TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,712
34,583
Did we just go from ACIO to AMCAB (All MCs Are Bastards)?
It's fun to be in the A. C. I. O.
I just make the world. What you do in it...has nothing to do with me :)
I just gave the pervert the keys to her house, I am not a fault for what he did with them! I just gave the baby the gun, it's not MY fault she shot someone!
Maybe we'll see Actual in Bored Pilot. *Crosses fingers!*
Who doesn't love the Actual woman? ;)
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,287
It's fun to be in the A. C. I. O.
I just gave the pervert the keys to her house, I am not a fault for what he did with them! I just gave the baby the gun, it's not MY fault she shot someone!
Who doesn't love the Actual woman? ;)
She has three tiny scenes! You guys, really!

I'm going to have to put her up for April's BP aren't I?
 

RoadWulf

Forum Fanatic
Nov 18, 2018
4,096
8,196
You know what I kinda hate about you NT? The way your mind works in how you set up the scenarios, there is almost no way to plan out what choices I should take to lead to the outcome I want.

Your choices are like running down around the bases in baseball, choose to steal, then get hit with a dodgeball while a Marching Band strolls past.


I mean I love you, but I hate you.
 

Goblin Baily: DILF

Conversation Conqueror
Sep 29, 2017
7,319
15,662
You know what I kinda hate about you NT? The way your mind works in how you set up the scenarios, there is almost no way to plan out what choices I should take to lead to the outcome I want.

Your choices are like running down around the bases in baseball, choose to steal, then get hit with a dodgeball while a Marching Band strolls past.


I mean I love you, but I hate you.
It's the space version of 10 things I hate about you?
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,287
You know what I kinda hate about you NT? The way your mind works in how you set up the scenarios, there is almost no way to plan out what choices I should take to lead to the outcome I want.

Your choices are like running down around the bases in baseball, choose to steal, then get hit with a dodgeball while a Marching Band strolls past.


I mean I love you, but I hate you.
*grins*

Well...no, maybe, yes? :)

Everything that happens, or can happen, or character decisions will make sense. And, if you want to try and get a better handle on how people will react or their basis for acting as they do, the information will be there for you to find.

But, and this is a big but, you don't have to. It's only if you want that deeper experience. It's totes not a requirement. Promise. ;)
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,287
*grins*

Well...no, maybe, yes? :)

Everything that happens, or can happen, or character decisions will make sense. And, if you want to try and get a better handle on how people will react or their basis for acting as they do, the information will be there for you to find.

But, and this is a big but, you don't have to. It's only if you want that deeper experience. It's totes not a requirement. Promise. ;)
Additional.

Partly it's because I wanted to make the sort of game, I wanted to play. Where my choices did matter, and where there were things beneath the surface. Where what the NPCs did and why they did it had as much meaning for them as my own actions did for me.

Obviously, I'm limited to a degree by my coding, but I still wanted it to hang together. I wanted it feel real. Yes, you as the player know what you want to achieve, and I'll try to give you as many ways possible for you to achieve it. But I also wanted the NPCs to want to achieve things to. Sometimes that may work with your agenda, sometimes against it. But no one said life was easy... :)
 

Goblin Baily: DILF

Conversation Conqueror
Sep 29, 2017
7,319
15,662
Additional.

Partly it's because I wanted to make the sort of game, I wanted to play. Where my choices did matter, and where there were things beneath the surface. Where what the NPCs did and why they did it had as much meaning for them as my own actions did for me.

Obviously, I'm limited to a degree by my coding, but I still wanted it to hang together. I wanted it feel real. Yes, you as the player know what you want to achieve, and I'll try to give you as many ways possible for you to achieve it. But I also wanted the NPCs to want to achieve things to. Sometimes that may work with your agenda, sometimes against it. But no one said life was easy... :)
Right now all I want is a drink with Annie.. that was a though space walk.
 

Akamari

Forum Fanatic
Donor
May 28, 2017
4,371
13,340
Additional.

Partly it's because I wanted to make the sort of game, I wanted to play. Where my choices did matter, and where there were things beneath the surface. Where what the NPCs did and why they did it had as much meaning for them as my own actions did for me.

Obviously, I'm limited to a degree by my coding, but I still wanted it to hang together. I wanted it feel real. Yes, you as the player know what you want to achieve, and I'll try to give you as many ways possible for you to achieve it. But I also wanted the NPCs to want to achieve things to. Sometimes that may work with your agenda, sometimes against it. But no one said life was easy... :)
So inspirational.:)
 

RoadWulf

Forum Fanatic
Nov 18, 2018
4,096
8,196
*grins*

Well...no, maybe, yes? :)

Everything that happens, or can happen, or character decisions will make sense. And, if you want to try and get a better handle on how people will react or their basis for acting as they do, the information will be there for you to find.

But, and this is a big but, you don't have to. It's only if you want that deeper experience. It's totes not a requirement. Promise. ;)
You're the devil. :devilish:
 

Akamari

Forum Fanatic
Donor
May 28, 2017
4,371
13,340
But they should be fair, or at least have a basis.

I want you all to shout at me should that never seem to the case and I'm always happy to discuss any concerns you may have.
Oh yes, I didn't really express myself well there. They should be possible to make using logic, perception, deduction and whatever other mental processes are appropriate for the situation. Basis is definitely important, it shouldn't be just random. Player must have a fighting chance so to speak.

But they shouldn't be too obvious, too easy or polarised in regards to the consequences. :)
 
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