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F1forhalp

There is no dark side of the moon really.
Donor
Oct 28, 2019
1,898
1,652
anne O'nymous more precisely, raising hand against a higher rank, if in space, most likely gets you be awarded with what we call a 'cold walk' i.e. you'll be leaving out the airlock with no suit. on open sea we call it a keelhaul. same result p much for MC: game over.

this person you're responding to, seems to be trying to rage/bruteforce the development to change course, across chapters, start to finish.. so the next best solution for said person, which i highly recommend, is find another game. this one doesn't suit.


p.s. that's right, i don't talk -to- a potential troll, only -about- it.
:eof
 

whichone

Forum Fanatic
Jan 3, 2018
4,915
10,323
anne O'nymous more precisely, raising hand against a higher rank, if in space, most likely gets you be awarded with what we call a 'cold walk' i.e. you'll be leaving out the airlock with no suit. on open sea we call it a keelhaul.
I thought being keelhauled was being dragged under the keel on a rope, either from side to side, or from bow - stern?
What you describe sounds more like being made to walk the plank. Spacing, or being spaced, are terms I've heard used in sci-fi.
 

NeimadFR

Active Member
Donor
Jul 1, 2017
965
2,977
To clarify, there is only femdom with one character (so far), Chris

From what's going on in the path I think it could branch out to add Trisha
or Amanda (no pic on the OP for her) choices depending.
 
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Boko43

Member
Aug 12, 2022
238
187
To clarify, there is only femdom with one character (so far), Chris

From what's going on in the path I think it could branch out to add Trisha
or Amanda (no pic on the OP for her) choices depending.
Last time i checked the chriss route was very fucking shalow she puts you in chastity and thats sort of it is there any more femdom content been aded recently after your locked up ?
 

JD59

Member
Jun 20, 2018
150
135
More from Notty : more testing going well and it seems like the poker game is working like a well-oiled machine in terms of animations.
 
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tonydurrant

Member
Sep 17, 2019
186
1,882
Here is the full update to patrons... Seems like Notty is back on form. :cool:
__________



It's the "P-p-p-poker face, p-p-poker face..." update
What's this? A mid-month update? It seems so, and for a change, it's all good news.
Good news the first!
The headline is that we've got some more testing out of the way and, for a pleasant change, with nothing in the way of errors cropping up codewise either. Given it was the poker module and the coding for that is....um....extensive, I'm banking that as a major, major, win.
It doesn't hurt that it also looks bloody gorgeous*. Completely animated from start to end with dynamic movement of clothing and everything else that goes with it. I've a few minor graphical tweaks to rectify with the odd bit of clipping etc but nothing that can't be corrected on overnight render runs. I'll pop a gameplay video of it at some point once it's nicely tidied up.
I also have half a mind to re-use the code for non-canon modules whilst working on future chapters. With three machines at hand it should be possible to run the animations needed for one of the other girls and just drop them in the code without getting in the way of making anything else. I have this concept of an idea of making almost like a challenge series. Beat girl X to unlock girl Y etc etc. It would fit nicely in the bonus pack. Something to think about at any rate.
Good news the second!
The bugs in the main game have now been completely locked down to just the revised GUI. So with them all penned in there, it's just a straightforward matter of re-writing the code for it. In theory, the existing code is fine, but "in theory" is no use if it's not working in practice. The guilty party does appear to be the call routines embedded within it so that just comes down to a bit of re-think on my part on how else to do it.
Good news the third!
I'm declaring myself fully fit. So we can finally close the book on that one. No problems at all over the past few weeks so time to put my foot to the floor again and get on with things without being wrapped in cotton wool. My apologies once again for the delay that this has caused and my thanks for your continued patience.
I'm still not entirely sure I'll be charging on patreon next month. I'd feel more comfortable with a lot more testing under my belt. If I can get a lot of the game cleared by the end of the month, I'll switch it on again. If I can't, I won't. I'll have more of an idea back end of next week and will let you know.
Annnnnnnnd that's it for now.
Stay safe, be lucky.

Notty
* Most of you know how much I hate my own work so if I'm willing to stick my neck out saying something like that, it must at least look pretty decent.
 

tonydurrant

Member
Sep 17, 2019
186
1,882
...and the teaser pic that should have been sent last week. I guess we will get the one for this week, tomorrow?
__________



It's a Tuesday teaser...


Um...this should have gone out last Tuesday but any bets on who thought they'd set up an automatic post for each Tuesday and didn't hit the right button at the end?
Oops...
 
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JD59

Member
Jun 20, 2018
150
135
Here is the full update to patrons... Seems like Notty is back on form. :cool:
__________



It's the "P-p-p-poker face, p-p-poker face..." update
What's this? A mid-month update? It seems so, and for a change, it's all good news.
Good news the first!
The headline is that we've got some more testing out of the way and, for a pleasant change, with nothing in the way of errors cropping up codewise either. Given it was the poker module and the coding for that is....um....extensive, I'm banking that as a major, major, win.
It doesn't hurt that it also looks bloody gorgeous*. Completely animated from start to end with dynamic movement of clothing and everything else that goes with it. I've a few minor graphical tweaks to rectify with the odd bit of clipping etc but nothing that can't be corrected on overnight render runs. I'll pop a gameplay video of it at some point once it's nicely tidied up.
I also have half a mind to re-use the code for non-canon modules whilst working on future chapters. With three machines at hand it should be possible to run the animations needed for one of the other girls and just drop them in the code without getting in the way of making anything else. I have this concept of an idea of making almost like a challenge series. Beat girl X to unlock girl Y etc etc. It would fit nicely in the bonus pack. Something to think about at any rate.
Good news the second!
The bugs in the main game have now been completely locked down to just the revised GUI. So with them all penned in there, it's just a straightforward matter of re-writing the code for it. In theory, the existing code is fine, but "in theory" is no use if it's not working in practice. The guilty party does appear to be the call routines embedded within it so that just comes down to a bit of re-think on my part on how else to do it.
Good news the third!
I'm declaring myself fully fit. So we can finally close the book on that one. No problems at all over the past few weeks so time to put my foot to the floor again and get on with things without being wrapped in cotton wool. My apologies once again for the delay that this has caused and my thanks for your continued patience.
I'm still not entirely sure I'll be charging on patreon next month. I'd feel more comfortable with a lot more testing under my belt. If I can get a lot of the game cleared by the end of the month, I'll switch it on again. If I can't, I won't. I'll have more of an idea back end of next week and will let you know.
Annnnnnnnd that's it for now.
Stay safe, be lucky.

Notty
* Most of you know how much I hate my own work so if I'm willing to stick my neck out saying something like that, it must at least look pretty decent.
So it's likely Chapter 5 will be released at least in early October. But if the tests are really taking this long, then I'm assuming it'll be in late October.
 
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