A smart decision on the whole, but I've got more than enough funds to keep it.Rent of the lab is high, so it's recommended you rent it for a decade, focus on brewing potions in the next 10 days, then cancel the lab.
A smart decision on the whole, but I've got more than enough funds to keep it.Rent of the lab is high, so it's recommended you rent it for a decade, focus on brewing potions in the next 10 days, then cancel the lab.
Yes, we reduced the value of F- slaves so that while selling direct from battles can still be profitable (particularly with good armor, weapon, techniques and healing balm to reduce medical costs), it's not nearly as profitable as it used to be. You can abuse/imprison captures you don't want to keep and make use of the guild purchaser to offload them for a few hundred sparks once they reach D- rating.Did 2.2.2 change the slave auction price?
Thanks for reply.Yes, we reduced the value of F- slaves so that while selling direct from battles can still be profitable (particularly with good armor, weapon, techniques and healing balm to reduce medical costs), it's not nearly as profitable as it used to be. You can abuse/imprison captures you don't want to keep and make use of the guild purchaser to offload them for a few hundred sparks once they reach D- rating.
If you're using the Dev version of the game, you can use a console command (button on the top right next to options) to change the name.In 2.1 I can change character name even I choose to play in Story Mode(aka Normal Mode in 2.2.2).
But now is no longer possible, is this change works as intended as well?
100-400 sparks over 10 days (one win per day bringing in 1X-4X) is a competitive supplemental income stream. You also can fight more than one battle per day (with massage/drugs to restore energy). So you can easily double and potentially even triple it.Sell F- slaves right after you got them from fog battle is no longer a profitable method to earn enough for rent.
I don't recall exactly when we made this change, and I don't have a strong opinion about it one way or the other.In 2.1 I can change character name even I choose to play in Story Mode(aka Normal Mode in 2.2.2).
But now is no longer possible, is this change works as intended as well?
I am not using dev version but I might give it a shot, thank you!If you're using the Dev version of the game, you can use a console command (button on the top right next to options) to change the name.
command: @$master_name='xxx'
xxx = the name you want
.
1X-4X isn't the final numbers you will get in the end, minus medical expense it could be -1X~1X or -3X~-1X. Yeah, you even lost some money when those slaves got pregnant + disease stats.100-400 sparks over 10 days (one win per day bringing in 1X-4X) is a competitive supplemental income stream. You also can fight more than one battle per day (with massage/drugs to restore energy). So you can easily double and potentially even triple it.
I don't recall exactly when we made this change, and I don't have a strong opinion about it one way or the other.
The 2.2.2 version has some known issues so you will have a better experience if you update to the dev version, which you can find here:
You must be registered to see the links
You only need a "code" package (~40 MB), not the media.
Pregnancy/disease doesn't matter for immediate sale to Farid. Your medical expense can be as low as zero (sometimes you aren't hurt at all) or 6$ (+ however you value fiend mucus) for a healing balm. You can let slight wounds heal naturally. Winning the more "challenging" fog battles gives a higher guaranteed minimum quality of the slave, which also affects profitability.1X-4X isn't the final numbers you will get in the end, minus medical expense it could be -1X~1X or -3X~-1X.
You're right.Pregnancy/disease doesn't matter for immediate sale to Farid. Your medical expense can be as low as zero (sometimes you aren't hurt at all) or 6$ (+ however you value fiend mucus) for a healing balm. You can let slight wounds heal naturally. Winning the more "challenging" fog battles gives a higher guaranteed minimum quality of the slave, which also affects profitability.
Once a day, refusing an interaction slightly reduces a slave’s obedience and despair. She is asserting independence; although she expects to be punished for it, if the punishment does not exceed her expectation then she has gained a small measure of control over her situation, which counters the hopelessness of despair.her despair rate is decreased by 2, Where does it come from?
You can be borderline S+ and drop back to A+ after losing one point of strength. Or you can have some buffer.I'm already Herculean. With a Bull Ring, winning the Ironclad still improves my strength.
Seems acceptable. Battles result in varying energy level for the master, too.When she attends the arena fight with 2.5 energy, she ends with -3.5 energy, instead of -3 or -2.5.