- May 22, 2017
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This is the song that Heavy Five reminds me of. (kinda nervous about sharing though).
She's looking very cute.
I think that's great. Maybe the text color could pop out more it's a little hard to read.
Aye as Akamari says I let Patrons choose a bit of content. Actually a fair bit now I think of itYeah, there is a fine line, and some can do things well, others ...not so much.
For example, if you ask the players to pick what order something might be in, normally you are going to get a few favorites who always get picked, but once you have done a bit with one, if you don't let people vote for that until you have done a bit of everyone else, then it's not so bad...
But, like with most things, moderation is key.
Yep it has to be done properly *sage nods*While true to some degree, it would've been better if the developer had taken a bit more time, and planned the story of his game ahead of development. Even if the plan isn't really detailed yet, just a crude plan for the game starts with A, it concludes with Z, and inbetween I'll have the key story developments D, F, M and Q. I sadly see many developers here starting with the A, maybe a B, but who don't have a clue yet about D, even less about conclusion Z. Preperation really matters for making a consistent storyline instead of a pot-pourri (Thank you for the correction, Huitieme!!!)
When I tried for a sec I swore it said Ava Notty. Thought the shipping had got out of hand for a mo!By the way, on a totally unrelated note, has anyone tried to type Notty on youtube? It's... eyes opening
Hint: Ava warned us![]()
IDK, I picture it as a map, you click on the map, like the travel icons before, and it takes you to the room in question. Aside from potentially being an extra click, I don't know what to say other than it looks great!
And this way players would know if there was anyone there of courseIDK, I picture it as a map, you click on the map, like the travel icons before, and it takes you to the room in question. Aside from potentially being an extra click, I don't know what to say other than it looks great!
Are you going to put this scene back in the game?
Well, it's excellent and I like it a lot. In the previous version, it was kinda hard to really understand how the Vanny was arranged and where to go. Now we can understand the rooms' disposition AND where to go. For example, I'm one to not go directly towards the goal and I usually prefer to see the other places before, so in this case, I'd visit Defence and Cargo bay before going to Engineering. But how do other players do it? I fear they wouldn't even visit these rooms if they knew no one would wait for them there
Now that is quite the improvement for sure.
Yeppers. Looking at the code it should have worked, but since I'm stripping out all the movement gubbins today and replacing it with the new stuff I'll give it a kick. I'm not remastering that scene for nothingAre you going to put this scene back in the game?![]()
ThanksWell, it's excellent and I like it a lot. In the previous version, it was kinda hard to really understand how the Vanny was arranged and where to go. Now we can understand the rooms' disposition AND where to go. For example, I'm one to not go directly towards the goal and I usually prefer to see the other places before, so in this case, I'd visit Defence and Cargo bay before going to Engineering.
Well up to them if they don't....But how do other players do it? I fear they wouldn't even visit these rooms if they knew no one would wait for them there![]()
Yeah yeah, we know... fine fan art by the way.Have I mentioned how much I love Yvonne? Because it's a lot. A whole lot!![]()
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Going smoothly, great!Completed Chapter 4 is now with my primary tester. I'll let her have a crack at it before passing out more widely.
Remaster going well, cross fingers I should have the new Chapter One up tomorrow.![]()
For those who didn't understand:Dolphins already left and thanked us for the fish.
I mean, maybe she's into behind biting.so it will not bite you in your lovely behind later![]()
ThanksNow that is quite the improvement for sure.Guess not only your rendering improved but also your coding skills, that might be even better reason to look at chapter 1 and 2 so it will not bite you in your lovely behind later
Agree with Thornberry that the letters might be slightly more vivid, great otherwise. Huitieme also made a great remark, though with clickables removed not that hard to enter information otherwise.
By the way I kind of remember that a certain dev I know is quite good at predicting way in advance which option will win in her polls.![]()
Somehow I doubt, even if would be true, that would be from old code throwing up all kinds of bugs just when she thinks she is ready to release a new version. I might be wrong though.I mean, maybe she's into behind biting.
Nice but i hope she's not stuck... a trick overly used!
Great and ensuring consistency with the new way to move/interact with characters in the settlement.
This is how I would do it.
Well if you want to do music?Morning! So what about some more The Clash to begin with, my favorite song from them by the way.
"This is fuckin' long, isn't it?"
Yeah yeah, we know... fine fan art by the way.vvv
Going smoothly, great!
For those who didn't understand:
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