SamHaim

Member
Aug 23, 2019
262
332
My latest review:

The artwork and animation are phenomenal and Sad Crab does some great coding that bring a lot of life to environments. The game has so much potential yet here we are 7 years later and the story is still a complete mess.

The story is still nonsensical and unfocused. I've played this 5 times in as many years yet the story is still disjointed and poorly paced. Sad Crab made good progress ripping out MCs long diatribes that plagued the game the first 4 years yet the rest of the story line remains incoherent. If the visual artwork is 10/10 the written artwork is lucky at a 3 or 4 out of 10. Maybe Chat-GPT can help them.

This is not a corruption game or a romance game. MC doesn't really corrupt anyone like in Witch Trainer. Any fans of that game are unlikely to find many similarities here beyond the character names.

One of the biggest faux pas this game engages in is intentionally wasting the players time. There are 4 hours of "pauses" built into the game, Sad Crab is trying to one up Hideo Kojima for non-skipable content. A "pause" is coding command to tell the program to stop processing any code and not accept any input. Every time MC starts a conversation the program halts for 1 second before displaying the dialogue box then the conversation will be interspersed with 50 other pauses, some as long as 15 seconds. The result is incredibly stilted conversation and user interface, the user can't simply click to the next line of dialogue when they are ready instead they have to wait for the forced pacing. It's mandated frustration which Sad Crab believe is mandated enjoyment, they are wrong.

Constructive steps for Sad Crab:
1. Remove the extraneous pauses, google UI responsiveness guidelines
2. Remove the black screens interspersed into animations. You don't see this in any good animation why do you think it's a good idea? It breaks up the animation.
3. Go play Witch Trainer, the original one, and take away some lessons in streamlined UI, character interaction and character development, it was successful because it got so much right. This games failing isn't that it's not Witch Trainer, it's that it's the extraneous nonsense in the game. Nia is a great example of this wasted developer time, there's an entire character with wardrobe changes that has nothing to do with the game or story, nice but irrelevant and distracting. Witch Trainer on the other hand is lazer focused and sticks to a simple interaction loop, the MC pushes Hermione to do something outside her comfort zone, she pushes back then relents multiplied by a hundred corruption events. Sad Crab get this somewhat right with Susan Bones and cake baking but the user experience completing the quest is clunky instead of enjoyable.
4. Devs play this game yourself without DEV mode enabled, seriously actually play it from start to finish yourselves instead of just testing the latest content. You will see the pain points.
 

JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
1686785034612.png

Those are base values for pauses. No one even directed a comment at us to ask about it, I don't know what the intent is here, but it doesn't seem to be having a discussion with developers.

Also, if that's how you guys do things, just make up metrics about the game and measure us by it.... we can't fix that.

(FYI, the guy who demanded this bar was me, I hate pauses)
 
Last edited:

JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
Constructive steps for Sad Crab:
1. Remove the extraneous pauses, google UI responsiveness guidelines
2. Remove the black screens interspersed into animations. You don't see this in any good animation why do you think it's a good idea? It breaks up the animation.
3. Go play Witch Trainer, the original one, and take away some lessons in streamlined UI, character interaction and character development, it was successful because it got so much right. This games failing isn't that it's not Witch Trainer, it's that it's the extraneous nonsense in the game. Nia is a great example of this wasted developer time, there's an entire character with wardrobe changes that has nothing to do with the game or story, nice but irrelevant and distracting. Witch Trainer on the other hand is lazer focused and sticks to a simple interaction loop, the MC pushes Hermione to do something outside her comfort zone, she pushes back then relents multiplied by a hundred corruption events. Sad Crab get this somewhat right with Susan Bones and cake baking but the user experience completing the quest is clunky instead of enjoyable.
4. Devs play this game yourself without DEV mode enabled, seriously actually play it from start to finish yourselves instead of just testing the latest content. You will see the pain points.
1) Not constructive, rude at best
2) You also don't know what it hides when layers transition in Renpy by the looks of it, which is alluded to by your suggestion or we simply would.
3) Peculiar things to recommend to the developer who obv cloned Witch Trainer, like we never knew of it.
4) Again, not constructive, rude at best.

I read your complaints and your concept of constructive feedback was not to par. However, you really brought it back by impressing me with your suggestion to use chatGPT. On top of Renpy expertise you have AI expertise! Let me just say, hat's off to you!
 

SamHaim

Member
Aug 23, 2019
262
332
1) Not constructive, rude at best
2) You also don't know what it hides when layers transition in Renpy by the looks of it, which is alluded to by your suggestion or we simply would.
3) Peculiar things to recommend to the developer who obv cloned Witch Trainer, like we never knew of it.
4) Again, not constructive, rude at best.

I read your complaints and your concept of constructive feedback was not to par. However, you really brought it back by impressing me with your suggestion to use chatGPT. On top of Renpy expertise you have AI expertise! Let me just say, hat's off to you!
I have this on the fastest setting, it's painfully slowwwwwwwwwwww. Please continue to ignore all constructive feedback, it's practically a trademark of Sad Crab interaction at this point. This is obviously a perfect game and every player who's provided feedback is simply a moron not worthy of the glory you've provided the world.

1686790651805.png
 

JoeBanks

Innocent Witches/Not Another Adventurer!
Game Developer
May 5, 2018
833
1,367
I have this on the fastest setting, it's painfully slowwwwwwwwwwww. Please continue to ignore all constructive feedback, it's practically a trademark of Sad Crab interaction at this point. This is obviously a perfect game and every player who's provided feedback is simply a moron not worthy of the glory you've provided the world.

View attachment 2698344
Well you know Renpy enough and the pauses bother you enough, simply remove them. I am sure that is not very difficult. Not once have I had to resort to name calling, I am not that petty, I merely like jokes.
 
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mast3r

New Member
Apr 28, 2017
8
39
Well guys that's it. I haven't been for 2 years in this thread and I can assure you this project is an erotic blue ball trainer. Almost nothing has changed for 2 years. The new scenes look even less sexualized than the old ones. Nearly everything in this project is wrong except the drawings. The best thing that the developer did is to allow people to watch the whole gallery from the start (btw the cheat file name is changed - it is "engorgio mentula") this thing saves lots of time! And for that and only for that, I would rate this game 2 stars.
 

magistrate

Member
Feb 2, 2019
199
311
The interface is painfully slow at times, because the devs prioritise making it look nice over functionality. Going between the Sonya menus should not take two seconds. Having to click through all the messages at the start is also very annoying.

Edit: I tried to bypass some of the grind with Ren'py Save Editor and the game won't even let me load that save. The fuck? Why would you waste time on blocking that instead of making the game better?
 

TheHonestReviewer

New Member
Nov 13, 2021
6
9
The game is not perfect, no game in particular is perfect, NSFW or not. I played this game nearly two years ago and not gonna lie, I was disappointed when I reached the end of the game because there was no animated penetrative sex, of course I will not count Daphne's scene because it is a frame animation. Moving on, I was playing on Android which was so buggy it always messes the save up because it crashes with a 3 to 5 minute interval but the game is just too good to not play and finish so despite the bugs I kept playing it. I worked my way step-by-step without thinking about reading walkthroughs because of the crashes and manage to finish the game after a whole month and despite being disappointed, I was still impressed with the game's concept and art. The mini - games give you that amazing feeling when you manage to undress the prefect, and the build-up is so immense that you'd really hope you'd see the prefect get fucked uncontrollably.

I still commend and appreciate the staff and the developers behind this game, I know one day they'll get to a point where the game will be finally declared as finished and will be remembered as one of the best NSFW games of the 21st century. But seriously, I can't wait to see the prefects get fucked but the Live2D animation is just too good to be rushed. I will patiently wait, until this game is finished. Now that I have a PC that can run nearly any game I can finally play in peace.

Goodluck to the staff and developers of this game, I wish you good prosperity.
 
3.00 star(s) 326 Votes