- Nov 29, 2023
- 168
- 204
When you talk about "mods", you are talking about two totally different kinds of things actually. For the plugin-type mods, Marco and STN is absolutely right, that's going to need serious fuckery. But there is another kind of mod too, which just contains a model in .unity3d format and some data in .csv format all packed in a zip. Now this latter asset-type mods could be converted.I don't recall if it was Marco or STN that stated this (could have been both, really), but to them it seems that mod porting wasn't likely without a lot of fuckery, and character presets were straight up impossible. The latter having to be said because people actually were asking if it was.
It's not an easy ride either, one would have to unpack .unity3d files, rename the filenames, pack it back again, and some assets will end up a bit off because armatures have different joints, so you can't replace the IDs in the .csv files one-to-one, you'll need to use some heuristics to match them, and positions will need some adjustments too, but still, considerably easier to port asset-type mods than porting those plugin-type mods.