Thank you
Exactly how I feel the game should be played tbh! Kudos!
I'll have a look at Sarah's explanation of how the game works again to see if I can make it clearer. Thanks.
Interestingly that aspect of Sarah has been there since One - but a lot depends on who you talk to as to when you find it out. Sarah herself gives a glimpse of it in One if you discuss weapons with her and drinking with Annie in Two can also give a hint. Sarah reminds me of someone who once spent an afternoon solving a problem for a team that they had spent nearly four months on. In she breezes, talks, listens and BAM. Solved. She then took three goes to make a cup of tea, having first forgot to put the kettle on, then forgetting to put a teabag in and then finally (having thrown the previous two cups of tea away) made a super cup of tea and promptly threw it down the sink as she had done with the previous two...
On other playthroughs btw, the game is rather large. At the end of Three there are 18 paths running if you take the various combinations (this excludes minor conversational deviations of course which don't change paths). At games end this will rise to 116. This, although I know some won't like it, is deliberate.
I was tired of playing choice games where my choices didn't matter. Or, at best, led to two or three endings. I'm playing a game for ten hours and it comes down to three tracks? Nah... One of the things I wanted to do here was to make your choices count. Ideally to make -your- experience of the game as different as I can from someone elses. Now obvs there are limits. Tiny dev, crappy rig etc - I can only do so much. But I'm giving it a damned good go to make your game as unique to you as I can.
*knows this is a fruitless endevour in some ways as some peeps play all the paths regardless!