- Sep 29, 2017
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Surely not entirely trueyou really think she walked dressed in like that just for a comm's officer?![]()
Surely not entirely trueyou really think she walked dressed in like that just for a comm's officer?![]()
that's because the wt was a simple breakdown of the script.As much as I like this game, I do feel that options are far too convoluted to be enjoyable to play through. I appreciate the amount of detail and work put into the game, but it isn't necessarily a good thing when they pretty much prevent clarity.
I was curious about the things I missed when playing normally, so I looked at the walkthrough. What I found simply confirmed my fear that the game is extremely convoluted. The amount of "if X, then Y" notes on the walkthrough clearly mimicked the options available in the game, and the connections between options sometimes felt unnatural, and often times unclear.
It's still an interesting game, but I think there's a clear disconnect between what's trying to be portrayed vs what's actually being shown.
A reasonable 6.5 or 7 out of 10 for now.
I respectfully disagree as I feel this game is meant to be played by taking into account that the characters all have their own personality and agenda. It tries to give as close as a real life experience as possible, and this can't be obtained by playing it as a "I need to do X to get Y", but more as a "I want to do X to please or piss off this character". The aim of the game, in the end, is to give every player their own adventure, which explains the number of options that ultimately don't change the big scheme of things.As much as I like this game, I do feel that options are far too convoluted to be enjoyable to play through. I appreciate the amount of detail and work put into the game, but it isn't necessarily a good thing when they pretty much prevent clarity.
I was curious about the things I missed when playing normally, so I looked at the walkthrough. What I found simply confirmed my fear that the game is extremely convoluted. The amount of "if X, then Y" notes on the walkthrough clearly mimicked the options available in the game, and the connections between options sometimes felt unnatural, and often times unclear.
It's still an interesting game, but I think there's a clear disconnect between what's trying to be portrayed vs what's actually being shown.
A reasonable 6.5 or 7 out of 10 for now.
A fair opinion.As much as I like this game, I do feel that options are far too convoluted to be enjoyable to play through. I appreciate the amount of detail and work put into the game, but it isn't necessarily a good thing when they pretty much prevent clarity.
I was curious about the things I missed when playing normally, so I looked at the walkthrough. What I found simply confirmed my fear that the game is extremely convoluted. The amount of "if X, then Y" notes on the walkthrough clearly mimicked the options available in the game, and the connections between options sometimes felt unnatural, and often times unclear.
It's still an interesting game, but I think there's a clear disconnect between what's trying to be portrayed vs what's actually being shown.
A reasonable 6.5 or 7 out of 10 for now.
As much as I like this game, I do feel that options are far too convoluted to be enjoyable to play through. I appreciate the amount of detail and work put into the game, but it isn't necessarily a good thing when they pretty much prevent clarity.
I was curious about the things I missed when playing normally, so I looked at the walkthrough. What I found simply confirmed my fear that the game is extremely convoluted. The amount of "if X, then Y" notes on the walkthrough clearly mimicked the options available in the game, and the connections between options sometimes felt unnatural, and often times unclear.
It's still an interesting game, but I think there's a clear disconnect between what's trying to be portrayed vs what's actually being shown.
A reasonable 6.5 or 7 out of 10 for now.
A fair opinion.
I'll note that it's the walkthrough that is extremely convoluted, playing just by following it would probably give me a headache.
The game itself however is not. Choices matter and I haven't seen any other game here do it better. Ultimately, it's a role-playing experience, so the amount of "if x, then y" is necessary and important. That's where the gameplay is.
just to use an example... let's take the invite to play a VR with sarah, obviously the logical option would be to ask her directly about it and express genuine interest, however people might still want to suggest she'd find a more challanging hobby like reading books. it doesn't close the path on it's own but gives a different perspective on our adorably innocent ensign DavisI respectfully disagree as I feel this game is meant to be played by taking into account that the characters all have their own personality and agenda. It tries to give as close as a real life experience as possible, and this can't be obtained by playing it as a "I need to do X to get Y", but more as a "I want to do X to please or piss off this character". The aim of the game, in the end, is to give every player their own adventure, which explains the number of options that ultimately don't change the big scheme of things.
All Content Is Optionalhi ; everyone ; i want to ask to the developer , is something gonna happen to MC , like physic modification event , i mean his body not attractive beside the seize of his Dick , and about gay stuff i knw u want the game to be open for all genre , but u really u wanna do it ?![]()
You know, in this context it puts this part of the shanty in another lightShe's LOVELY on the foreyard, an' she's lovely down BELOW boys!
Roll Boys! Roll boys roll!
She's lovely 'cause she loves me, that's all I WANT TO know boys!
Way high, Miss Annie Heung
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Discussion killers right here imo (the good kind). The heated arguments were slightly popcorn worthy to read through, but while I can respect and understand feeling a bit pissed about the cockblock, even as someone who has only played chapter 1 the game quite clearly gives hints towards potential consequences.My take on the whole kerfuffle:
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all routes walkthrough v0.2
Ohhh, thank you very much. I am personally going to play without a walkthrough during my first couple of runs like many others here, but I will say that it can be a bit fun to theorycraft "perfect" or engineered playthroughs just for fun.Yeah, I wouldn't be using the walkthrough either. I don't care for stat changes, we will still be discussing the story and the motivation of the characters. Respect and affection points have got nothing to do with it.
Bah, what are you talking about? The MC is clearly a nice and upstanding member of society, who tries to keep things friendly yet professional, and is simply swept off his feet by the feminine wiles of his coworkers.Look again, she didn't actually kiss her. It's just her flirting. It's what she does for fun. She is very mission focused and wouldn't do anything that would endanger the mission. The MC on the other had... I wouldn't trust that bastard to hold my coat.![]()
[ALERT] MIND-BONER IS EXPERIENCING CRITICAL ENERGY SPIKES [ALERT]First Chris blueballs my character by locking him in a cage and then I get blueballed by the episode ending immediately afterwards.
...love it
I got used to being cockblocked by the game... as soon as I went through the tutorial chapter 1 startedWell shit, a lot has happened in the last 2-3 days. And most importantly it would seem that the hounds of chapter 2 have been let slipped as well. Downloading as I write this right now, and my excitement can not be contained. Neither can my compulsion to read the 7-8 pages of spoilers and discussion.
You know, in this context it puts this part of the shanty in another light
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Discussion killers right here imo (the good kind). The heated arguments were slightly popcorn worthy to read through, but while I can respect and understand feeling a bit pissed about the cockblock, even as someone who has only played chapter 1 the game quite clearly gives hints towards potential consequences.
Ohhh, thank you very much. I am personally going to play without a walkthrough during my first couple of runs like many others here, but I will say that it can be a bit fun to theorycraft "perfect" or engineered playthroughs just for fun.
Bah, what are you talking about? The MC is clearly a nice and upstanding member of society, who tries to keep things friendly yet professional, and is simply swept off his feet by the feminine wiles of his coworkers.
[ALERT] MIND-BONER IS EXPERIENCING CRITICAL ENERGY SPIKES [ALERT]
WEAK KNEES AND RUSH OF BLOOD EXPERIENCED FOLLOWING THE PROCESSING OF THE IMAGINARY SCENARIO.
ALL EMOTIONS ON DECK, WE ARE DIVING INTO THE GAME WITH ALL HASTE.
Since we're having this conversation, I actually measured it. On my screen, the visable penis is 13 cm long. As the head isn't visable, I took its size relative the shaft from the image Before*, which would mean that the penis would have been 17.3 cm long on my screen had it all been visable (the head is roughly one forth of the entire lenght). Annies face is 28 cm long on my screen. Her mouth is open about 4 cm, meaning the face would actually be 24 cm long. That means the penis is about 72 percent of the lenght of Annies face. If we assume that Annie has an average face (17.7 cm long, or 7 inches), that would mean the penis is about 12,8 cm, or 5,1 inches long. A bit longer than my initial estimate, but still smaller than average (about 15 cm/6 inches) and substantially smaller than the stated size of 7 inches.That just doesn't feel right to me. If you look at the scene where the actual blowjob takes place in closeup (not the before or after), account for the head not being visible, compare it to her face it's nowhere as short. If we assume her face is 7 inches like you say, account for the head not being visible and her mouth being wide open and compare it, I'd say it's about 6. Is her head 7 inches? I can't tell, can be more.
Each to his own. And I wouldn't consider it to be a qualitative flaw, had the intention been that the MC has a slightly smaller than average dick. I mean, I wouldn't have liked it on a personal level, but it wouldn't be fair for me to grade a game based on my personal fetishes, or lack thereof. But in this case, the MC is supposed to be big, not small, and thereby it becomes a qualitative flaw.Anyway, I wouldn't classify it as small at all. Average I guess. But, I concede I'm not an expert. I don't have an interest in watching dicks nor taking measurements. For me, it's acceptable. What I don't like are oversized dicks many other games have.
I agree. But if you can't do it properly, then why do it at all? It's not as if the scene calls for it, on the contrary, it would actually had made more sense if the MC was hard by the time he got his pants off. Then again, this is more of a detail than my main objection.The standard is pretty much to just go toof and show an erect dick and be done with it. I don't recall other games that would even attempt to show the erection process. It's asking too much in my opinion.
An average penis is about 6 inches (15 cm). The one in the game is supposed to be 7 inches (17,8 cm), which is big, but not huge, but visually it looks more like 5 inches (12,7 cm), which is small, but not tiny.Not sure what the expectation of an "average" penis size is. I know a lot of men believe myths about penis size, both flaccid and erect. Porn games tend to perpetuate this misunderstanding. I find nothing wrong with games having large / abnormally large / ludicrously large penis sizes (though sometimes they are laughably huge), but I find it funny that people complain if the thing isn't a half a meter long.
For the record, regardless of your preferences in your entertainment, irl the size is generally in the ballpark of what @Nottravis has rendered
That might be as it may, but it is still a fantasy/fetish among some people, the same way rape is a fantasy/fetish among other people.Nobody should feel "humiliated" by having a smaller dick; it's just basic biology.
Since we're having this conversation, I actually measured it. On my screen, the visable penis is 13 cm long. As the head isn't visable, I took its size relative the shaft from the image Before*, which would mean that the penis would have been 17.3 cm long on my screen had it all been visable (the head is roughly one forth of the entire lenght). Annies face is 28 cm long on my screen. Her mouth is open about 4 cm, meaning the face would actually be 24 cm long. That means the penis is about 72 percent of the lenght of Annies face. If we assume that Annie has an average face (17.7 cm long, or 7 inches), that would mean the penis is about 12,8 cm, or 5,1 inches long. A bit longer than my initial estimate, but still smaller than average (about 15 cm/6 inches) and substantially smaller than the stated size of 7 inches.
* In that image, the penis is 8,5 cm on my screen, compared to Annies face, which is 12 cm. Going by that image, the penis size would actually be slighty smaller, not even clearing 5 inches.
Measurements in cm rather than inches, since I'm european and don't own any measuring device that measures in inches.
Each to his own. And I wouldn't consider it to be a qualitative flaw, had the intention been that the MC has a slightly smaller than average dick. I mean, I wouldn't have liked it on a personal level, but it wouldn't be fair for me to grade a game based on my personal fetishes, or lack thereof. But in this case, the MC is supposed to be big, not small, and thereby it becomes a qualitative flaw.
I agree. But if you can't do it properly, then why do it at all? It's not as if the scene calls for it, on the contrary, it would actually had made more sense if the MC was hard by the time he got his pants off. Then again, this is more of a detail than my main objection.
An average penis is about 6 inches (15 cm). The one in the game is supposed to be 7 inches (17,8 cm), which is big, but not huge, but visually it looks more like 5 inches (12,7 cm), which is small, but not tiny.
That might be as it may, but it is still a fantasy/fetish among some people, the same way rape is a fantasy/fetish among other people.
you have an unhealthy obsession with the male genital memberAn average penis is about 6 inches (15 cm). The one in the game is supposed to be 7 inches (17,8 cm), which is big, but not huge, but visually it looks more like 5 inches (12,7 cm), which is small, but not tiny.
That might be as it may, but it is still a fantasy/fetish among some people, the same way rape is a fantasy/fetish among other people.
So 6" is the expectation of "average", but not reality. (The article I linked shows it to be 5.5" irl.) Fine, it's fantasy, but my point is that reality doesn't match fantasy, so no one should actually get depressed or anything if they don't match a fictional rendering. There's a difference between failing to satisfy a fetish/fantasy and actual depression. I would encourage everyone to avoid comparing themselves, that's all.An average penis is about 6 inches (15 cm). The one in the game is supposed to be 7 inches (17,8 cm), which is big, but not huge, but visually it looks more like 5 inches (12,7 cm), which is small, but not tiny.
That might be as it may, but it is still a fantasy/fetish among some people, the same way rape is a fantasy/fetish among other people.
Says the dude with 4000+ unique comments on a forum dedicated to porn games...you have an unhealthy obsession with the male genital member