Just wondering if there is any estimation for how long it will be till next update?
Thanks in advance.
There really isn't any estimation, it's really contingent on "when modders feel like working on this game". As for my own part of future development, it will mostly rely on coding improvements to make it possible to implement easily (for exemple, adding new pictures. In 2.0, for adding a picture, we needed to go through each related json files and enter the name of the picture manually). Sorry about that, I'd like to make better coordination, with an ETA and stuff, but I don't want to have control over the will to work of other modders, as I'm not their boss. That's in that effort tho, that I've been keeping the Roadmap updated for 5 months, in the first post of the thread.
Since I've recently found out that the theme of my mod is in the roadmap already, I wanted to say what features I plan on adding and I would like to know which one of them would make it into the main game, which wouldn't and if there's anything I could change about the ones that don't so they could be included
I have to express my concern about whether or not this is actually doable, especially by a single person, and with high quality control standards. We've seen too much people launch their project into the game, with solid skills and motivation, not giving any news after a month (I guess they were about 6, on this very thread, not counting private messages). However that's really ambitious, and that's amazing; all I ever wanted for this game was for its development to rise from the grave and have a second life.
Okay, let's go
I think we can implement most of it into the main game. My opinion is subject to caution if ever a lore specialist happens to rise contradictions:
- New "Femdom" skill composed of 3.5 sub skills (3.5 because one of them is composed of 2 other smaller skills)
- New residents that would want slaves with the skill
- Actual desired level of "Femdom" by these residents would be C or B
- Reaching a level of B in "Femdom" would allow your slave/assistant to be assigned as a trainer.
Good idea, it'd fit some slaves like Isabella, and the Amazon in the Tutorial. However, is there even enough space in the training menu?
- A sort of "Auto Training" done by your assigned trainer for the slaves in your prison.
- It is SLOW and not a replacement for normal slave training. But you could throw a slave in there and let it train for a contract or something like that.
- Options to direct the style and focus of training are available.
- The slave/assistant's ability to train other slaves is affected by her own skills and of course, teaching her to train slaves would have a big negative impact on her obedience (or more specifically on her willingness to do most acts except the normal ones like sex, anal, bj, fj, etc). Pride, temper and nature would increase etc
Good balance thinking, the fact that it's slow
We certainly don't want an "auto" option that farms the game instead of you like in mobile games (looking at you, Naruto Blazing and Yu-Gi-Oh! Duel Links
). It should be hinted at: "I could never fully replace your expertise but it will certainly relieve you from your schedule".
- I think I saw someone who wanted male slaves into the game so this is going to meet half his request.
- Way less complex then normal slaves, with fewer stats and skills
- They can only be trained by your trainer slave/assistant.
- They will be purchased and sold to and from a separate NPC, located in the necropolis, not the guild.
- They serve more as a building block for other features of this mod
Are you ready to seek for and implement yaoi images? And code the functionality, as well as write the new lines of dialogue that come along with it? That seems like a full mod in itself tbh.
- First big lore change this would add would be the existence of a "Trade Guild" which controls the import of goods and has enough influence and connections to alter prices and make sure their have the best quality food and the most exposure to the public.
- It's led by a group of people (The founders) which are influencial and important people from the strongest districts in Eternal Rome
- I would like to discuss this further with people who know the lore so I can make it fit in as is quite an important figure in the mod and the next few features are built on it.
- I've already posted a few ideas about it in the posts above so if you want to participate in this discussion, please do read them
- Siding with the trade guild would put you in bad terms with the slave guild, ultimately resulting in you being unable to sell slaves through the normal ways and also unable to buy slaves from the auction
- You can still sell slaves, but for way less prices and through... 'unconventional methods' (meaning I'm still thinking about them and would like some ideas)
We should check all the dialogues from the Slave guild, if ever they claim to be the ones owning the food, for exemple. Then, we can either change it, or find a way around it (better).
"Unconventional methods" of selling could be every client that is not living in the neighborhood, like the barn, the tavern, the theater, the brothel, the money lander, etc.--As opposed to the slave guild directly or the people living in houses. But what about the big houses (like The white house, the Vatican, etc.)? Should they still be available if siding with the Trade Guild? Should we still be able to reach Patrician status and sell a slave to the pope and Lord Spectre? What about the the "Guild Reputation" trainer skill? That should change too. There are so many interactions that the tiniest little change might make a cluster fuck. That's why I advise you to make this "new guild" an added expansion, with its own topic, not in the main game. Then, we'll see the reviews, and if it's lore-frailty free and bug free, we'll add it to the main game, no problem
- First trade guild quest would consist of you giving the guild either 2 male slave or 5 female slave for free in exchange for a plot of land
- Plot of land lore:
- Located in the border of the fogs
- Land made kind of fertile by use of specially crafted runes and pieces of technology.
- Reason you can get it: The guild took it's invention and went to other worlds to use it on already very fertile land to boost their production even further
- You can grow vegetables there, which you receive every 30 days (I think it's ok?)
- It needs protection, a lot of it, so here comes the first use of male slaves -> Train them in strength and assign them as bodyguards (Female slaves would work too)
- You can put up to 3 slaves to work in it + 2 bodyguards, at max capacity, yielding enough vegetables for you to even sell.
Unless it was an assumption from Evangelion, there's already a lore "interaction" to take into account; informations in the game seem to state how vegetables are able to grow:
https://f95zone.to/threads/jack-o-n...tsman-community-developpment.390/post-2740989
- Second trade guild quest would be kind of the same quest, but more slaves as well as a special female slave request from one of the guild's leaders
- The reward would be ownership of a warehouse that the guild is abandoning (I haven't decided where to put it)
- This, coupled with the auto training is the bread and butter of this mod. The warehouse would be redesigned in a building with two floors
- First floor: Bar up front (Jobs for cooks and maids) - Gloryholes in the back (like 8 of them) - And a few private rooms for rich customers to take girls in and have fun.
- Second floor: The room of the person you put in charge of this (A slave/assistant that is a trained to be a trainer) + Bedrooms for the girls and bodyguards
- Not everything is unlocked from the get go of course, this would work a bit like a tycoon for you to sink your money in. Buying upgrades for each type of room and increasing the number of "staff" you can keep there by making more bedrooms. (which are more like prison cells, so bunk beds, I was thinking like two bunk beds for each room resulting in each bedroom increasing your capacity by 4)
- This is where you send your slaves instead of selling them.
- I also thought of an event with it where you make a deal with an corrupt officer of guard chief or whatever it's called where you would let him and his friends fuck for free (or for way cheaper) and in return you could disguise yourself as a guard and go with him and a few other guards and be able to enter people's homes in the outcast and the fog districts and "arrest under direct orders from the Vatican" one of the members of the family. The member you decide to arrest would of course become your slave.
- It would of course have a cooldown and negative results but I think it would be a fun fucked up idea to replace the fact that you're not able to buy slaves from the guild or auction anymore.
Really promising. I'm sold on the Glory hole content especially, and I would be motivated to implement images for it.
- I saw there is a save load speed improvement in the works, but even with that I don't know if it would be enough to have a good loading speed if I keep all the data about every girl you send to your whore house stored. So I'll code with that in mind. My idea was the ability to "lock in" a girl to the whore house which means you can't take her back as a slave anymore and delete everything that she doesn't need to function in there.
- Both the plot of land and the whore house at max capacity would mean about 30 slaves total so again, probably not a good idea to keep all data about everyone.
- Although it would be kinda weird to explain why you can't just take your slave back... might be best to just leave the cards face up straight up say gameplay reasons tbh
The save load speed improvement is already completed, it's in the "Extra" section. There's no need to limit ourselves on principle, in that regard.
- The femdom skills with all its subskills, the male slave dealer, the male slave generation and the interface for the auto trainer is already done, starting work on the auto trainer mechanics (saying that to kinda give a point of reference as to where I am in the development of this mod)
Nice! Would you like to give us a demo, a proof of concept? Even if unfinished and in a bad state. Or at least screenshots so we are able to visualize the changes.
- Some of the specific scenarios might not allow for only uncensored pics, as qwerty said, they are a real fucking luxury, but I will do my best. I would still prefer censored over cutting content to be honest.
But we want that "uncensored: no" label in the first post of the thread.
My rule was: if I cannot find an uncensored picture, I search better. If I still can't, I pick an existing picture and recolor the hair. (because yes, 8 hair colors and 3 age category means 24+3 pictures minimum for one scene). I gave up for anal fisting, enema, and d-suit... but if they weren't in the game already and I didn't have to respect a legacy, I would have deleted the option. But anyway, don't think of it as "cutting content" but rather "creation through limitation".
TL;DR: No censoring in the main game. "General" pictures (without hair color) are a bit of a help to avoid cutting content, but specific pictures ("hair color, length, age category" taken into account) are the go-to content the game needs.
- Also since the focus of my mod is things that make you money, all of the scenes are completely optional. While there will be an option to observe your slave/assistant while training her slave or the bar, or the gloryhole or the private rooms, you can totally choose to not do it.
Dark soul-esque, I love it
- I don't know how long this will take since I have days where I code well and days like today where I moved over the display picture code to the dev version of the game then I got lost on boogie woogie piano music for like 2 hours. I will try to stay in line with the 2.2 release, I promise
This game was my procrastination for my real life deadlines ^^ Take your time anyway, better have a lot of care and motivation put into it and a level of stress of only 2 on a scale from 0 to 10