spockdoc

Newbie
Mar 10, 2020
19
18
I've had the following issue when trying to open a save from the 2.3.0 version that includes the companion mod. Help, please.


I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3910, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/viewport.py", line 307, in event
rv = super(Viewport, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 975, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 910, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 766, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Holiday Island 0.3.0.0
Sat May 29 14:17:37 2021
 

SiJa

Engaged Member
Feb 21, 2018
2,039
21,380
I've had the following issue when trying to open a save from the 2.3.0 version that includes the companion mod. Help, please.


I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3910, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/viewport.py", line 307, in event
rv = super(Viewport, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 975, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 910, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 766, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Holiday Island 0.3.0.0
Sat May 29 14:17:37 2021
Install the Companion Mod
 
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darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,800
8,438
The other guy is part right, it happens at the reception location (and doctor too)
Yvette stat locked.

View attachment 1218774

Moving to the reception. It switch to the reception girl and don't go back to Yvette unless I hover the mouse again on Yvette's icon.
It even happens when the reception girl is not at her station.
View attachment 1218778
Since I agree that it is more of a bug than a feature, I have removed this behaviour for the next update.
So moving to reception or the doctor will no longer change the character displayed on the watch.
 

Dracconic Evolution

Active Member
Feb 28, 2020
724
369
Ok, I'm telling you I've read the code.

Let's take these simple steps to get you where you wanna be:

1) On the stat screen that looks like this (that you say is changing), click the green watch to turn it off (in this case we'll act like Jennifer is wrong):
View attachment 1218463
Now the mini-stat screen will disappear.

2) Now, select the character card (pic) for this example in #1 below. Then (assuming we want Yumiko permanent) select her as in #2 below (don't worry about the green watch yet):
View attachment 1218467
Now the mini-stat screen disappears again.

3) Now the character card (pic) should look like this:
View attachment 1218470

4) Now, click on Yumiko's character card (pic) as in #1 below. Then finally click the green watch as in #2 below.
View attachment 1218471

5) Done. Now it doesn't matter what location or what characters are on main screen. Yumiko's mini-stat screen will stay until you mess w/ it.

I hope this clarifies it for you. This is exactly how the code is written to behave. If you don't wish it to behave this way that would be personal preference and not an error with the coding nor a bug. Regards.
That maybe how it is written to "behave", but what I am telling is the mini stat screen that you describe in step 5 changes to the girls that are in the new location and you then have to hover your mouse over the icon again to get the girl you are tracking yet again.
 

Dracconic Evolution

Active Member
Feb 28, 2020
724
369
The other guy is part right, it happens at the reception location (and doctor too)
Yvette stat locked.

View attachment 1218774

Moving to the reception. It switch to the reception girl and don't go back to Yvette unless I hover the mouse again on Yvette's icon.
It even happens when the reception girl is not at her station.
View attachment 1218778
Also happens in your room if you are passing time for a certain event and someone comes to your room
 

SiJa

Engaged Member
Feb 21, 2018
2,039
21,380
Also happens in your room if you are passing time for a certain event and someone comes to your room
Your comment has been noted and even Darkhound has even looked at it and replied to a few posts above.
Granted... not to you directly, but he has other things to put his time into than making sure it's replied to everyone in that conversation...

https://f95zone.to/threads/holiday-island-v0-3-0-0-beta-darkhound1.3782/post-5869544

Being fixed.
Let's leave this to Darkhound and move on to another topic... like...
Where is this other hotel wing where Daniela and Sara live?
Do they have a separate Dinning room?
Who cooked that delicious Breakfast Sara brings to you?
:unsure:
 
Last edited:
Mar 29, 2017
29
5
Can anyone help? This game suddenly stopped working for me. I double click the .exe and I get a little spinning circle next to my mouse for a few seconds and then nothing happens.

Here my log -

Bootstrap to the start of init.init took 0.07s
Early init took 0.00s
Loader init took 0.07s
Loading error handling took 0.20s
Loading script took 2.86s
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,859
The other guy is part right, it happens at the reception location (and doctor too)
Yvette stat locked.

View attachment 1218774

Moving to the reception. It switch to the reception girl and don't go back to Yvette unless I hover the mouse again on Yvette's icon.
It even happens when the reception girl is not at her station.
View attachment 1218778
Dracconis69 darkhound1 Monsieur X
Good morning. Yes, it only currently does that at Reception and Doctor. Simply excluding lines 327-332 in Script resolves easily and does not change the overall behavior the the watch feature as is. Script attached is example of this completely fixed, no more issue. Regards.
 

SiJa

Engaged Member
Feb 21, 2018
2,039
21,380
Dracconis69 darkhound1 Monsieur X
Good morning. Yes, it only currently does that at Reception and Doctor. Simply excluding lines 327-332 in Script resolves easily and does not change the overall behavior the the watch feature as is. Script attached is example of this completely fixed, no more issue. Regards.
I think it's good you are trying to help...
However...
"Too many cooks spoil the broth"
You adding this before Darkhound the writer and creator of this game...has released his first Bugfix may cause unforseen issues than help. I could understand helping with something that's a game-breaker... but this is a minor thing.

As I said let him release his bugfix, It is going to be a few days or more yet as normal, he collects them all and does them all at the same time, and also for the Andriod user a download for them.

I can see you help on other games where maybe the dev is not active on this site or does not release bugfixes.
Darkhound is active on here, looks at posts, and fixes things.

Best to leave him to fix his own game?
:)
 
Last edited:

envy5

Newbie
Jun 22, 2017
39
9
Can anyone help? This game suddenly stopped working for me. I double click the .exe and I get a little spinning circle next to my mouse for a few seconds and then nothing happens.

Here my log -

Bootstrap to the start of init.init took 0.07s
Early init took 0.00s
Loader init took 0.07s
Loading error handling took 0.20s
Loading script took 2.86s
I have a similar problem, game suddenly stopped opening when it was working fine literally yesterday. No error screen or anything, just a completely unopenable game. I've tried redownloading the file, unzipping the file multiple times and running in admin mode, nothing works. All other games built in renpy still operate as intended, so it seems like a HI-isolated incident.

Log included also
Bootstrap to the start of init.init took 0.08s
Early init took 0.00s
Loader init took 0.06s
Loading error handling took 0.18s
Loading script took 3.07s
 

SiJa

Engaged Member
Feb 21, 2018
2,039
21,380
I have a similar problem, game suddenly stopped opening when it was working fine literally yesterday. No error screen or anything, just a completely unopenable game. I've tried redownloading the file, unzipping the file multiple times and running in admin mode, nothing works. All other games built in renpy still operate as intended, so it seems like a HI-isolated incident.

Log included also
Bootstrap to the start of init.init took 0.08s
Early init took 0.00s
Loader init took 0.06s
Loading error handling took 0.18s
Loading script took 3.07s
Maybe the issue with conflicting persistent files.
Copy the Persistent file in your save folder... (Holiday Island/game/saves)
Paste that Persistent in your AppData file (C: user/***/AppData/roaming/RenPy/Island-1499865023)*** your user id

Try to run the game again.
 
Last edited:
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,859
I think it's good you are trying to help...
However...
"Too many cooks spoil the broth"
You adding this before Darkhound the writer and creator of this game...has released his first Bugfix may cause unforseen issues than help. I could understand helping with something that's a game-breaker... but this is a minor thing.

As I said let him release his bugfix, It is going to be a few days or more yet as normal, he collects them all and does them all at the same time, and also for the Andriod user a download for them.

I can see you help on other games where maybe the dev is not active on this site or does not release bugfixes.
Darkhound is active on here, looks at posts, and fixes things.

Best to leave him to fix his own game?
:)
I can appreciate your cordial replay and opinion. User Dracconis69 is frustrated regarding the issue and I can offer assistance right now, today. There is absolutely no harm in this and will not spoil any broth, I assure you. Any future "official" bug fix will simply be copied over this repair, no harm done. Please understand that I am a modder, and by definition a mod either enhances or adds a benefit to a product, nothing else. The forementioned approach does that.

Again, I appreciate your viewpoint but it comes across a tad defensive. My assistance for folks is no different than yours, it simply uses a different toolset, the Dev is in no way disrespected in either case. Quite the opposite actually.

I extend a virtual handshake: we are all on the same team here. Any user can benefit from these assists or choose not to use them, nothing is forced nor deceptive, there is no ill will or intent, and no one is getting their proverbial toes stepped on. You may or may not see it that way and that's fine. Nobody's particular viewpoint or opinion is any better than another's.

I think it's good you are trying to help as well.
 
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yankeeInKy

Well-Known Member
Mar 1, 2020
1,847
5,956
Your comment has been noted and even Darkhound has even looked at it and replied to a few posts above.
Granted... not to you directly, but he has other things to put his time into than making sure it's replied to everyone in that conversation...

https://f95zone.to/threads/holiday-island-v0-3-0-0-beta-darkhound1.3782/post-5869544

Being fixed.
Let's leave this to Darkhound and move on to another topic... like...
Where is this other hotel wing where Daniela and Sara live?
Do they have a separate Dinning room?
Who cooked that delicious Breakfast Sara brings to you?
:unsure:
They better not have better coffee. Things could get ugly if Heather finds out.
 

SiJa

Engaged Member
Feb 21, 2018
2,039
21,380
I can appreciate your cordial replay and opinion. User Dracconis69 is frustrated regarding the issue and I can offer assistance right now, today. There is absolutely no harm in this and will not spoil any broth, I assure you. Any future "official" bug fix will simply be copied over this repair, no harm done. Please understand that I am a modder, and by definition a mod either enhances or adds a benefit to a product, nothing else. The forementioned approach does that.

Again, I appreciate your viewpoint but it comes across a tad defensive. My assistance for folks is no different than yours, it simply uses a different toolset, the Dev is in no way disrespected in either case. Quite the opposite actually.

I extend a virtual handshake: we are all on the same team here. Any user can benefit from these assists or choose not to use them, nothing is forced nor deceptive, there is no ill will or intent, and no one is getting their proverbial toes stepped on. You may or may not see it that way and that's fine. Nobody's particular viewpoint or opinion is any better than another's.

I think it's good you are trying to help as well.
Yes, just my views and opinions on it.
I can see you are a modder, which is great...but seen as Darkhound has said it will be in a bug fix soon was your assistance really required? a minor issue like that needed such fast attention, and was only really one person commenting on it?

I help people with tricks/tips/and hints to play the game... yes the odd thing deeper in terms of when people get crashes etc...
but do not go into modding the game or changing code.

I will say I have basic knowledge of RenPy... but have knowledge of other coding and computer programming.
My worry is, that sometimes there is more than one way to fix something. what happens when the fix Darkhound decides to implement is not in the script file and then two fixes exist in the code?
 

6k

Newbie
Sep 2, 2017
28
1
Hi....I just downloaded v 3.0 and I am missing my safe files...is is mayor problem or just mine?
 
Sep 24, 2020
464
289
Holiday Island [v0.3.0.0 Beta] [darkhound1] crunched

Original Size PC: 1,84 GB
Original Size Mac: 1,81 GB

Compressed Size PC: 845 MB
HolidayIsland-0.3.0.0-pc-crunched.7z: Workupload PC -


Compressed Size Mac: 821 MB
HolidayIsland-0.3.0.0-mac-crunched.7z: Workupload Mac -


This compression is unofficial and untested, use at your own risk.
Compressing process reduces quality and can break the game.

Tools:
UnRen v0.91 (Sam@f95zone) - YAC v3.1b (hngg@f95zone) -
Please add Mega link.
 
4.10 star(s) 214 Votes