- Nov 7, 2020
- 11
- 15
2020, when Enlit decided to start making Corrupted at the CoreDamn. When did it get abandoned
Sadly clipping is too hard to solve. Even AAA with their million $ budget can't solve it.guess ill start,
the thing i loved: the 3d aspect and exploration
the thing i hated: clipping of the body in the props or even in the characters making the scenes looking terrible
I like that you can fully customize your party members, changing what they look like and their equipmentWhat is one feature/mechanic in HRT that you enjoy the most?
What is one feature/mechanic in HRT that you hate the most?
I like that each level has a specific theme. It makes it easier to pick and choose from what's offered.What is one feature/mechanic in HRT that you enjoy the most?
What is one feature/mechanic in HRT that you hate the most?
The thing I hated the most is that classic combat was the optimal way to play. H elements were there if you wanted to, but they didn't mesh well into gameplay that well, even though there were very interesting things like converting enemies through H, capturing and such. The horde nature of it at times was the biggest obstacle against H content in my opinion.What is one feature/mechanic in HRT that you enjoy the most?
What is one feature/mechanic in HRT that you hate the most?
Some previews for the future:
Temporary PP growth on self:
You must be registered to see the links
PP growth on opponents:
You must be registered to see the links
You must be registered to see the links
I quite liked that the fucking grab attacks did H-Damage to both the attacker and defenderWhat is one feature/mechanic in HRT that you enjoy the most?
What is one feature/mechanic in HRT that you hate the most?
Some previews for the future:
Temporary PP growth on self:
You must be registered to see the links
PP growth on opponents:
You must be registered to see the links
You must be registered to see the links
I enjoyed the fact that the game was very modifiable, and that it allowed you to recruit enemies onto your side after a sexual encounter, supposedly due to you tearing their willpower to shreds. The capture system was also fun to use as well, considering the dungeon you take them to has a number of facilities to lock them to. With my affinity for putting others in helpless bondage, it's definitely something I like to see.What is one feature/mechanic in HRT that you enjoy the most?
What is one feature/mechanic in HRT that you hate the most?
Some previews for the future:
Temporary PP growth on self:
You must be registered to see the links
PP growth on opponents:
You must be registered to see the links
You must be registered to see the links
I like being caught and played with, before my teammates rescue me. All in all, the gameplay is solid.What is one feature/mechanic in HRT that you enjoy the most?
What is one feature/mechanic in HRT that you hate the most?
Note that you can mod this thing, just change or add "moves": ["punish_beatdown"] to the units you want to have those - instead of animations or "generic group of animations" insert the ones you like, e.g. "moves": ["h_boob_fondle", "h_downed_fingering"]. This also would go if some units can't support some animations due to size difference or model body peculiarities.It would be great if I could turn off some animations
Good news and bad news.I enjoyed the fact that the game was very modifiable, and that it allowed you to recruit enemies onto your side after a sexual encounter, supposedly due to you tearing their willpower to shreds. The capture system was also fun to use as well, considering the dungeon you take them to has a number of facilities to lock them to. With my affinity for putting others in helpless bondage, it's definitely something I like to see.
I do, however, have some issues.
1. You can't exactly tell whether or not an enemy will be converted. This is also an issue because you can't see their health bar either, which often leads to them dying before I can bring them to my side. A good compromise would be to have captured enemies in the dungeon unable to be killed. I would also like for there to be some form of indicator for the conversion chances.
2. Goblin boys don't get enough love. Beatdowns aren't exactly my cup of tea, and while tossing them in a pillory while having a male or futanari character allows for a fellatio animation, there aren't any other animations. It would be nice to let them share some animations with female models, if not all. The Gobussy needs to be thrashed.
I'm glad to know that you have plans for Heroine Rescue Team. It's been shut down for a while, so it's a good thing the mods were here to keep it alive.
Edit: Nevermind, these previews are for the new game he's working on. (Still holding out hope for Rescue Team updates!)
will it be turn based or not ?Good news and bad news.
Bad news is that the old HRT (this version) is dead.
Good news is the new HRT on new engine is/will be alive.
Well, ain't this a treat? I did notice that Corrupted at the Core was a turn-based game, with a somewhat XCOM-esque movement system. The mechanics in that game is nice, but I would definitely prefer that the original third-person style of the HRT Classic remains on the new HRT.Good news and bad news.
Bad news is that the old HRT (this version) is dead.
Good news is the new HRT on new engine is/will be alive.
Real time action.will it be turn based or not ?
ngl, id love to see it live action (not turn based), that was the bigest apeal and one ofthe bast game i ever played in years.
An Ouroboros?Thus the serpent consumes his own tail.