I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,583
18,945
*chokes!* I doubt that somehow.

Although once Four is out I might take a week to see how much of One and Two I can redo. Not all of them. But certainly some scenes could do with a polish (or expanding with a few more renders).

Not much point Three onwards being shiny if new players never get past those first two due to mehness.
Do you really want players who solely focus on eye candy though? Don't get me wrong it's nice, but the thing that brought me in was the writing. I'm sure you didn't spend all that time planning before you even rendered anything focusing on what it would look like?
 

DA22

Devoted Member
Jan 10, 2018
8,057
16,623
*eyes suspiciously anyone who proclaims their innocence!*

It's odd actually. Looking at the old raw files and seeing how I cobbled it all together. So many mistakes; so many things I wouldn't do now - but at the same time I'm sorta impressed that knowing nothing, and with the card limitations, I managed to get something out. But I feel sorry for past me having to render bits one by one and slap them all together. The landing on Ophion at the end of One took three different renders which had to be combined.

*must have been bonkers*
Well it looks like you might have some talent for it then and a will to make it, those both combined with hard work often delivers gems. Even though you might now be able to do better,do not do injustice to the yourself off then. Lots of us noticed the game as of day 1, that was no accident.

Edit: besides I played Depraved Awakenings as off day 1 and trust me Philly also improved a lot since then, but it was there from the start and that goes same for your game.
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,267
Do you really want players who solely focus on eye candy though? Don't get me wrong it's nice, but the thing that brought me in was the writing. I'm sure you didn't spend all that time planning before you even rendered anything focusing on what it would look like?
Other than character design? No. Never gave it a thought! XD

There was a bit more to it than this, but basically it went:

Has idea for a story
Plotted it
Decided what fancy bits I wanted (so the PDA for example)
Broke it down into chapters
Designed all the characters
Did the tutorial as a code learning exercise
Then got to grips with Daz
Wrote the first chapter
Then worked out how to code it!
Then worked out how to code the fancy bits!
Then rendered

*is -such- an expert!*
 

Akamari

Forum Fanatic
Donor
May 28, 2017
4,371
13,330
*chokes!* I doubt that somehow.

Although once Four is out I might take a week to see how much of One and Two I can redo. Not all of them. But certainly some scenes could do with a polish (or expanding with a few more renders).

Not much point Three onwards being shiny if new players never get past those first two due to mehness.
Yep, yep, this what I meant when I was suggesting remastering gradually. But, it might be early to do so now IMO. I think you can still up a quality with better rig.:)
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
15,703
Yep, yep, this what I meant when I was suggesting remastering gradually. But, it might be early to do so now IMO. I think you can still up a quality with better rig.:)
^That. I'd wait for the new GC before going for the remake, especially since you're bound to get better by chapter 10, and then will want to redo it anyway. *has seen it before*
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,267
Other than character design? No. Never gave it a thought! XD

There was a bit more to it than this, but basically it went:

Has idea for a story
Plotted it
Decided what fancy bits I wanted (so the PDA for example)
Broke it down into chapters
Designed all the characters
Did the tutorial as a code learning exercise
Then got to grips with Daz
Wrote the first chapter
Then worked out how to code it!
Then worked out how to code the fancy bits!
Then rendered

*is -such- an expert!*
The good thing about this is because I knew nothing, I didn't have any limitations. So the PDA thing, which got a lot of praise. I didn't know that it was hard to do. So I ended up doing something quite beyond the norm almost by mistake.

I mean, everything was hard! So, that just seemed equally hard to me :)
 

DA22

Devoted Member
Jan 10, 2018
8,057
16,623
Yep, yep, this what I meant when I was suggesting remastering gradually. But, it might be early to do so now IMO. I think you can still up a quality with better rig.:)
I suspect when she ever gets a way better rig and access to other render methods due to that, that she may play in a whole other league in the end. No better way to get good at something as while you have fun doing it.
 

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,583
18,945
Other than character design? No. Never gave it a thought! XD

There was a bit more to it than this, but basically it went:

Has idea for a story
Plotted it
Decided what fancy bits I wanted (so the PDA for example)
Broke it down into chapters
Designed all the characters <----- I'm at this point in my game!
Did the tutorial as a code learning exercise
Then got to grips with Daz
Wrote the first chapter <----- and this point (wrote the first three episodes)
Then worked out how to code it! <----- and this point (been coding for 30 years, this bit was a lot easier!)
Then worked out how to code the fancy bits! <----- see above point
Then rendered

*is -such- an expert!*

I don't have a machine for rendering yet, my laptop can do very basic scenes; I have the kit to build a rendering rig, just need a power supply. I'm sure I have one in storage though. :unsure:

Still, with all that I have managed so far and that I have planned, I don't see the first release of my game certainly this year and maybe not even until CH10 of your fantastic game has wrapped up. I'm just along for the ride at the moment!
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,267
^That. I'd wait for the new GC before going for the remake, especially since you're bound to get better by chapter 10, and then will want to redo it anyway. *has seen it before*
Yep, yep, this what I meant when I was suggesting remastering gradually. But, it might be early to do so now IMO. I think you can still up a quality with better rig.:)
I suppose what's at the back of my mind is so far, comparatively, it's not a very known or well played game. Now once Four and Five is out and we have sexings and perversity everywhere I suspect I'll attract a lot more players. And there to greet them is One and Two...
 

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
6,583
18,945
I suppose what's at the back of my mind is so far, comparatively, it's not a very known or well played game. Now once Four and Five is out and we have sexings and perversity everywhere I suspect I'll attract a lot more players. And there to greet them is One and Two...
I've been doing everything I can to get more players here, I know a few others have been too, it'll build up over time!
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,267
I don't have a machine for rendering yet, my laptop can do very basic scenes; I have the kit to build a rendering rig, just need a power supply. I'm sure I have one in storage though. :unsure:

Still, with all that I have managed so far and that I have planned, I don't see the first release of my game certainly this year and maybe not even until CH10 of your fantastic game has wrapped up. I'm just along for the ride at the moment!
It's certainly worth taking your time planning. That was one thing I did get right!

As others have said, you can always tell when it's been done on the fly. For example there's a scene of mine in Four that..if you have a long memory, play H5 on a loop, or play it again from the start you'll suddenly realise the importance of a single line of throwaway dialogue...
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
15,703
I suppose what's at the back of my mind is so far, comparatively, it's not a very known or well played game. Now once Four and Five is out and we have sexings and perversity everywhere I suspect I'll attract a lot more players. And there to greet them is One and Two...
While ultimately, the last word is yours, I wouldn't recommend using rendering time to redo both first chapters unless you're sure to be satisfied with the result. Then, it depends on a lot of things. Do you just want to upgrade the render's quality? Do you intend to change the scene's composition? Do you have a quick way to just launch a batch while you're doing something else (writing script, for example)?

I'm sure you know what you're doing, but to me, those two chapters are far from ugly, so I wouldn't fret so much in your shoes. But as I said, ultimately, the choice is yours. Ours is to support you.
 

DA22

Devoted Member
Jan 10, 2018
8,057
16,623
I suppose what's at the back of my mind is so far, comparatively, it's not a very known or well played game. Now once Four and Five is out and we have sexings and perversity everywhere I suspect I'll attract a lot more players. And there to greet them is One and Two...
Do not be to sure you have not been well played, though I have no idea how often the game has been downloaded here and other pirate sites. Getting traction does take time though and the example of bad devs do not make that part easier. I can understand though that you would prefer to make the whole game as perfect as you can and you understand the pros and cons. Only you can decide though what works best for you, so whatever your choice you have my support.
 

frap

Active Member
Oct 17, 2018
841
3,744
I suppose what's at the back of my mind is so far, comparatively, it's not a very known or well played game. Now once Four and Five is out and we have sexings and perversity everywhere I suspect I'll attract a lot more players. And there to greet them is One and Two...
Yeah, and they're not as bad as you're making them out to be. I'm impressed that you were rendering backgrounds and characters separately. It really doesn't show. You should pat yourself on the back and allow yourself a warm feeling of accomplishment.
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,267
I've been doing everything I can to get more players here, I know a few others have been too, it'll build up over time!
*smiles softly* Thank you

While ultimately, the last word is yours, I wouldn't recommend using rendering time to redo both first chapters unless you're sure to be satisfied with the result. Then, it depends on a lot of things. Do you just want to upgrade the render's quality? Do you intend to change the scene's composition? Do you have a quick way to just launch a batch while you're doing something else (writing script, for example)?

I'm sure you know what you're doing, but to me, those two chapters are far from ugly, so I wouldn't fret so much in your shoes. But as I said, ultimately, the choice is yours. Ours is to support you.
The four scenes in Two that need work are Annie in the bar, Annie in your room, and the Chris and Sarah visits. All look...not good to me. One is, suprisingly, more passable - but Annie in the engine room always looks a bit off for some reason, plus the tutorial on One isn't great. Then again the tutorial were the first ever renders I made tho!
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,267
Do not be to sure you have not been well played, though I have no idea how often the game has been downloaded here and other pirate sites. Getting traction does take time though and the example of bad devs do not make that part easier. I can understand though that you would prefer to make the whole game as perfect as you can and you understand the pros and cons. Only you can decide though what works best for you, so whatever your choice you have my support.
No idea either. But it's "like" count isn't high. Well not really. Not if you compare it to other games of with an equal number of releases. So, since that's the only metric I have in respect of "plays" it's not looking that popular. Oh it has quality. Reviews and the best writer thingy - just no bugger plays it :)
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
15,703
The four scenes in Two that need work are Annie in the bar, Annie in your room, and the Chris and Sarah visits. All look...not good to me. One is, suprisingly, more passable - but Annie in the engine room always looks a bit off for some reason, plus the tutorial on One isn't great. Then again the tutorial were the first ever renders I made tho!
True, the Annie in your room scene needs a little more time before Chris comes in like a cockblocking bull in a china porn store! :mad:
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,267
Yeah, and they're not as bad as you're making them out to be. I'm impressed that you were rendering backgrounds and characters separately. It really doesn't show. You should pat yourself on the back and allow yourself a warm feeling of accomplishment.
Too kind.

You don't have permission to view the spoiler content. Log in or register now.
 

Akamari

Forum Fanatic
Donor
May 28, 2017
4,371
13,330
I suppose what's at the back of my mind is so far, comparatively, it's not a very known or well played game. Now once Four and Five is out and we have sexings and perversity everywhere I suspect I'll attract a lot more players. And there to greet them is One and Two...
People who are in it for the storytelling, writing and characters will love Chapter 1 and 2.

People who are in it for the renders, sex scenes, etc. will follow walkthrough to get to Chapter 4.

That said, I understand your reasoning, so if you'd feel better having these redone sooner than later, then I support your decision.:)
 
4.10 star(s) 64 Votes