To be fair, every game does that. If you've ever worked on a AAA title before you know that the game's systems undergo revamps almost twice a year.
If you'd played this game you'd also realize that the prologue is about the size of a regular completed game on here.
While I agree Komi's taking fucking ages to do this and it's not really needed to go as hard as he is, this isn't a coincidence or a scam, this is expected game development, implemented with amateur aplomb... By an amateur. It should not be surprising.
No shit? Hell, maybe I should contact him. It'd be nice to shake the rust off my own gears with a project going somewhere besides nowhere.
Is the prologue really that long? Are sure? It has been a while since I had played it.
And the quality of prologue was superb, nothing to say about it.
The major problem is that the dev is TROLLING himself.
If he would have said:
Ok boys, did you enjoy the game? Good? Nice! Let's wait 6 years for the next big release. He would have received probably less flame.
The "AHA! Wait, it is going to be ready this year! No next year? No this year, which is the next year of the last year! No wait... Probably is the next year of the next year"
This is why he is losing face.
Put yourself a damn schedule and then respect it, or you'll lose your reputation for it.
Plus, if he has REALLY worked on his game, I suppose he'll have something ready right?
What's the big deal if he had just packed up some hours of gameplay in small updates once in a while and let people see that he was doing something?
Now, the things are 2:
Or he is going like a train, doing what he wants and working on his project how he wants until it is ready.
Or it's scam.
There have been COUNTLESS projects that had the same fate, put on hold forever, hoping for who knows what kind of release that actually never came out or that happened to be extremely lacking and not worth the wait.