- Sep 29, 2017
- 7,319
- 15,655
Nah.. I would never do that to Ava, she's the one that came with the "Notty"OMG worst burn ever
You know it is the third anniversary of H5's release? Im taking the game to a candle lit diner
Nah.. I would never do that to Ava, she's the one that came with the "Notty"OMG worst burn ever
When I think of sounds for the soul:Aww, no need for any of that, i'm quite lucky that I had a family with certain tastes so I got to experience a variety of music, movie and TV.
Also doesn't hurt that my girlfriend loves that kind of music. Sounds for the soul she calls it.
I always thought that was the Blues.
Or Jazz.
1) the game is good and after 2 months I still need to see all contentGuys, what the hell?
224 pages in 2 months for the firs chapter of a game?
Sure it seems of high quality but... why all this popularity?
A combination of an actively communicative dev, a surprising amount of effort put into many areas of the game, a genre that isn't over-represented for this sort of game, and cocaine, lots and lots of cocaine.Guys, what the hell?
224 pages in 2 months for the firs chapter of a game?
Sure it seems of high quality but... why all this popularity?
Keep in mind that Notty is a newbie on the game devs scene and thus is not yet backed by rabid fans of her previous workGuys, what the hell?
224 pages in 2 months for the firs chapter of a game?
Sure it seems of high quality but... why all this popularity?
Nope, just rabid fans of her current work.Keep in mind that Notty is a newbie on the game devs scene and thus is not yet backed by rabid fans of her previous work
Exactly. This is why I am surprised. Many games needed a lot of time before having an appreciation.Keep in mind that Notty is a newbie on the game devs scene and thus is not yet backed by rabid fans of her previous work
...wait, how to frag an officer or FRAG an officer?Annie's Character sheet should/would have been flagging "probably reading how to frag an officer ". Although the Chapt One bad end was a marker for the future more than anything else. I'd rather players be aware that things can go badly early on than find out too far down the path.
As to how many they've murdered...That depends on your viewpoint.
Don't you dare.Too much innuendo for one post, i'll behave.
Only one way to find out... play the game and find out for yourself.. my advice? Do now skip the tutorialExactly. This is why I am surprised. Many games needed a lot of time before having an appreciation.
Well good for her.
This is what I recognized right at the start. I was simply gobsmacked by the ambition, the skill, required to design it - let alone successfully execute it as a game. To put it in context, a successful author gets warm fuzzies when their tale is recognised for skillfully woven intricacy... @Nottravis is writing several of these at once, wrapped around, over, under and through each other, resulting in a delicate web of pathways that lead to an entire spectrum of conclusion. You wait; you'll see.Thank you for your kind words
And yuuuuuurp. Choices -really- do matter in H5. I honestly do believe that any completionists will have to give that quest up by Chapter Five. It will simply be impractical. Which is by design.
Right now you scamps can run around and, with a bit of effort and saves, see everything . As the choices impact, intersect and contradict each other the further we get through chapters...you won't be able to do it. I say this with some confidence as out of the five people who asked if they could do a walkthrough on Chapter One...not one has so far managed it, which I guess is due to the scale of decision impacts. Imagine another four layers on top of that.
But the main reason it will become impossible is because how the other characters see you is key to unlocking future paths with them - and in some cases with others. So, what? you say.
Well some of the decision trees and paths are obvious. But some are less so and are dependent on other characters. Lets say all the time you've spent with Y and getting in their good books, is directly opposite to what is needed for X and also depends on what Z thinks. And we're not talking about an odd decision. We're talking about those three little stats on the character page which are almost always impacted by every choice you make...to open a branch in Chapter Six could require you to replay all the way from Chapter Two.
So why make it like this? So that as the game progressed your decisions have weight. So that they have meaning. But also to reflect, as best I can, that the girls are real. That they don't forget what happened and that they can, and sometimes do, talk to each other. There will be no raping someone at night and the next morning having breakfast as though nothing had happened in this world thank you.
You'll always be able to reload and poke around of course each chapter - but only to an extent due to the sheer scale of work involved in retrospectively opening paths. BUT I'll -always- play fair with you. You'll never have any forced content. No sudden swings or ambushes. Everything will be there to help you make an informed choice or at the very least signal what's on the way and, for example, if anyone suffers a bad end on Ophion? That will be down to you too. But choices you will have to make. Depending on your path you want, some of those choices could end up being very hard indeed. But not without you being forewarned before you step down that road of course - that's only fair.
Once past Chapter Three you'll have a couple more chapters to roam around, explore, test the waters, do the nasty with people and have some fun. But then?
Then the game -really- starts.
<- Former church choristerI could spank her and we could call it Ava My Rear.
Gold star to anyone who gets it.
The finale of Heavy five, I see it now.I only wish she'd beenondirecting the writing team of the Mass Effects!
It will probably be a red pill or blue pill, and when you take them, instead of now understanding the matrix you get warped to the start screen and are now a female, or are just drugged and end up in one of the girl's storage lockers a la river tam, to be used as a passed around sex toy.The finale of Heavy five, I see it now.
Pick red for bad ending, pick green for good and pick purple for "it was all just a dream".
If only that was possibleend up in one of the girl's storage lockers a la river tam, to be used as a passed around sex toy.
"Do now...", Mr Madhatter? Trying to keep Becca for yourself?Only one way to find out... play the game and find out for yourself.. my advice? Do now skip the tutorial
No, I would leave her at times in Jane's capable hands"Do now...", Mr Madhatter? Trying to keep Becca for yourself?
indeedA combination of an actively communicative dev, a surprising amount of effort put into many areas of the game, a genre that isn't over-represented for this sort of game, and cocaine, lots and lots of cocaine.
But mostly, its notty, who is insane and has infected us all with her insanity.