And this way players would know if there was anyone there of course
But I could use the same concept for the base as well. I think it will tie all the chapters together consistency wise at least.
But begods unravelling the coding on One....*laughs* it really was quite awful!
Yeah, I have to admit, being able to see who is in what room is a nice bonus.
...but since I'm stripping...
wait, what?
One of my fave song ever
And incidentally the inspiration for my next game actually...
Exclusive news! It'll be called No eviL
Well, if it was on the news, then it must be true.
It's a matter of preference of course, but for me the question whether I will enjoy the next update being decided by a popularity vote takes the joy out of it. I don't think I would support such projects monthly. This is something I want the developer to be in control of, it's his responsibility to keep me interested.
It's actually fewer clicks as the clickable stuff is removed. You click on the location and the scene unfolds.
I agree with you, most of the time it tends to cause problems to no end.
You get a few less that that (though I wonder how we might that additional info, like the deliveries, or figuring out which
locker Thea is hiding in), but you have more from all the times you have to open the map.
Oddly enough it's why I quite like Vampy for this. She's mainly there as a gatekeeper in ensuring you don't see anything you don't want too in VR.....but she will try to tempt you to see something different.
Of course if you do succumb to temptation don't then blame me!
She is pretty tempting, though not quite as much as Sarah squeaking into our hearts.
Choices matter!
What the hell? You are never going to get to work on a AAA studio team with that attitude, Missy!