Morning scamps,
Ooooh, I am glad you like her - thanks.
Alrighties, well if you chaps are going to start showing some thought on this the least I can do is a give a reply
Firstly, she was a concept test. One of the -hard- lessons I've learned is that you can't trust models to behave. So it's all well and good making a nice model but unless you test them by throwing them into scenes you can find out far too late that in motion...they can look terrible (RIP Nina of the big boobies). So the test you saw was literally that. Just a pose with rough lighting and props to see how she would look.
As to the minigun itself, I semi-agree. Remember it was a test pose so, although all your points are valid, they weren't a consideration for the purpose of the render. That said, the current smallest variation of the XM556 minigun weighs in at some 16lbs. Compare that to the XM214 made twenty years before, which came in at a rocking 25lbs and it isn't inconceivable that the carry weight could well fall. Now I appreciate that we have the recoil to deal with of course, and I would never advocate firing anything larger than a pistol one handed (even if only for aiming purposes), but again, should we so wish, we can point to the reduction in calibre amongst modern firearms. NATO standard round has dropped from when I was a lass from 7.62mm to 5.56mm now. Again, of course, this is for a variety of reasons but this also has the added advantage of reducing recoil and improving accuracy with the dynamics of the 5.56, although having less penetrating power, gaining the trade off of increased accuracy due to having to re-sight less frequently.
So...it's not that implausible that, at a stretch, we could in my little world has a mini that rocked in at say 10lbs and used either a smaller calibre round or a round that had improved physical attributes, or even was more efficient in its gas re-cycling on discharge.
But as I say, it really was just a test pose
An excellent point - and one oddly I'd considered (originally the crisis back in the day would have had the anti-grav fail too). For in game purposes, in case your curious, anti-grav is provided by nano artificial gravity creators embedded in the floors and ceilings of ships. Gravitons (no, I dunno what they are, but that's whats I call the science for artificial gravity here!) are emitted from
Naggs in a hemispherical pattern that, when taken together provide a sufficient all round gravitational effect that simulates the norm. There have to be multiple strips of Naggs placed around the vessel though else you get oddities like people constantly leaning towards the walls etc. They have to be in the floors and ceilings too so that there is an equal balance between being pulled both upwards and downwards too. But anyhoo....that's just me rambling