nivak.mal

Member
Jul 25, 2017
160
91
A game with only 4 heroines isn't comparable to this one having like, 10. Sure, they could've not had as many heroines, and possibly done a branching story depending on how many of the magical girls you didn't let get captured forever.
But that's not the story they wanted to write. And honestly, I can't fault them. The amount of branching that could result with a playable cast this large is pretty massive - especially with how many chapters the game has.

If it was a like, 2 or 3 stage game, you could maybe pull it off. It'd still be a nightmare to write, I'd imagine, but in the realm of possibility.

Writing aside, it would also make game balance an absolute nightmare. The game is probably balanced around you having 5 active characters and up to 5 reserves later on. You'd have to create entirely new everything if someone decided to only keep like, Noble Rose (since she seems the closest to the main character overall).
You used the mass effect example earlier did you know in the first game they had different voice lines for every character during the saving the council choice. each character had a internal renegade rating so the renegade would try to persuade you to abandon the council, the other would tell you to save them but the character who spoke wasn't fixed so depending on the pairing you could have the same squadmate in 1 playthrough tell you to save them where if you reloaded with a different 2nd squad mate would try to convince you for the complete opposite.
Well its not so much the branching I don't think they need to go that far but they just wanted a linear story with equal spotlight on each character, they could've easily written it so if one character is absent another one takes up their role but it is what it is.
Abaddon is probably one of the best written ones, you should really check it out if you want to see how a game with party members who can die works out, it's possible for everyone except the MC to die and the story still plays out, and its actually necessary to get some items.
 

lagaard

Member
Jan 25, 2018
225
109
You used the mass effect example earlier did you know in the first game they had different voice lines for every character during the saving the council choice. each character had a internal renegade rating so the renegade would try to persuade you to abandon the council, the other would tell you to save them but the character who spoke wasn't fixed so depending on the pairing you could have the same squadmate in 1 playthrough tell you to save them where if you reloaded with a different 2nd squad mate would try to convince you for the complete opposite.
Well its not so much the branching I don't think they need to go that far but they just wanted a linear story with equal spotlight on each character, they could've easily written it so if one character is absent another one takes up their role but it is what it is.
Abaddon is probably one of the best written ones, you should really check it out if you want to see how a game with party members who can die works out, it's possible for everyone except the MC to die and the story still plays out, and its actually necessary to get some items.
The scope there isn't even remotely the same though. That's just one scene.
The idea of using "substitute" characters wouldn't work for this game, given the magical girls only have some overlaps. A lot are from their own thing though. Like how could you expect Fumi to know something only Magical Rose might know?
That being said, a key difference in all this is no one would actually die in this game. If anything, having them get captured and corrupted from there makes things more difficult. Since then you have to consider how to handle them coming back - and potentially going further, and accounting for how long it takes. Or how long they've been captive.
etc. etc.

It's something that sounds nice on paper, but in practice would require a much, much smaller group size. I believe Asagi the Moral Blade has something like that, since you don't have to rescue Asagi's companions to advance the story I think... but that game is also extremely tongue-in-cheek about what it is, and doesn't take anything seriously. It also only has to account for 2 capturable characters at a time (as a 3rd, if available is unavailable or already captured).
 

Iexist

Well-Known Member
Jul 20, 2018
1,491
2,191
I don't think you're fit for discourse given how you think people saying they wish x had happen equates to you screeching about people "complaining so much".
Also the fact that you think this needs triple A levels of complexity to implement when other doujin games have already done so says alot more about you then the actual game. You clearly don't know what you're talking about.
I don't think this needs triple A levels of complexity to implement, if that's what you got out of my post, I have to seriously question your reading comprehension. I also don't think I did any screeching in my post, but I suppose tone doesn't translate well in text.

The point I was trying to make is that stuff like choices and permanent character removal adds complexity that needs to be accounted for. Accounting for that complexity means work, which also means time.

No Future is a small circle which does not have a paid plan on their Ci-en, which means they're entirely dependent on releasing products on timely fashion and whatever donations people might make on Ci-en via tips. It's why they pump out several products a year. Instead of one product every 2-3 years like some other big circles can afford too. As far as I've been able to tell, they don't have a fantia or anything else either, but they do hire artists like this guy ( ) who, I don't think is cheap... but I can't confirm one way or the other.

So you tell me, when exactly in the last... 6-ish months since their last game release, with several manga releases, would they have had time to put in the kind of work you'd need for a genuinely complex game?

But whatever.
 

nivak.mal

Member
Jul 25, 2017
160
91
The scope there isn't even remotely the same though. That's just one scene.
The idea of using "substitute" characters wouldn't work for this game
That being said, a key difference in all this is no one would actually die in this game. If anything, having them get captured and corrupted from there makes things more difficult. Since then you have to consider how to handle them coming back - and potentially going further, and accounting for how long it takes. Or how long they've been captive.
Again you're being narrow minded and acting like the story can't be flexible because it's written to have 10 protagonist. You're acting like the plot can't advance or the author can't write justification for information being missing if one girl is missing when there doesn't need that justification to begin with. Honestly this discussion is getting tiring because you keep rotating back to the point that all heroines are necessary and blah blah blah it's too hard to account for corruption ect. When none of that is true, it's been done in other games the reason it can't be done in this is because the author wants to make all heroines equally important and plot crucial up till the end which is their choice but isn't an excuse for you to say how it can't be done otherwise when other games have done it.

You've literally been just trying to argue that the story has to be linear because it can't account for anyone being missing which is a non-argument, when you look at any larger scale h game like the venus blood series, abaddon leane ect.
You've even gone and made excuses saying it's harder with a larger cast to have characters go missing, when in reality the opposite is true, because in a larger cast each character is individually less important to the plot, a bigger cast means more choices YOU can make overall that influences them not less.

anyway this is going nowhere, this capture mechanic is just a time waster and a disappointment.
 
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Minyu52

Newbie
Feb 8, 2018
20
34
I think novel readers (people who enjoy reading wall of texts for lores, and satisfied with few images) will enjoy this game more than us who came from their RPG games
(Rose, sailor uniform girl Nagisa, charlotte).
You can tell which girls are from novels and which are from games based their sexual experiences (except Rose, it seems she appeared in the purple magical girl’s novels)
So I guess if you want some after-story lore or want to know a little more about their other heroines, go get this game. Otherwise, just lookup for the CGs.

Though you may have expected this from a game with multiple playable characters and ALL of them are main characters. The most a game can have them at the same time while having in-game H-combat is 3-4 girls
 

yunasakura69

New Member
Oct 28, 2022
8
4
I haven't really finished the game yet, but is there a new game+ in this game? Also where do we see the recollection room?
 

bndlover

Newbie
Jun 4, 2019
45
43
I have literally no idea how to properly get the h-scenes lol. I keep winning because the game is hilariously easy. I made it to chapter 3 checkpoint and just after before I deliberately lost to see something, and then got greeted by the dreaded game over.
Good game. I like the RPG mechanics lol. But I'm not sure if I want to play a game that has a game over screen on defeat.
 

MIC132

Member
May 14, 2018
397
121
I have literally no idea how to properly get the h-scenes lol. I keep winning because the game is hilariously easy. I made it to chapter 3 checkpoint and just after before I deliberately lost to see something, and then got greeted by the dreaded game over.
Good game. I like the RPG mechanics lol. But I'm not sure if I want to play a game that has a game over screen on defeat.
The capture scenes aren't game over ones (unless it's the one girl for given chapter which is indicated as loss condition) but the enemies don't even use the capture moves that much.. And only fights that difficult in any way are boss fights, which don't have capture mechanics, just loss scenes. I'm really disappointed compare to previous No Future titles.
Plus I personally find even the RPG mechanics boring, they seem very dry.
 
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Hiragi Yuki

Newbie
May 30, 2019
30
12
sadly i'm using x86 (32bit) , how can i play the game without up to x64 (cannot up because i need x86 for my job device)
 

bndlover

Newbie
Jun 4, 2019
45
43
The capture scenes aren't game over ones (unless it's the one girl for given chapter which is indicated as loss condition) but the enemies don't even use the capture moves that much.. And only fights that difficult in any way are boss fights, which don't have capture mechanics, just loss scenes. I'm really disappointed compare to previous No Future titles.
Plus I personally find even the RPG mechanics boring, they seem very dry.
Game had a ton of potential because the number of playable characters is great. Their skills etc are pretty well planned (at least to me) for an H-RPG. The dialogue is nicely written too. I've played several of the games involving this cast and it was kinda nice to see them all together. But yes, the individual games with each of the heroines were better.

This game had a lot of potential with in-battle capture mechanics in particular. Get captured/assualted mid-fight, be forced to rescue or have the heroine captured. At the end of the battle get a capture assault CG before moving to the next tile. Each battle won before you rescue shows more of the captured training.

Felt that would have made the experience more rewarding and more tense at the same time. As it stands, you have to kinda win everything to progress. But if you win everything then this is just a mediocre RPG.
 
Nov 12, 2020
23
35
sadly i'm using x86 (32bit) , how can i play the game without up to x64 (cannot up because i need x86 for my job device)
All x86 applications are supported on x64 architecture, no x64 applications will ever work on x86, your only option is to upgrade.
Also... WTF are you doing playing porn games on your work PC, that's some risky business. I'm a software/devops/infra engineer and we have tools to see exactly what people are doing on their work PCs at my company, might wanna check that your company admins don't have a backdoor into your machine before you do anything stupid like get fired for playing porn games. ;)
 
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Iexist

Well-Known Member
Jul 20, 2018
1,491
2,191
Well. I finally got around to knocking this game off of my backlog. I went through Sailor Splendor and Magical Girl Exorcist Charlotte first. Played Noble Rose ages ago, didn't remember much, didn't feel like replaying it just for this...

Boy does this game suffer from character bloat. Ten heroines sounds like a cool idea at first, until you realize just how much work it is to balance all of them and make them distinct and stuff. It also confirms something that I suspected for a while now... and that's the fact that No Future was always focused more on their stories, their characters and their scenes, rather than the medium used for their stories. You can enjoy this game without dealing with any of their previous media... but it's going to make a lot less sense... something that was noticeable in the Noble Rose game too which came after FOUR Magical Shirley novels.

As it is, it's painfully obvious that there's a ton of context missing when looking at the story alone. The hentai scenes also reference stuff from previous media as well at times which would make the context hotter if you knew who/what/where.

All in all, it's pretty clear to me that this game was, more than anything else, created to incentivize people into buying No Future's old products, because on its own, it just doesn't stand on its own two feet too well.

The gameplay definitely doesn't carry it... but it honestly didn't in the previous releases either. The only reason why people liked it was the in-battle rape mechanics and related trap shenanigans. Take that away and it's sub-par RPGM combat, which is actually made worse by having the party because of many reasons. None of the girls were really created to work IN a party and their roles are hardly distinct. This is made even worse by the fact that most bosses or relevant encounters are immune to all or almost all debuffs... and there are only a few sources of debuffs anyway.

On the Other Hand...

Well...

It's not like you could expect much. No Future is small. For one. For two, this came pretty quickly after their last not so stellar game, and there were other products released in between. They clearly didn't spend much time working on this, and realistically, they can't afford to spend 2 or more years between major releases like super successful circles like Acerola or ONEONE1, because no paid plans in... anywhere that I've been able to find when I last checked 2 or so weeks ago.

So yeah. It's ok for the work that was put into it I guess. Good even if you only care about the scenes. The story isn't much to look at, and I'd genuinely just recommend cheating stats and levels and stuff and breezing through the story to enjoy the gallery and read the H-scenes while looking at the CG.
 
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3.50 star(s) 11 Votes