- Sep 12, 2020
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Assistant mood, cooking skill, and ingredients in stock, limit meal quality.the game is broken. The assistant (cooking level S, has all the ingredients) prepares food from D- to S+. random.
Assistant mood, cooking skill, and ingredients in stock, limit meal quality.the game is broken. The assistant (cooking level S, has all the ingredients) prepares food from D- to S+. random.
Spa and clothes do not impact beauty, only style and exoticism. Those contribute to charm. Beauty is only raised by neoplasty or suppressed by scars and bad physique.To get it back up you need to take them to the spa and give they better clothes.
Yes but I have the same, buy one and the beauty goes down by 1 until I clean her up and put good clothes on her and its back up.Spa and clothes do not impact beauty, only style and exoticism. Those contribute to charm. Beauty is only raised by neoplasty or suppressed by scars and bad physique.
it seems to depend on the mood of the assistant. Is this how it should be? also keep an eye on the assistant’s mood...Can you share proof for investigation please? Screenshots that eliminate potential explanations and/or your save. Would be nice.
I updated the OP with the link to your post instead of the original that seems outdated for v2.3.
Yes. Assistant mood is usually good. If it isn’t there may be something worth addressing. Swap her to slave position and ask how she is feeling.it seems to depend on the mood of the assistant. Is this how it should be? also keep an eye on the assistant’s mood...
Hi, first of all thank you for sharing your solution with us.nvm i figured it out:
repo:You must be registered to see the links
Compiling on debian:
Deps:
sudo apt install qt5-qmake libonig-dev
Modify the .pro file in the top directory of the engine:
# Detect GCC
QMAKE_CXXFLAGS += -O2
QMAKE_LFLAGS += -Wl,-O1
# Detect MSVC (if needed)
win32-msvc* {
QMAKE_CXXFLAGS += /O2 /GL
}
Do the same forh the .pro file in qsp/ and gui/
qmake
make
cd build/release/bin/
LD_LIBRARY_PATH=$pwd:$PATH ./jack
file>open
browse to this downloaded game
open the game jack.qsp
Done
QMAKE_CXXFLAGS += -O2
QMAKE_LFLAGS += -Wl,-O1
win32-msvc* {
QMAKE_CXXFLAGS += /O2 /GL
}
QMAKE_CXXFLAGS += /O2 /GL
QMAKE_CFLAGS += /O2 /GL
QMAKE_LFLAGS_WINDOWS = /OPT:REF,ICF /LTCG
QMAKE_CXXFLAGS += -O2
QMAKE_LFLAGS += -Wl,-O1
QMAKE_LFLAGS_WINDOWS = /OPT:REF,ICF /LTCG
# Detect MSVC (if needed)
win32-msvc* {
QMAKE_CXXFLAGS += /O2 /GL
}
anonym@anonym20 ~/.z/g/J/J/engine-base-master> qmake
Info: creating stash file /home/anonym/.zeug/games/Jack-o-Nine-Tails/Jack_2.3_linux_comp/engine-base-master/.qmake.stash
anonym@anonym20 ~/.z/g/J/J/engine-base-master> make
cd qsp/ && ( test -e Makefile || /usr/lib/qt5/bin/qmake -o Makefile /home/anonym/.zeug/games/Jack-o-Nine-Tails/Jack_2.3_linux_comp/engine-base-master/qsp/qsp.pro ) && make -f Makefile
Project ERROR: Unknown module(s) in QT: core gui
make: *** [Makefile:48: sub-qsp-make_first-ordered] Error 3
Yeah i just do things, not one for technical documentation as you can tellHi, first of all thank you for sharing your solution with us.
I am on linux mint, so it should work for me as well right?
I am doing something wrong.
What exactly am I supposed to substitute with
part is about at all.
$ head FastQSP.pro
TEMPLATE = subdirs
# Detect GCC
QMAKE_CXXFLAGS_RELEASE += -O2
QMAKE_CXXFLAGS += -O2
QMAKE_LFLAGS_RELEASE += -Wl,-O1
QMAKE_LFLAGS += -Wl,-O1
CONFIG += ordered
SUBDIRS += qsp gui
$ head qsp/qsp.pro
TEMPLATE = lib
TARGET = qsp
win32 {
CONFIG += dll
DEFINES+= _WIN
}
QMAKE_CXXFLAGS += -O2
QMAKE_LFLAGS += -Wl,-O1
QMAKE_LFLAGS_WINDOWS = /SUBSYSTEM:WINDOWS,6.0 /OPT:REF,ICF /LTCG
$ head gui/gui.pro
QT += core gui webkit webkitwidgets network
QMAKE_CXXFLAGS += -O2
QMAKE_LFLAGS += -Wl,-O1
greaterThan(QT_MAJOR_VERSION, 4): QT += multimedia multimediawidgets
else: QT += phonon
QMAKE_LFLAGS_WINDOWS = /SUBSYSTEM:WINDOWS,6.0 /OPT:REF,ICF /LTCG
CONFIG += c++11
Yeah sorry I'm not sure, it isn't giving much help there. Double check based on the files I shared here on a fresh download and I'll see what i can do to help. My gut says something is missing in your qt install but not sure what. is missing. The other dude in the linked linux build gave some qt dependencies to install, maybe you need one of those? My package manager in debian just worked when I installed the two deps I listed (Unless I had others installed previously and didn't know)Also, executing "qmake" and "make" in the "engine-base-master" dir yields
Do you have a hunch about what I am doing wrong?Bash:anonym@anonym20 ~/.z/g/J/J/engine-base-master> qmake Info: creating stash file /home/anonym/.zeug/games/Jack-o-Nine-Tails/Jack_2.3_linux_comp/engine-base-master/.qmake.stash anonym@anonym20 ~/.z/g/J/J/engine-base-master> make cd qsp/ && ( test -e Makefile || /usr/lib/qt5/bin/qmake -o Makefile /home/anonym/.zeug/games/Jack-o-Nine-Tails/Jack_2.3_linux_comp/engine-base-master/qsp/qsp.pro ) && make -f Makefile Project ERROR: Unknown module(s) in QT: core gui make: *** [Makefile:48: sub-qsp-make_first-ordered] Error 3
Sadly, I am quite the linux noob.
$ qmake --version
QMake version 3.1
Using Qt version 5.15.13 in /usr/lib/x86_64-linux-gnu
Aight. I'll go through and update it as people comment with questions. I'll fix the formatting as I get timeCan you share proof for investigation please? Screenshots that eliminate potential explanations and/or your save. Would be nice.
I updated the OP with the link to your post instead of the original that seems outdated for v2.3.
SameEvery 100 years when this game updates, I hold in my heart the prospect of pregnancy being fixed. But alas...
Nope, there is no nice guy approach in this game you must use forced and psychological torture to win them over.So I tried this game way back since I usually love the different brothel sims out there. The management aspect and looking at nice waifus at the same time.
I remember the game hadvery deep and interesting systems.
My only personal(No kink shame, if this is what you love knock yourself out!) issue with really enjoying it when I tried it years ago was that it seemed like you had to use physical or psychological torture or threats to have any chance in this game with the slaves. Where most other brothel sims usually let you take a "nice guy" approach and be more friendly and freeing than mean.
Like a carrot not cane approach.
I wonder with all the updates and love the game has gotten since then if it is possible to play this game and be successful in game without playing a character who has to torture your slave or overly break them down to complete obedience?
Yes you can (at least we had the intent to make it work). It's simply a different puzzle to crack, but just as rewarding. In fact, I'd argue that some slaves, depending on their personality trait, would benefit more from a nice guy/white knight kind of approach than punishment and torture.So I tried this game way back since I usually love the different brothel sims out there. The management aspect and looking at nice waifus at the same time.
I remember the game hadvery deep and interesting systems.
My only personal(No kink shame, if this is what you love knock yourself out!) issue with really enjoying it when I tried it years ago was that it seemed like you had to use physical or psychological torture or threats to have any chance in this game with the slaves. Where most other brothel sims usually let you take a "nice guy" approach and be more friendly and freeing than mean.
Like a carrot not cane approach.
I wonder with all the updates and love the game has gotten since then if it is possible to play this game and be successful in game without playing a character who has to torture your slave or overly break them down to complete obedience?
It was always possible, but has become easier from 1.7 onwards because you can raise devotion using rewards which was not possible in the original.So I tried this game way back since I usually love the different brothel sims out there. The management aspect and looking at nice waifus at the same time.
I remember the game hadvery deep and interesting systems.
My only personal(No kink shame, if this is what you love knock yourself out!) issue with really enjoying it when I tried it years ago was that it seemed like you had to use physical or psychological torture or threats to have any chance in this game with the slaves. Where most other brothel sims usually let you take a "nice guy" approach and be more friendly and freeing than mean.
Like a carrot not cane approach.
I wonder with all the updates and love the game has gotten since then if it is possible to play this game and be successful in game without playing a character who has to torture your slave or overly break them down to complete obedience?
Tutorial, don’t use punishments, observe effects of your actions using the info button.Thanks for the answers.
I do remember when I tried to be nice in the old game the girls often got depressed or passive and if I tried to be mean the became catatonic. There is obviously a lot of depth to this system and finding out what works and such could be interesting.
I really enjoyed in Pytfall that you could play more a liberator of the women than a tormenter, giving them freedom and dignified functions in a society that gave them no chances.
But how would I Start and what would I have to focus on. I remember finding the toturial back then fairly confusing, even with my 30+ years of different TTrpg mechanics experience.
By design slaver skills level very slowly. Puts emphasis on starting choices to distinguish backgrounds.Any possibility to get an EXP bar for Slaver skills on mouse hover over? Similar to Characteristics? It feels like my Skills (other than sex skills) never level up, even after 8 slaves trained and sold ow.
What would fixed pregnancy look like?Every 100 years when this game updates, I hold in my heart the prospect of pregnancy being fixed. But alas...