I know this feeling. I have a long angry list of games waiting for me to play them but I never have time. I haven't even had a chance to play H5 since chapter 1.Ah, to be able to play games...
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I know this feeling. I have a long angry list of games waiting for me to play them but I never have time. I haven't even had a chance to play H5 since chapter 1.Ah, to be able to play games...
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Oh thank God!I know this feeling. I have a long angry list of games waiting for me to play them but I never have time. I haven't even had a chance to play H5 since chapter 1.![]()
The two straight edges are the edges of the door.I agree on most of your points, but that portion of the shuttle and well everything on that side of the shuttle if it was atmosphere doing it would all be light bluish rather than just that very specific area.
I am doubting a ship wouldn't depressurize/recycle the airlock and keep all the air, rather than venting it to space, since oxygen etc are resources they need and are non replenishable in space. Also I think that area is too far forward on the ship from the airlock but that may be my memory being iffy.
The overnights haven't finished yet so I can't really check (I daren't open Daz twice else the hamster will have a fit and die) but will get back to you all asap.The two straight edges are the edges of the door.
I not sure science behind it but look at actual dockings and space walks of real missions you will see venting when equalising pressures. Maybe atmospheric pumps can only decompress to a point and rest has to be vented.
NONE!!!The overnights haven't finished yet so I can't really check (I daren't open Daz twice else the hamster will have a fit and die) but will get back to you all asap.
Still...what other smut game gives you science as a debate, eh?![]()
*noddities*Other than Mass Effect i haven't played many scifi game who actually try to take time to make some sense from their ingame science. Most just briefly mention things, similar the way Star Wars games do.
Hell i played the Anno 2250 from ubisoft and i don't remember the game ever bothering to explain much of the tech behind the ships and the lunar colony you needed to build.
ThanksJust a little idea about just how many light sources in space without a pesky atmosphere..some great contrasts with man made lighting included.
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That's pretty cool.Just a little idea about just how many light sources in space without a pesky atmosphere..some great contrasts with man made lighting included.
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Nice, but is it all filmed with a standard rig? Some of the sequences look like they have been shot with an IR camera.Just a little idea about just how many light sources in space without a pesky atmosphere..some great contrasts with man made lighting included.
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And to add to this post, very nice video Sinphil, it reminds me that i never saw any particles illuminations in all my ISS's EVAs re-watches... space is not empty but not so particles filled or you are in big troubles when you are above the atmosphere of an astral body.Just a little idea about just how many light sources in space without a pesky atmosphere..some great contrasts with man made lighting included.
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Very possibly. I not sure even who compiled or what the different platforms were.Nice, but is it all filmed with a standard rig? Some of the sequences look like they have been shot with an IR camera.
Infra Red? I don't think so, just cameras with more sensible to lights CCD or CMOS sensors.Nice, but is it all filmed with a standard rig? Some of the sequences look like they have been shot with an IR camera.
So long as I don't see a space ship arriving at a space station, pointing towards it, engines going full throttle (so max acceleration as it arrives) and then magically stopping as it arrives.... I'm good*noddities*
I mean I know really it shouldn't matter that much given the genre of H5 but...it sorta does? I think anything that is immersion breaking is an issue and since I've set out to make a game with a more grounded feel to it, anything that breaks that feel is a problem.
That because Star Wars isn't really sci fi (the movie, let alone the game heh). It's fantasy based, with space weapons. You've got your Knights (Jedi), wizards (the more magical jedi powers), princess, pirates etc. In general the science should have something directly to do with the plot for sci fi (why so many sci fi dystopian future movies on how tech might twist things). Gattaca (DNA checking), Moon (would be a spoiler), Altered Carbon (mind swapping). Then you need to know the science as it's part of the plot, if it's just a gun to shoot someone with, not so much.Other than Mass Effect i haven't played many scifi game who actually try to take time to make some sense from their ingame science. Most just briefly mention things, similar the way Star Wars games do.
Hell i played the Anno 2250 from ubisoft and i don't remember the game ever bothering to explain much of the tech behind the ships and the lunar colony you needed to build.
*so promises this won't happen!*So long as I don't see a space ship arriving at a space station, pointing towards it, engines going full throttle (so max acceleration as it arrives) and then magically stopping as it arrives.... I'm good.
Yeppers! I suspect everything will probs be a compromise between fact, asset rig and time with a smidge of "does it look right", but providing I only ever end bending rules as opposed to breaking them I'll be happyBut what can/will break it depends on the person. The correct science can break it for someone expecting the wrong (see above.. and why it's almost ALWAYS done), and the wrong knowing the right. You can't win![]()
Really must get around to watching this at some point!Do love The Expanse for getting much of the gravity stuff correct. Now there's an example of using science giving plot points. All the combat is physics based with the leading, hard burns, Gs etc.
Just use Star Wars sound effects. - A Lazy Man*so promises this won't happen!*
Yeppers! I suspect everything will probs be a compromise between fact, asset rig and time with a smidge of "does it look right", but providing I only ever end bending rules as opposed to breaking them I'll be happy
Really must get around to watching this at some point!