Yeah, it would somewhat decrease urgency of movingMaking living in the slums easier would run counter to the design goal of encouraging progression. If anything, the slums shack should get eaten by the fogs and become unavailable if you stay there too long.
But not being able to these thing runs counter to common sense, even if things had small chance of disappearing at end of each decade it would still make more sense for them to be possible and also make it easier for players that aren't good enough to maintain living in now expensive even outside of upfront cost city
Just because there's a way you want players to advance doesn't mean you have to force the progression on them, some people may find upgrading some shitty shack into somewhat livable shitty shack more appealing than moving into the city for example, do you find them preferring that approach to mid game something that's a bad thing?
By the way someone please optimize the music tracks, most of them weight over 40MB for no good reason
Last edited: