I support the idea of using a Trello. Hell, use two. One public with vague names of tasks completed, just to show that you are making progress is ok, so long as you have the tasks representing the actual remaining work, and a second that is private just to keep yourself on your plan. Then, **stick to that plan**.
As for the remaining work: I think it's time to cut the "extras" you've promised from Chapter 1 for a "1.0" release. Instead, start leaning more towards the Hello Games approach, and release enough of a "1.0" that you can call it such. From there, prepare "1.0.x" through "1.1" with the extras. (here I'm referring to "Chapter 1" as your effective "1.0", so that you can give yourself "version bandwidth" in the minor releases for the extras you've promised, and just plan chapter 2 as 2.0, 3 as 3.0, etc.) Otherwise, you're just pissing in the wind.
I will start using Trello right after the Christmas event.
And I will also
--> PROBABLY <-- cut down Chapter 1 in parts. Let's say it has 3 parts, then, all of the events of part 1 and part 2 are basically done. After the Christmas events I would just have to reorganize the events a little bit, polish the gameplay (so it works well in the first part alone), and release at least something as fast as possible.
Btw, the "first part" may sound "yeah 1 or 2 events haha", but is basically another HHG. As I said, Chapter 1 triplicates the content of the game, with the first part, will duplicate it. Probably 7 levels per girl
or so. (Prologue has 10 levels per girl, but there are 3 girls who appear later and have less content.)
I just want to release something as soon as possible, and stop being a bitch and nitpicking by trying to release a nuke bomb of content. It definitely didn't work, as I'm seeing.
The Trello will be used for me to be
organized and for people to have public access to see what I'm working on
daily, and what I've finished... Etc. I will even probably add an image or so every day to show what I've done.
Trello will definitely solve problems, but it will make clearer what I'm working on. A user from this forum told me how to use it, and I tried it. It's really nice both for people to see the progress and to have an overall % of how much is done. I will, of course, add and remove things at will, it won't be a fixed % like a roadmap.
I made mistakes, the Christmas event was a mistake, giving ETA was also probably a mistake, and trying to create a nuke bomb of content was also a mistake, I will try to be more organized, I'm trying to be clear as water with the community but I think I have to understand that the only way for them to be okay with this is if I release SOMETHING.
Remember that I also tried to add a literal explorable dungeon system that, I'm really sure, needs a lot of polish. So in the first part of the Chapter, the dungeon won't be accessible the normal ways, but I will leave the code and maybe a cheat code for accessing a random dungeon, so people can maybe see what I've been working on and don't come here saying that it was fake.
Also, Chapter 1 already has a clear plan, and I'm sticking with it. The problem is that
IT'S A LOT OF CONTENT that has to be done. Making the parts will also make me, to at least, have some relaxation and take a week or so. People may think that, because there is no content uploaded then I'm not doing anything, but it's not the reality, I also need a rest.
These are my actual ideas, they may change, I'm not specifically answering the guy to that I replied, but to everyone who is discussing right now on this thread, and to leave my opinion about Trello and how I'm planning on doing stuff. I'm of course not good at this, but I will try to be better and more organized.