WhitePolarFoxxx
Member
- Mar 6, 2021
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Well, Delilah's Talk when she became flower seller is broken.
Should I wait ~2 years for fix?
Should I wait ~2 years for fix?
Thank you very much. hope this worksDownload and apply this patch.
yesWell, Delilah's Talk when she became flower seller is broken.
Should I wait ~2 years for fix?
Yeah that was pretty much my experience with this update. I probably went a little overboard with my comments but I was really annoyed at the time. I will try it again when chapter 1 is released. I will probably enjoy it more then since the dialogue will make more sense because I have the full context of what happend in chapter 1.I didn't go back and replay previous stuff, just the new content. It has maybe been a while since I'd played the prologue though, so it's possible that it was the same as before. Either way, I wasn't too pleased with having to click several times to get a single line of dialogue to show up. There were plenty of places where even with text speed set to maximum, I'd still be getting one word or even one letter showing up at a time.
I'm finishing from fixing this issue right now.Yeah that was pretty much my experience with this update. I probably went a little overboard with my comments but I was really annoyed at the time. I will try it again when chapter 1 is released. I will probably enjoy it more then since the dialogue will make more sense because I have the full context of what happend in chapter 1.
Hi Komisari, last time i played there weren't any sliders for the auto-play speed. While you're at it, could you add the slider, I can't be the only one who plays the game (especially the H scenes) in auto-play. It'd be nice to adjust the speed of it.I'm finishing from fixing this issue right now.
Give me some time and a new version will be available with the option to ignore dialogue breaks and even ignore text speed and use your own.
It will work on every single part of the game, except on cinematics.
Yes, I will add it!Hi Komisari, last time i played there weren't any sliders for the auto-play speed. While you're at it, could you add the slider, I can't be the only one who plays the game (especially the H scenes) in auto-play. It'd be nice to adjust the speed of it.
thanks for the reply! can't wait to play when it's completedI had lots of problems with building distributions. HHG v0.1.2 uses the old renpy 7.3.5.
Also, parts of the game looks quite pixelated because the wrong compression option I used, so, give me a day or so and I'll start porting this one to new renpy versions like the v0.1.3 is (I had to make lots of changes to port Chapter 1 to the new renpy), but all of them are saved in the v0.1.3 script.
Once I port everything, I will build for mac.
I can answer that by telling how I play other games. I play while the text speed is full so the dialogue appears instantly. And I move the auto-play slider left so after the dialogue is shown, it takes 2-3 seconds to get to the next one. But in the games I play that time (how long the text stays on the screen) changes according to how long the dialogue is. I don't think I have the knowledge to explain it completely because I don't know anything about coding, etc. But if you ever play another Renpy game in auto mode you'll understand what I mean.Yes, I will add it!
The thing is, for how the sex scenes (the new) are created they don't auto-play.
I will change that so it works normally. How you play these kind of scenes? would you like for, once the dialogue is done to instantly go to the next animation? Or do you want a small delay between them?
So, from one dialogue to the next one you don't want any delay between animations, right?I can answer that by telling how I play other games. I play while the text speed is full so the dialogue appears instantly. And I move the auto-play slider left so after the dialogue is shown, it takes 2-3 seconds to get to the next one. But in the games I play that time changes according to how long the dialogue is. I don't think I have the knowledge to explain it completely because I don't know anything about coding, etc. But if you ever play another Renpy game in auto mode you'll understand what I mean.
Questions is there gonna be an android port?So, from one dialogue to the next one you don't want any delay between animations, right?
Animations are usually loops that continue with the dialogues. In the most games I play the animation changes after certain dialogues are done. This (sometimes) causes some annoying outcomes such as ending the animation in the middle of it, without even looping once. Some better games figure it out to make you see the whole animation without skipping it before the loop repeats. So when the animation begins, dialogue should flow like any other part of the game.So, from one dialogue to the next one you don't want any delay between animations, right?
Oh, I know.Animations are usually loops that continue with the dialogues. In the most games I play the animation changes after certain dialogues are done. This (sometimes) causes some annoying outcomes such as ending the animation in the middle of it, without even looping once. Some better games figure it out to make you see the whole animation without skipping it before the loop repeats. So when the animation begins, dialogue should flow like any other part of the game.
If your animation loops are longer, dialogue should wait until the animation is shown fully. I can give you an example like this:
Think of a cowgirl h scene. The dialogue reflects the position and shows whatever they talk including the narrating. If the animation is long, the dialogue should wait until at least the animation loops again. Let's say they go to missionary position after that. The conversation they're having tied to the missionary position should only start with the relevant animation starts.
This might be too hard to do in a short notice so this example is only to tell you how it is done best.
Animations are usually loops that continue with the dialogues. In the most games I play the animation changes after certain dialogues are done. This (sometimes) causes some annoying outcomes such as ending the animation in the middle of it, without even looping once. Some better games figure it out to make you see the whole animation without skipping it before the loop repeats. So when the animation begins, dialogue should flow like any other part of the game.
If your animation loops are longer, dialogue should wait until the animation is shown fully. I can give you an example like this:
Think of a cowgirl h scene. The dialogue reflects the position and shows whatever they talk including the narrating. If the animation is long, the dialogue should wait until at least the animation loops again. Let's say they go to missionary position after that. The conversation they're having tied to the missionary position should only start with the relevant animation starts.
This might be too hard to do in a short notice so this example is only to tell you how it is done best.
Thanks for considering my request. It is nice to see you back.Oh, I know.
I was just asking for delays between animations. Seems like not using delays its the best way, just like normal renpy. Thanks