- Nov 22, 2018
- 299
- 267
Ah yes, about uncensoring.
For
For
You must be registered to see the links
, I have no idea which file I need to edit...I'm stuck too, found a monoscript named 'MosaicSys' inside globalgamemanagers.assets.Can someone uncenYou must be registered to see the links?
can't find the mosaic files...
ttps://sukebei.nyaa.si/view/3142865
Can someone uncenYou must be registered to see the links?
can't find the mosaic files...
ttps://sukebei.nyaa.si/view/3142865
The one you need to edit is a "material" in sharedassets2 that named in Chinese. So it will display as "Unnamed Asset" if you use UABE to browse through the list.I'm stuck too, found a monoscript named 'MosaicSys' inside globalgamemanagers.assets.
Interestingly enough when I tried to delete the monoscript, the mosaic actually got larger, covering some of the hair.
Thanks for the info! Don't know about the password so I made one anyway.The one you need to edit is a "material" in sharedassets2 that named in Chinese. So it will display as "Unnamed Asset" if you use UABE to browse through the list.
Ah yes. For this game, I heard that there is a password to decensor the game (and unlock the gallery). Don't know what the password is although.
This one seems to require editing the 'Assembly-CSharp.dll' file.Ah yes, about uncensoring.
ForYou must be registered to see the links, I have no idea which file I need to edit...
Thanks for the advice~ Managed to find the Unnamed Asset Shader that seems to be connected to the Mosaic. Did the usual Shader edit on the "colMask", along with editting the "_BlockSize" to 1 did the trick (not editting the BlockSize still mosaics the pussy).The one you need to edit is a "material" in sharedassets2 that named in Chinese. So it will display as "Unnamed Asset" if you use UABE to browse through the list.
Ah yes. For this game, I heard that there is a password to decensor the game (and unlock the gallery). Don't know what the password is although.
Thx for the info.This one seems to require editing the 'Assembly-CSharp.dll' file.
WishyWashWosh decensored the previous game here, maybe it's worth taking a look at:
https://f95zone.to/threads/furo-girl-peach-final-bousoft.29643/post-1866055
Same for me unfortunately, I tried it several times but to no avail. This one might require some experience in Unity coding.Thx for the info.
However, I still have no idea on what to edit. I lack knowledge on editing Assembly-CSharp.dll, and I can't find out what has been edited on it...
"their textures are not pixelated but are censored by adding an aditional censoring layer and thus CAN be decensored without working on new textures."
But the labia and the dick are already censored in raw resource. After removing the mosaic filter, that game is still censored."their textures are not pixelated but are censored by adding an aditional censoring layer and thus CAN be decensored without working on new textures."
That would be my whole sentece. Try playing the game and I believe you'll understand what I've failed to explain.
It's above.Anyone able to uncensor this one?
Those have removed the mosaic mask which is miles better than what I've got going on... I just made it smaller... and know that its double censored... but remove just the mask would be quality of life improvement...
Hey maohkun actually found a way to decensor it. Turns out you just need to unpack the 'data.unity3d' file to get the usual asset files. The rest is pretty much the same. Just remember to choose 'uncompressed' when repacking the file.Thx for the info.
However, I still have no idea on what to edit. I lack knowledge on editing Assembly-CSharp.dll, and I can't find out what has been edited on it...
dnSpy specifically supports Unity/mono debugging withYou must be registered to see the links(You must be registered to see the links)
Also worth mentioningYou must be registered to see the links&You must be registered to see the links, for those games attempting to obfuscate. Especially Il2CppDumper + applying its structure information in IDA is very helpful for those games.
You can also use Il2CppDumper to export the necessary assemblies for use in editing asset files.
For editing asset files there'sYou must be registered to see the linksandYou must be registered to see the links. They let you browse, view, extract and import to asset files(/gamename_Data/). I recommend using dnSpy first to find interesting types and methods in (usually) Assembly-CSharp.dll, then find the corresponding Monobehaviour in the asset files.
(A fair warning regarding UABE - It lacks support for 2 new keyfields added n Unity 2019. This means you should generally avoid exporting and importing dumps(txt files) on Unity 2019 or newer unless 100% sure the file doesn't utilize them. Raw files are still fine.)
What I've personally settled on after the keyfield-issue mentioned above is to browse asset files in AssetStudio due to its ability to filter by types, great preview window and supporting up to Unity 2020.1, then export raw files through UABE and hexedit(ie.You must be registered to see the links). While AssetStudio also supports exporting raw and text it doesn't name exports based on PathID or container, hence making it harder to maintain for larger exports or cross-patch. Exporting txt files does make it much easier to batch edit though.
It's not a Unity game so the methods from here wouldn't work. With 2D artwork and game engine like this the mosaic is a part of the image, here's a safe to post on the site shota free example image...hello, so ehm can someone please try uncensore this on?