Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
27,266
I think it is not necessary to pause Patreon just because you can't deliver a chapter each and every month. As long as you keep a steady output of good work, and your Calendar looks very much like you plan to do just that, everything is fine. Most devs only make significant content updates to their games maybe 2 times a year. It's perfectly fine in my book if you give yourself a "paid vacation" two times a year. (Based on the Dates and the preplanned nature, I am assuming August and December are your Vacation Months)
Thanks :)

You make, as always, a very reasoned point jdoch.

But I'm conscious that people work hard for their money. If I was working on something in the background during August and December (GUI improvements or something) then I'd concur with you and feel OK for taking the cash without patrons having anything to see for it that month. But I know that, (and yep, those will be months I'll be taking vacation or know I'll be too busy) other than maybe some "arsing around" images or perhaps some Christmas fun, I'm more than likely not going to be doing anything on the games. So...it just doesn't feel right to me for taking the cash.

It was why I refunded my guys all their cash for the months I was off ill. They got nothing, I did nothing so why should I keep anything? It just seemed fair to me.

I know, I know...it's not a terribly common viewpoint - a lot of my patrons have had the same discussion with me when I started issuing the refunds - but it's a viewpoint I'm happy with. I can look you all in the eye and know I've done my best to give my sponsors value for money. It'll always be subjective of course of whether people like the output, and that's fine. That's a different issue. But I know I'll never feel any shame.

Y'see H5, or indeed any of my planned games, are never I suspect going to be terribly popular. They are more games with adult themes than perhaps true "blue" games if we compare to others (although there are some jolly corking sex scenes coming up...). They'll have a tendency to be too dramatic or too whimsical (an odd mix I know) so this is about not only trying to bring enjoyment to people but enjoying the whole process myself. I can't enjoy myself if I think I'm ripping people off (even if I'm actually not).

Frankly, if i look at the rate at which most Patreon funded games progress, most devs give themselves 3 and a half weeks of paid vacation each and every month :rolleyes:
Does it make me a bad person if I confess I laughed out loud at this? :)
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
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you know? I'm good at minigames...
The tricky thing with them I find is to not make them a waste of time.

So for example in Chapter One, when the MC goes outside there was a small wiring mini-game. Connect the wires in the right order sort of thing. Blah blah. It looked good and played smoothly...but it had no point y'know?

If you failed, well you just reloaded and tried again. Where was the fun?

Hopefully this one is different as, regardless, it's not about the successful completion in order to progress.
 

Goblin Baily: DILF

Conversation Conqueror
Sep 29, 2017
7,319
15,637
So for example in Chapter One, when the MC goes outside there was a small wiring mini-game. Connect the wires in the right order sort of thing. Blah blah. It looked good and played smoothly...but it had no point y'know?

If you failed, well you just reloaded and tried again. Where was the fun?
ok... the day has come.... after 5 months I can finally say it.... you messed up a bit. that was a great idea.
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
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ok... the day has come.... after 5 months I can finally say it.... you messed up a bit. that was a great idea.
I dunno, I found it dull! :)

I had something on the same basis in chapter two too in the plant room, but I don't like it where I have to do X to progress. I'd much rather let the player be able to move on regardless (now if they want to reload and see what happens that's a different matter of course)
 

Nottravis

Sci-fi Smutress
Donor
Game Developer
Jun 3, 2017
5,132
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It's obviously down to preference, but I just get frustrated if I'm enjoying a game and then hit a road block because I have to have the skillz to do a particular thing that the dev wants me to do (which may or may not be well designed).

I'd much rather have the ability to progress regardless of the outcome - that way no one is held up y'know.

So, if you win or lose playing Sarah ...it should still be fun and won't bring the game to a halt. But we'll see what the testers think once I've finished tweaking it a bit more.
 

jdoch

Member
Oct 16, 2017
157
274
Minigames can theoretically be a good Idea IF they enhance the Immersion of a game. Sadly most of the time they are just there to mask a lack of actual content.
And workflow-wise it's just a simple question: In the time it takes me to program the minigame, could I be doing something else (eg. create another scene) and would that be more worthwhile? If yes, then no minigame.
So in essence: Having a Minigame in a game should be the exception, not the rule.
 
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