CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Evangelion-01

Devoted Member
Apr 12, 2018
10,827
7,289
What would fixed pregnancy look like?
Slave carries the Child until birth and is at most shortly removed for recovery in a hospital to return (at best with the child for you to get a free slave or successor maybe).
Atleast that's what most people complain about.
At minimum being able to get the mother back after child birth, even if the kid stays with the church
 
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Evangelion-01

Devoted Member
Apr 12, 2018
10,827
7,289
Not very considerate, is it? Subject the slave to a pregnancy knowing she’ll have to give up the baby. What if the shoe was on the other foot?
Uhm... turning a woman with a free will and mind of her own into a public cum dump is any more considerate?
I'd say you are throwing some pretty big boulders on a fragile glass house here.
The entire game play is about a selfish society and MC exploiting illegal immigrants so to speak
 

Evil Earthworm Jim

Well-Known Member
Dec 21, 2019
1,127
1,304
A lore freindly pregnacy was something I raised a couple of years ago. I think it's been placed on the road map however, it's not high on the list of things to do. I raised the question again not too long ago and the impression I got from the discussion was that, in less it's something someone with the technical ability plans on doing it, it's unlikely to be done. Point of contention aside, this is a game where you play a slaver and you can do whatever you like to sentient creatures. The core offer is the control the game offers, it's a little curious that such a huge fetish in a game that's got so many other fettishes (canabilism or beastiality for example), is left hanging and is reasoned away in the manner it is. It feels as though that, it's been a mechanic that was neglected early in the deveolpment due to techincal restratints and simply hasn't been revisited.
 
Last edited:

Ayvuir

New Member
Oct 28, 2019
13
7
EXCEPT.. that people WANT TO impregnate the slave... just not loose her over it
Well, this is more of a feature you want than a 'fix'. Personally I would prefer an expansion on endgame quests/content than largely aesthetic changes like this which have no lasting impact on gameplay. I assume this is what ImperatorAugustusTertius is getting at as well - it's a pointless detour scenario that arrives at the same endpoint as someone who just sterilized the slave isntead.
 

SamHaim

Member
Aug 23, 2019
262
336
Hi, hoping for help with these questions.
  1. Does anyone know what fines are from?
  2. Is "other expenses" training or MCs luxurious food costs?
  3. Is the discount from having the assistant do the accounting?
  4. On a different topic, is worth time trying to restore a D+ slaves sanity? Is it even possible? Is susceptibility to sanity loss from their personality traits?
1724965182797.png
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Hi, hoping for help with these questions.
  1. Does anyone know what fines are from?
  2. Is "other expenses" training or MCs luxurious food costs?
  3. Is the discount from having the assistant do the accounting?
  4. On a different topic, is worth time trying to restore a D+ slaves sanity? Is it even possible? Is susceptibility to sanity loss from their personality traits?
View attachment 3980411
1. Accounting done poorly
2. Mostly standard of living costs
3. Accounting done well
4. Can be done. Raise nature first. Worth the time is up to you. Sanity loss can happen to any slave. Low nature and temperament with low pride.
 

SamHaim

Member
Aug 23, 2019
262
336
1. Accounting done poorly
2. Mostly standard of living costs
3. Accounting done well
4. Can be done. Raise nature first. Worth the time is up to you. Sanity loss can happen to any slave. Low nature and temperament with low pride.
Thank you so much. What is the best strategy to raise Nature and Temperament? I'm running into low Nature problems too spec'ing a Gladiatrix. I've given her the Boudoir and Take her to Gilded Cage occasionally. Is there anything else that can be done?
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
Thank you so much. What is the best strategy to raise Nature and Temperament? I'm running into low Nature problems too spec'ing a Gladiatrix. I've given her the Boudoir and Take her to Gilded Cage occasionally. Is there anything else that can be done?
Those are good. Hot springs too. Martial arts. Anything that gives her a measure of independence.

Orgasms are good for temperament. Among others. Self expression, generally.
 
Feb 27, 2024
40
28
A lore freindly pregnacy was something I raised a couple of years ago. I think it's been placed on the road map however, it's not high on the list of things to do. I raised the question again not too long ago and the impression I got from the discussion was that, in less it's something someone with the technical ability plans on doing it, it's unlikely to be done. Point of contention aside, this is a game where you play a slaver and you can do whatever you like to sentient creatures. The core offer is the control the game offers, it's a little curious that such a huge fetish in a game that's got so many other fettishes (canabilism or beastiality for example), is left hanging and is reasoned away in the manner it is. It feels as though that, it's been a mechanic that was neglected early in the deveolpment due to techincal restratints and simply hasn't been revisited.
Man I wish there was pregnancy that didn't lead to the slave getting taken :(
 

Anonym_e

Newbie
May 5, 2021
35
38
Yeah i just do things, not one for technical documentation as you can tell :)

My FastQSP.pro looks like this in the beginnning:

Code:
$ head FastQSP.pro
TEMPLATE = subdirs
# Detect GCC
QMAKE_CXXFLAGS_RELEASE += -O2
QMAKE_CXXFLAGS += -O2
QMAKE_LFLAGS_RELEASE += -Wl,-O1
QMAKE_LFLAGS += -Wl,-O1

CONFIG += ordered

SUBDIRS += qsp gui

The if statement is skeleton where I was just trying to also support windows too, so ya can just remove it.

Code:
$ head qsp/qsp.pro
TEMPLATE = lib
TARGET = qsp
win32 {
    CONFIG += dll
    DEFINES+= _WIN
}
QMAKE_CXXFLAGS += -O2
QMAKE_LFLAGS += -Wl,-O1

QMAKE_LFLAGS_WINDOWS = /SUBSYSTEM:WINDOWS,6.0 /OPT:REF,ICF /LTCG
and
Code:
$ head gui/gui.pro
QT += core gui webkit webkitwidgets network

QMAKE_CXXFLAGS += -O2
QMAKE_LFLAGS += -Wl,-O1

greaterThan(QT_MAJOR_VERSION, 4): QT += multimedia multimediawidgets
else: QT += phonon

QMAKE_LFLAGS_WINDOWS = /SUBSYSTEM:WINDOWS,6.0 /OPT:REF,ICF /LTCG
CONFIG += c++11


Hopefully this makes more sense



Yeah sorry I'm not sure, it isn't giving much help there. Double check based on the files I shared here on a fresh download and I'll see what i can do to help. My gut says something is missing in your qt install but not sure what. is missing. The other dude in the linked linux build gave some qt dependencies to install, maybe you need one of those? My package manager in debian just worked when I installed the two deps I listed (Unless I had others installed previously and didn't know)

Code:
$ qmake --version
QMake version 3.1
Using Qt version 5.15.13 in /usr/lib/x86_64-linux-gnu
Hi, again.
Thanks for the help so far.
I installed a whole bunch of packages science last time and now the "make" command, while giving me a ton of warnings, ended with
Code:
make[1]: Leaving directory '/home/anonym/.zeug/games/Jack-o-Nine-Tails/Jack_2.3_linux_comp/engine-base-master/gui'
If I am not mistaken, that is what it's supposed to do.

Now my new problem:
Going into the newly made "build/release/bin/" dir
and setting "LD_LIBRARY_PATH=$pwd:$PATH ./jack" yields
Bash:
anonym@anonym20 ~/.z/g/J/J/e/b/r/bin> ls
jack*  libqsp.so@  libqsp.so.1@  libqsp.so.1.0@  libqsp.so.1.0.0*
anonym@anonym20 ~/.z/g/J/J/e/b/r/bin> LD_LIBRARY_PATH=$pwd:$PATH ./jack
./jack: error while loading shared libraries: libqsp.so.1: cannot open shared object file: No such file or directory
You also wrote in your original post #11,337
file>open

browse to this downloaded game
open the game jack.qsp
like you were linking things with some kind of file manager.
I don't really understand what you are doing there.


---------------------------------------------------------------------------------------------------------------------------
UPDATE: I FIGURED!
Doing
Code:
LD_LIBRARY_PATH=$pwd:$PATH ./jack
failed because of my shell fish.
Doing so in bash worked just fine!

So how do I "normally" start the game? Do I have to do
Bash:
 LD_LIBRARY_PATH=$pwd:$PATH ./jack
(in bash) and navigate to the "jack.qsp" every time to start the game now?

Thank you very much btw.
 
Last edited:

Ingvar77

Newbie
May 1, 2021
92
48
It seems wrong to me that you can raise an arena champion on dog food, but canned food will leave the MC half dead. I think we need to separate what the MC should eat (which depends on his strength) and what he wants to eat (which depends on his reputation or SoL). A deficiency of the former will result in a gradual decrease in health, a deficiency of the second will result in a penalty to mood. In this case, the MC will have the opportunity, if he has not eaten enough, to finish the day with canned food, which will not give penalties to health, but will taste like shit. And the price of canned food will then depend on the strength of the MC.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,827
7,289
Well, this is more of a feature you want than a 'fix'. Personally I would prefer an expansion on endgame quests/content than largely aesthetic changes like this which have no lasting impact on gameplay. I assume this is what ImperatorAugustusTertius is getting at as well - it's a pointless detour scenario that arrives at the same endpoint as someone who just sterilized the slave isntead.
Same could be said about an endgame Quest as this game is an endless trainer game rather than let's do this and we are done.
And pregnancy is already a part of the game, though except for a single quest it's actually a punishment, which is what most people complain about.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,213
861
It seems wrong to me that you can raise an arena champion on dog food, but canned food will leave the MC half dead. I think we need to separate what the MC should eat (which depends on his strength) and what he wants to eat (which depends on his reputation or SoL). A deficiency of the former will result in a gradual decrease in health, a deficiency of the second will result in a penalty to mood. In this case, the MC will have the opportunity, if he has not eaten enough, to finish the day with canned food, which will not give penalties to health, but will taste like shit. And the price of canned food will then depend on the strength of the MC.
Aside from extreme difficulty, canned food only decays slaver strength to weak (D-) … and that is if he does not exercise enough to compensate. If anything the objection should be that endurance does not decay for slaves in the same way. But we also cannot equate slave food with slaver food. It is explicitly different.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,827
7,289
Aside from extreme difficulty, canned food only decays slaver strength to weak (D-) … and that is if he does not exercise enough to compensate. If anything the objection should be that endurance does not decay for slaves in the same way. But we also cannot equate slave food with slaver food. It is explicitly different.
I mean the slave has the option to add suplements if you pay a bit extra which should prevent any decay for those who can afford it... well except for mood, noone likes to eat Dogfood being aware of it
 
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