item, complete specific challenges, or max out stats, and Spades who just want to wander around the map, looking at the pretty scenery, finding hidden things, and generally puzzling out secrets both in the lore and the game mechanics.)

I'd argue that VNs in general (and romance/adult VNs specifically) are going to attract Heart and Spade types far more than the other two - Hearts want to engage with specific characters and enjoy the romance routes, while Spades are more likely to focus on the overall story and setting. A game that gets either of those two things right is going to be popular. A game that gets them both right is going to be one of the ones that everyone praises.

There's obviously other factors (renders, music, and for AVNs just how more porn there is and what fetishes you're catering to), but I think it does a fairly good job of outlining the considerations a developer needs to have.
Yeah, what players want out of/enjoy in games varies wildly, and if you assume that everyone wants the same things you will you're in for a rude awakening (That doesn't mean that a game needs to appeal to everyone - if you make a game that has a really high skill ceiling, interesting mechanics, no lore or characters you have a good chance of doing great with people that play for mastery of the game, but us lore/immersion heads will probably bounce - which is fine, especially if that is clearly communicated.)

The Bartle model is a great introduction to that topic, but from my understanding the model has some issues. The model by is another popular and more recent one that's probably more useful when it comes to players of our kind of games - sadly I'm not aware of any models specifically about players of erotic games.
 
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Nottravis

Sci-fi Smutress
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Jun 3, 2017
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*peeks in*

I've got the final file size down to just under 5GB with everything with no lose of image quality. Needed a little personal time (for reasons which would be dull to go into here) which has caused a little delay in being sure it all hangs together and I hadn't missed any of the later reported bugs etc.

I'm taking a couple days off work this week to run through it all again aiming for a weekend update with the bonus game etc.
 

Nottravis

Sci-fi Smutress
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Jun 3, 2017
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Oh, as an aside, most of my patreon posts are open if anyone wants to keep an eye on progress etc and I also bash bits and bobs out on twitter etc.

As most of you know I have a forum which is open to all, patreon or not as well.

Finally, a slight change at the "front of house" next chapter. For reasons...

jane.png
 
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