Oddball2k

Woof, woof, woof!
Donor
Jun 1, 2018
404
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Okay - back, and caught up. So many pretty pictures!

Did you know: there is a point when your potassium levels are so low that you could die, and the only real symptoms are muscle cramps and confusion? And when you're talking about a Parkinson's patient who's already confused and won't complain about aches and pains... it's lucky her social worker made her go see her doctor today. She'll be in the hospital for a while, so I'm likely to be hit-or-miss around here. Probs try to catch up in the early mornings before work (starting 2 new projects with very little "wait on person X to do Y before proceeding" steps, meaning little to no thread reading during the day.)
Good to have some news and glade she is in good hands.
Don't worry about the thread, take good care of your own and yourself!:)
 

Huitieme

Scholarrior
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Game Developer
Oct 9, 2018
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Oh and we have a completely new tutorial btw! :)

All of the old gubbins is out and Becca now explains about naming saves etc as well.

View attachment 398627
Is it now the much expected 2 hours long tutorial where Becca teaches us all about life, love and everything good while slowly getting more and more aroused until the dreaded champagne bottle scene? :3
 

Nottravis

Sci-fi Smutress
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Game Developer
Jun 3, 2017
5,132
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Is it now the much expected 2 hours long tutorial where Becca teaches us all about life, love and everything good while slowly getting more and more aroused until the dreaded champagne bottle scene? :3
Oh.

Well if you've guessed, it's no surprise now :(

*goes to take all that out and sticks to the pure game stuff*
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,693
20,823
It's not me, it's you lot. I hate having to render this sorta stuff. But *sighs* I suppose I have to write it and render it just in case some of you want it....

Nothing to do with me at all!
giphy.gif
:p :p :p
Oh and we have a completely new tutorial btw! :)

All of the old gubbins is out and Becca now explains about naming saves etc as well.

View attachment 398627
Nice. The naming is per singular save or per page?
 

Akamari

Forum Fanatic
Donor
May 28, 2017
4,371
13,340
It's not me, it's you lot. I hate having to render this sorta stuff. But *sighs* I suppose I have to write it and render it just in case some of you want it....

Nothing to do with me at all!
*cackles?*

Oh and we have a completely new tutorial btw! :)

All of the old gubbins is out and Becca now explains about naming saves etc as well.

View attachment 398627
Nice! There's a good chance even spacebar folk will catch that!:)

Oh.

Well if you've guessed, it's no surprise now :(

*goes to take all that out and sticks to the pure game stuff*
Yikes. I better not try to guess Annie and Sarah will...:censored:
Nice. The naming is per singular save or per page?
...then again, maybe not. :p It's what Becca points finger at. Page renaming.
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
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View attachment 398633
:p :p :p

Nice. The naming is per singular save or per page?
Just sticking to per page. I have coded being able to name individual saves but I have doubts over it's stability. It seems to work -almost- all of the time but on a few occasions it just freaks out and I'll be damned if I know why. Plus it starts to get a chore to have to type save files after a while if you get a load of branching options close together.

So given you name the page whatever you want "Huity's bastard path 47", "Temp saves for Plant scene" i'm happy to just stick to what is there. Given that most of us weren't aware of it in the first instance it's better than nothing - and doesn't crash :)
 

Huitieme

Scholarrior
Donor
Game Developer
Oct 9, 2018
3,108
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Just sticking to per page. I have coded being able to name individual saves but I have doubts over it's stability. It seems to work -almost- all of the time but on a few occasions it just freaks out and I'll be damned if I know why. Plus it starts to get a chore to have to type save files after a while if you get a load of branching options close together.

So given you name the page whatever you want "Huity's bastard path 47", "Temp saves for Plant scene" i'm happy to just stick to what is there. Given that most of us weren't aware of it in the first instance it's better than nothing - and doesn't crash :)
I concur, having to type individual save names get old really fast and I actually don't like it when games are doing that :x
 

Akamari

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May 28, 2017
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I concur, having to type individual save names get old really fast and I actually don't like it when games are doing that :x
Same here.

So given you name the page whatever you want "Huity's bastard path 47", "Temp saves for Plant scene" i'm happy to just stick to what is there. Given that most of us weren't aware of it in the first instance it's better than nothing - and doesn't crash :)
Yeah, I like this. Simple and effective. And I may have an idea what to name the bastard now...:p

The only quality of life upgrade to this I can think of is expanding the number of saves per page. :)
 

Nottravis

Sci-fi Smutress
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Game Developer
Jun 3, 2017
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Last time a dev (Pinkcake if i remember right?) did that, it messed with old saves big time... i have now 6 saves and 6 blank saves per pages. No thanks!!:cautious:
*noddities*

It's been key to me that anything I add or faff with never fucks up an old save. I have a whole batch of saves that I try out with every release just to make sure. Hence why I know that the named save code occasionally can screw things up.
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,288
*noddities*

It's been key to me that anything I add or faff with never fucks up an old save. I have a whole batch of saves that I try out with every release just to make sure. Hence why I know that the named save code occasionally can screw things up.
It comes down to that I might not know what I'm doing - but I know what I don't want you to experience :)
 
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