Nottravis

Sci-fi Smutress
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you know? I'm good at minigames...
The tricky thing with them I find is to not make them a waste of time.

So for example in Chapter One, when the MC goes outside there was a small wiring mini-game. Connect the wires in the right order sort of thing. Blah blah. It looked good and played smoothly...but it had no point y'know?

If you failed, well you just reloaded and tried again. Where was the fun?

Hopefully this one is different as, regardless, it's not about the successful completion in order to progress.
 

Goblin Baily: DILF

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Sep 29, 2017
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So for example in Chapter One, when the MC goes outside there was a small wiring mini-game. Connect the wires in the right order sort of thing. Blah blah. It looked good and played smoothly...but it had no point y'know?

If you failed, well you just reloaded and tried again. Where was the fun?
ok... the day has come.... after 5 months I can finally say it.... you messed up a bit. that was a great idea.
 

Nottravis

Sci-fi Smutress
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ok... the day has come.... after 5 months I can finally say it.... you messed up a bit. that was a great idea.
I dunno, I found it dull! :)

I had something on the same basis in chapter two too in the plant room, but I don't like it where I have to do X to progress. I'd much rather let the player be able to move on regardless (now if they want to reload and see what happens that's a different matter of course)
 

Nottravis

Sci-fi Smutress
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It's obviously down to preference, but I just get frustrated if I'm enjoying a game and then hit a road block because I have to have the skillz to do a particular thing that the dev wants me to do (which may or may not be well designed).

I'd much rather have the ability to progress regardless of the outcome - that way no one is held up y'know.

So, if you win or lose playing Sarah ...it should still be fun and won't bring the game to a halt. But we'll see what the testers think once I've finished tweaking it a bit more.
 

jdoch

Member
Oct 16, 2017
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Minigames can theoretically be a good Idea IF they enhance the Immersion of a game. Sadly most of the time they are just there to mask a lack of actual content.
And workflow-wise it's just a simple question: In the time it takes me to program the minigame, could I be doing something else (eg. create another scene) and would that be more worthwhile? If yes, then no minigame.
So in essence: Having a Minigame in a game should be the exception, not the rule.
 

Goblin Baily: DILF

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Sep 29, 2017
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*nods nods nods!*
Galaxy defenders don't act like you don't remember
Taking contenders and provin' they only pretenders
Ladies and gentleman, boys and girls
The men is black is back to protect the world
When the enemy is near the elite is here
So have no fear, just let me see you
When we get down with the black suits, baby
Just let it loose up in here, go crazy
(Let me see you nod ya head)
The way you're bouncin' and shakin'
I know you're feelin' me, so get up out ya seat
Come on and nod ya head with me
 

Huitieme

Scholarrior
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Oct 9, 2018
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Minigames can theoretically be a good Idea IF they enhance the Immersion of a game. Sadly most of the time they are just there to mask a lack of actual content.
And workflow-wise it's just a simple question: In the time it takes me to program the minigame, could I be doing something else (eg. create another scene) and would that be more worthwhile? If yes, then no minigame.
So in essence: Having a Minigame in a game should be the exception, not the rule.
Good points.
I'd add the fact that, while dev are often wishing to break some monotony or try to involve the player more with mini games, it's more often than not a story flow breaker if the game isn't centered around this specific gameplay. It's the implementation that will make the difference between a fun mini game and a chore.
E.g. having to probe planets on ME2 (even though I didn't dislike it, if there's an immersion breaker, it's this one).
 

Nottravis

Sci-fi Smutress
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Good points.
I'd add the fact that, while dev are often wishing to break some monotony or try to involve the player more with mini games, it's more often than not a story flow breaker if the game isn't centered around this specific gameplay. It's the implementation that will make the difference between a fun mini game and a chore.
E.g. having to probe planets on ME2 (even though I didn't dislike it, if there's an immersion breaker, it's this one).
Yeppers, totes agree. It's why I keep taking mine out.

This time, however, it seems to fit better. Well, both the MC and "slayer of poopheads" could do with some practice so it fits nicely, yet win or lose it's not a game breaker. (it's nicer to win mind, although losing in some circumstances depending on your preferences the last time you played with her has it's compensations...)
 

TheDevian

Svengali Productions
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Mar 8, 2018
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Yeppers, totes agree. It's why I keep taking mine out.

This time, however, it seems to fit better. Well, both the MC and "slayer of poopheads" could do with some practice so it fits nicely, yet win or lose it's not a game breaker. (it's nicer to win mind, although losing in some circumstances depending on your preferences the last time you played with her has it's compensations...)
A combat minigame isn't too bad, as long as it flows nicely, and doesn't seem too unbalanced. For example, of the games combat system did not seem to matter what your levels were, what your attack or defense stats were, only your hit points and number of potions. It seems a bit unbalanced if a level 2 NPC can take out a level 50 player without too much trouble, if the player doesn't have healing potions. ;)
 
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Nottravis

Sci-fi Smutress
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A combat minigame isn't too bad, as long as it flows nicely, and doesn't seem too unbalanced. For example, of the games combat system did not seem to matter what your levels were, what your attack or defense stats were, only your hit points and number of potions. It seems a bit unbalanced if a level 2 NPC can take out a level 50 player without too much trouble, if the player doesn't have healing potions. ;)
Well, they were both fairly hopeless from what I recall so seems an even fight :)
 
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