The intention with all of the tweaks to slaver progression is to make starting choices more impactful. Took a lifetime to achieve those levels...
-> i absolutely agree with that realistic approach for starting proficiencies. But as a
game it feels bad when you have to play it and spend a whole in-game year to raise a skill from B to A.
If a skill drops, you exceeded the soft cap.
![KEK :KEK: :KEK:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
-> i'd like to be able to see the caps on my currently played character
High diligence is fairly common even with low rankings.
-> not saying it's impossible, but the messages don't have a colored blurb to indicate the performance. Could you color the "deserves a perfect score" text in green for S result for example, like it's done for lessons/trainers? I think it could help the players.
This change was to close a nonsensical loophole of spamming deliberately low-quality lessons as a means of raising slaver skill faster.
->understandable. Linked to the above point, color telling the player when it happens would help clarity.
Depends on play style. Do you spend a long time on one slave before starting the next or do you work on short and long term projects in parallel? Skills have other methods to raise to D besides lessons. If you just play without focusing on slaver skills, their rise is a pleasant surprise/reward instead of a source of frustration.
->i work 1 slave at a time, i don't mind spending some more days. parallel projects aren't my thing in this game, too much micromanaging. i can be a bit of a perfectionist sometimes so when my mind says i want X to be green, who am i to say no and it can frustrate me. but that's a me thing.
->i'd like to have a progress score on the skill level like there is for slaver strength.
Magic also rises through application. Seems quite realistic if it's easier to master in fine arts than in medicine.
->the magic skill states that only magic of the highest applicable rank counts for this. so when your skill is B, only Tremedio counts. And you're probably not casting that often, i know i'm not casting it more than once per slave early, or perhaps never if i don't need to push for 4 fear early. I'd rather raise fear over a couple more days with less despair to avoid damaging base mental stats.
Slaver's energy is best spent on sex training as no one else can do it. An assistant is a "free" teacher for common skills once the slave is obedient enough.
->well, IF you have an assistant. it's more for the early game where you have to split your little energy between everything, especially when staying in the slums for a while. And, does assistant lessons raise slaver skills? if yes, it's contradictory because speaks of lesson that the slaver conducts himself.
Combat requires investment to advance. As does food.
-> they do, but i like spending more sparks than neurons for this.
Slaver and slaves were never the same. The continuity of slaver stats makes it possible to hover at the border and "maintain" with constant effort.
->i remember staying at the border of B/A slaver strength for a while because of cooking level, had to sex my assistant once to get that +1 and get back to A STR then train my slave's stamina, haha. it can feel a bit weird bt it's honestly alright.
It's not the same. Young fiend gives 1. Huge fiend gives 4.
->didn't really realize there was a difference. grinding 500 pts from A to S is just such a big gap compared to B -> A. It's the cap, i get it, but still discouraging.
Mood from clothing is very dynamic.
->i know traits can affect a slave's liking for clothing, bronies definitely don't hate pony gear (actually they get a mood bonus iirc). I guess it's fine as it is, it's just when tweaking an outfit to stay in a positive mood that it can get annoying but you can learn that easily per slave in a couple of days.
Maybe. Where? When switching difficulties?
->honestly no idea. switching difficulties is probably not meant to happen often so having a popup at that moment sounds good to me.
Thought we fixed that already?
->apparently not on may 31st 2.2.7 build, sorry. it happened to me with brony and pet slave. doesn't seem to happen for some other traits like nurse.
Examples?
->nothing comes to mind as is, it's just my feeling overall. Do stuff, hope it pushes things in the right direction.
![Hide The Pain :HideThePain: :HideThePain:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
-> i'm sorry. competitive rock paper scissors doesn't get more hardcore than this.
Yes, mood limits meal prep quality when not supervised. If skill is sufficient but meal quality is lacking, stock more variety of ingredients. Meat is optional.
->ah, so that's why. but no one supervises the assistant when she's the one cooking! Also, when an ingredient reaches 0, sometimes i get a downgraded meal (lower recipes) instead of assistant doing groceries again? Having the ingredient reach 0 before cooking when i have the "buy X" rule active feels weird. If i ask for cheese, i expect a constant supply of dairy goodness.
Unless i'm mad and assistant with ecstatic mood can still mess up (i usually fuck assistant to get her arousal down before she cooks to avoid distractions)
![Thumbs up (y) (y)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
->
![Thumbs up (y) (y)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)