DrakeWasHere2

Active Member
Jun 8, 2017
564
911
There is any cheat for control and order?
Not that I know of. But you can probably do the same using online RPG save file editor to give you lots of money and then get the edicts you want for better control of prison. (Cheat Mode)

Alternatively if you go that route. Once you cheat in a lot of money, just do the edicts that do Control + and if you want to stop rioters from spamming all the time depending on difficulty mode, all you got to do is make sure you can do the third floor stage one, after clearing it -> The Rioting Issue > Riot Suppression Training for Guards. (Make sure you already did Anti Goblin Squads and you might need to train guards against Rogues too, I don't remember, but the added +s on those for control was what I was really going for ahead of time during Warden mode.)

I don't want to know what Asi- Prisoner Mode looks like. Warden mode is enough of headache with random riots all over place. Riot Suppression really helps, long as you don't go bankrupt.

Of course you can also go that route fairly but... If you probably notice the more order you have, lesser money you get.

Kudos to any that can beat Warden or higher without exploiting save/cheating. I was forced into it personally when I got to the final area, loss. Then next I see is riot after riot and my Order dangerously getting low to gameover rate when trying to balance clearing a floor, resting to recover stamina, then dealing with another riot on another floor later. ;/ (So more or less be strong enough to go straight to final boss after 4th boss on Warden and higher modes.)

Also the Secretary side job can help restore Order. But... It really becomes admissible with riots going on all over place. If you ever in pinch, I think sending them to proper room gives bit of order? Not sure how that works, I notice it often go up a bit after Secretary side job.
 

mamaboiii

Active Member
Oct 13, 2018
519
1,517
I've found the reason behind the unselectable unarmed specialist skills (using head strike, arm slash and leg thrust while unarmed).

So, in skills.json there's only one instance of each skill (besides the edicts), meaning they're designed only for the halberd. This is further proven by the fact the custom requirement checks only if you have a halberd or not. If you do, it's shown, if you don't, it doesn't and the empty counterpart shows up.

The easy way to solve this is to just add "|| user.showEval_emptyHeadStrike" (without quotes) right after <Custom Requirement>\nvalue = user.customReq_karrynHalberdAttackSkills() and before ";" . But the problem then is that it doesn't have an appropriate animation for kicking (you hit the target just fine, but Karryn just stands there).
I tried to change the animationId within that instance but she still does nothing so I tried to make a new skill entirely but that failed because I don't have the experience to do that (just adding a new skill doesn't do anything, can't get it to even show up).

Any clues how we might solve this?

Hell, bring it up to the dev so we can get another letter (I don't have a legitimate copy so Idk if I should do it) so they fix this bug.
It's not a bug, it's a feature. You even mentioned that the code explicitly checks for the halberd, that should've been a clear indication. The skills are meant to be used only with a halberd. Unarmed combat is supposed to be a limiting factor. You can't smack someone's head with the blunt side of a halberd without one. Or slash arms without a sharp edge.

EDIT: I forgot the unarmed specialist edicts, because I never used them before. You're right, that's not working as intended.
 
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Krude

Newbie
Dec 21, 2021
31
101
That's a lot of words just to say "use the cheat menu and set order and control to whatever you want" :^)

Maybe i should add some key words to my post for the search engine...
 
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Yukihirou

Well-Known Member
Feb 4, 2018
1,341
1,221
That's a lot of words just to say "use the cheat menu and set order and control to whatever you want" :^)

Maybe i should add some key words to my post for the search engine...
I never cheat in my game, but damn isn't your mod helpful, I will use it after I clear Prisoner again.
 

777palmface

New Member
Nov 10, 2020
14
15
It's not a bug, it's a feature. You even mentioned that the code explicitly checks for the halberd, that should've been a clear indication. The skills are meant to be used only with a halberd. Unarmed combat is supposed to be a limiting factor. You can't smack someone's head with the blunt side of a halberd without one. Or slash arms without a sharp edge.

There are specialization edicts (unlocked from research) which allow you to use these skills without halberd.
 

Lewd Dragons

Newbie
Jul 22, 2021
44
42
Been having fun with this game but some things are just not fair (yeah I know, it says so on the store page).

In some regards, it reminds me of old RPGs but at the same time, I remember how those old RPGs made owning a strategy guide a must. If there is one big pet peeve, its money generation. I'm only on floor 3 and I know there may be other things later but the only viable strategy seems to be letting order drop, live off of subsidies until you get Karryn's stat edicts unlocked, then taking down the boss.

If there is some better way (and no, beating up the guards at times only nets me 40g) to get cash, let me know.
 

Krude

Newbie
Dec 21, 2021
31
101
Put in some more work on the Cheat Menu and uploaded a new version.

You don't have permission to view the spoiler content. Log in or register now.

The gist of it is: editing the Emperor's gifts, your accessories and even your titles is much easier.
Also added a way to sorta edit your stats. Editing them directly doesn't help, because they get dynamically calculated from your stat level experience, accessories, title bonuses, fatigue modifier etc.
So instead i added a way to increase your stat experience. Boost your experience, and the next time you end a fight your stat will increase! Probably won't work for decreasing stats, though.

I might take a look at skills / passives next, but I can't promise anything since i'm not a coder and there's no work yet that i can piggyback off.


edit: oh by the way, i found out there's an in-game menu to edit switches and variables that you can call when the Cheat Menu is installed! Try to press F9 in-game. ;)
 

Juandeagle

Newbie
Nov 27, 2018
36
51
No one said you should read 1000+ pages to find what you are looking for. If you did the thing I did in the attached picture you would've known there is a similar hidden level just like you described but it is used by devs to test stuff. But I'm not going tell you how to find it, find it yourself. There are also 6 pages of people asking if there is a gallery mode and others explaining it doesn't have and why it doesn't make any sense in this game. You could obtain this godly information by yourself if you use the thing in the attached picture.
I already know about the test room please don't patronize me I know about MV cheat and RPG ace cheat system this isn't my first hentai RPG game. There's literally no reason why a gallery wouldn't work as how I literally explained how one COULD work as well as the test map is basically what I described but requires using cheats to enter as well as not including ways to quickly end the battles to end scenes quickly and the endless mode being something that could be used for more specific enemies. A gallery does not necessarily need to be perfect with every little option and detail available just a way to easily access scenes.

so have you actually looked at the cg's for the game? just curious
Yes, I know the CGs are just many base images with faces laid ontop of faceless poses, it's nothing new. Many games use similar systems and for one game I've even taken the cgs and separated all of them into separate PSD files for each scene so that details, clothing, poses can be changed by hiding and showing layers. But even for other games that use similar systems a lot of them still have galleries even if they're not perfect, but at the very least it still lets people more easily access scenes without needing to use cheats or have to go through a bunch of ingame hoops to reach the scene the want as long as they beat the game and at the end of the day it is a hentai game, some people just want to get to the art.

I'm sorry that people have commented on wanting a gallery so many times but it's really no reason to be mean to people who just might want to post a quick comment without engaging deeply with the small community that has cemented itself with this game. Especially when there were others who were more than willing to just reply with something helpful. I would understand being fed up with people constantly asking questions about the mods but my original comment was just saying "I hope they add a gallery it would make things easier"
 

Roarie

Newbie
Feb 13, 2020
49
65
Been having fun with this game but some things are just not fair (yeah I know, it says so on the store page).

In some regards, it reminds me of old RPGs but at the same time, I remember how those old RPGs made owning a strategy guide a must. If there is one big pet peeve, its money generation. I'm only on floor 3 and I know there may be other things later but the only viable strategy seems to be letting order drop, live off of subsidies until you get Karryn's stat edicts unlocked, then taking down the boss.

If there is some better way (and no, beating up the guards at times only nets me 40g) to get cash, let me know.
I have played this game for much longer than I would like to admit, but the broad strokes I have learned on my own are the following.

When it comes to the three difficulties.
Prisoner quickly shows what choices and edicts are plain disadvantageous, but as a result is also nearly impossible to clear blindly (Don't expect to clear a prisoner run).
Warden mode is challenging and can be cleared, but it will take hours to clear on average because of how many days are allocated per level (The more days you use, the more funds you can accumulate before the next level, and there is no significant advantage to skipping days of free income).
Secretary Mode is not challenging, but is the best way to look at all the mechanics, sidejobs, silly npc and map changes from edict choices (e.g. Prisoner complaining about having to work if Workshop edict is selected).

Secretary Mode is also THE way to unlock the powerful passive effects of titles. Such as passive control you get from clearing the Empress Ending. (Not an issue if you just mod the game, which is also an option). Also, it is nearly impossible to reach Empress ending in Prisoner mode without accumulating many titles in previous runs.

I personally recommend Secretary mode as your first clear. It is much less frustrating to lose in Warden/Prisoner when you already know about all the game content.

As for the income, the solution to the puzzle is.
Start acquiring +income edicts while defeating prisoners until you acquire -10% or -20% stats from fatigue. Don't bother defeating prisoners in Secretary/Warden mode early on, because you don't have a tight time budget to raise your stats, Prisoner mode forces you to raise order just to keep up with the maximum Warden level cap.

You think you want to avoid Riots (they are a pain), and therefore you avoid getting edicts like the workshop on Level 1 while subsidies can give you gold. This is a mistake. While relying on subsidies for income on level 1 is correct, riots are a tool used by the developer to tell the player that they must rely on income instead starting on level 2.

Just to illustrate why income is better than subsidies. Level 3+ can always potentially end with RNG if both Levels 1 and 2 riot on the same day on a low order count, subsidies provide very little income unless you are vulnerable to a game over, and income stays fixed even with really high order. In summary, Empress and Happy runs both require aggressive use of income edicts starting with level 2. Empress runs only avoid edicts that add "Corruption", since those ultimately reduce income with the 'Nerd Problem' edict added when you start level 3.

Lastly, I recall the Workshop edicts providing +1300 gold per day when level 1 rioted in secretary mode. It supposedly only gives 200 gold at the beginning, and I might be mistaken about the numbers, but it is the best scaling source of income. Other Riot edicts also provide a big boost in income, they are very good choices since riots are also very important for raising your level in prisoner mode in particular. Thanks to Level/Riot edicts you can have both a high income and order at the same time, so aim for stacking income and order at the cost of constant riots instead of hugging subsidies and praying for levels to not riot (They always inevitably riot and don't riot as often as you might think with +Riot edicts)

Lastly, at the start of Levels 2 and 3, you want to have a large sum of gold AND order for a number of reasons.

With enough funds, you will be able to afford all the income AND order/control edicts of the new level at the very beginning. It is very advantageous to buy all the income and control ASAP, because you don't want to be stuck with near zero income or negative control that plummets too quickly.

With high order you get two benefits. Yes, very high order is advantageous, let me explain when you should stack order. You stack order towards the end of a level. Once you have accumulated a big stash of gold to spend on the next level and stabilized your control, you can start stacking a high amount of order from defeating prisoners. Prisoner fights become WEAKER the higher your order is, so a fight that might be invincible on low order, becomes trivially weak on high order. I am sure you already met a couple of these walls on levels 2 and 3, their weakness is stacking order so you can break through them. The second benefit from high order is that you can squeeze in more days of experience grinding after you run out of your day allowance, and then proceed to defeat the boss when your order falls down where you want it to be. The second benefit is only relevant for prisoner mode though, since reaching the level cap in Warden mode is trivial. If you stay on low order all the time in prisoner mode, you WILL find yourself either too low level to defeat the boss or unable to reach the boss because of a fight filled with many very strong enemies.

How do you accumulate lots of gold and order? (That's impossible isn't it?) Tighten your budget. You are either spending too much on training or accessories. Spend edicts on income. Riots are especially useful because re-allocating edicts lost to riots spend little gold and really boost your income (Fixing riot edicts is very cheap)

If unsure about which edicts to choose, try only getting edicts that are prerequisites for strong skills such as 'Healing Thoughts', 'Defensive Stance', or 'Slam', etc. 1 EP and 300g is very doable, 2 EP and 1500g too early is likely a trap.

Regarding beating the guards for gold, you are pretty smart for noticing. Guards give a respectable 200-400g the first time you beat them, but stop paying out gold the second time onwards. They are not a recurring income, but a great one-time gold injection. Each time you fight guards, you increase the odds of guards invading the office later on ('Guard Aggression' a permanent value that you can only decrease a limited number of times). While you can later climax in prisoner areas (To fight weak prisoners instead of strong guards), or in the Bathroom inside level 2 (No invasions at the cost of Bathroom passives) to avoid guard invasions, it is still not an effective trade.

Also note. The amount of gold you need at level 3 is obscene, since you have to LOSE income before you can increase your income. You need a large buffer of gold to reach the fat +income edicts locked behind the Bureaucracy and Research edicts. DO NOT purchase corruption edicts unless you can get the 'Submit to the Nerds' edict (You lose more income than you gain). The Nerd edict is very difficult to get on an Empress run.

As you probably noticed in level 3, Karryn's Prison is ultimately an income management game, omitting training edicts won't result in a game over, but a not high enough income will.

Oh god I wrote a wall text, this is embarrassing... Might as well write a TL;DR

-Don't bother with prisoner mode (until much later), it takes a long time to grind with limited opportunity to learn mechanics.
-Warden mode also takes a long time to clear (I'm not joking, its too long), but very manageable to clear.
-Secretary mode is really great for learning the game mechanics and content in a short time window.
-In Warden/Prisoner, use up all of your days, they are a limited resource for income and experience that do not carry over as far as I am aware.
-Purchase all the income edicts that don't add corruption (The Riot+ is a cheap cost for the vital income increase).
 

Lewd Dragons

Newbie
Jul 22, 2021
44
42
Wall text
Thank you but all you've done is confirm my thoughts on the matter.

I'm playing on Warden mode but the only way to clear it is as I expected: Waste days grinding on the bar and subsidies. The fact that you have to point out that it isn't until lv3 clear (passed half the game I figure) means I have been doing things correctly. The restrictions really are that assinine.

The game is just made that being a slut is the only viable option unless you are on a 2nd playthrough where you know everything. Makes me want to give up because I've wasted more time on the bar mini-game (which is piss easy) than anything else. It's not like you can level grind because there is a level cap and those levels don't mean shit if you don't unlock the edict stats anyway.

I think I'll just restart and do a full slut playthrough because trying to do this with combat is just that unbalanced.
 
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UltraMods

Newbie
Jan 17, 2019
56
181
Anyone else have an issue where the game ends as if you have 0 order but control is not bad enough to lower your order to 0 by the end of the day? Any way to fix this? I'd like to continue this save.
 

Missmiles

Active Member
Aug 12, 2018
658
448
Anyone have saves for all the endings?

My game along with all my saves got wiped when I forgot to back them up. The game can be re-downloaded, but my saves are gone forever.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,821
3,194
Thank you but all you've done is confirm my thoughts on the matter.

I'm playing on Warden mode but the only way to clear it is as I expected: Waste days grinding on the bar and subsidies. The fact that you have to point out that it isn't until lv3 clear (passed half the game I figure) means I have been doing things correctly. The restrictions really are that assinine.

The game is just made that being a slut is the only viable option unless you are on a 2nd playthrough where you know everything. Makes me want to give up because I've wasted more time on the bar mini-game (which is piss easy) than anything else. It's not like you can level grind because there is a level cap and those levels don't mean shit if you don't unlock the edict stats anyway.

I think I'll just restart and do a full slut playthrough because trying to do this with combat is just that unbalanced.
You can modify game files using notepad to increase your income, for example double the money you get from subsidies.

FILE = Karryn's Prison\www\js\plugins\RemtairyPrison.js
FIND let subsidies = 1300;
CHANGE TO let subsidies = 2600; // Or whatever you want.

Anyone else have an issue where the game ends as if you have 0 order but control is not bad enough to lower your order to 0 by the end of the day? Any way to fix this? I'd like to continue this save.
Maybe you lost because a level started to riot? That will lower control significantly and if your order was low before sleeping it is quite possible for it to cause a game over.
 
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Lewd Dragons

Newbie
Jul 22, 2021
44
42
You can modify game files using notepad to increase your income, for example double the money you get from subsidies.

FILE = Karryn's Prison\www\js\plugins\RemtairyPrison.js
FIND let subsidies = 1300;
CHANGE TO let subsidies = 2600; // Or whatever you want.
Thanks but I'd rather not cheat. It's not fun that way.

Trying out Secretary mode right now....It's piss easy but not due to the money generation. This feels more inline with the income you should be making (as you are restricted anyway due to needing edict points).
 

test255

New Member
Dec 27, 2018
8
23
Finally got both endings. First Empress Ending on Secretary mode, then after a few restarts, a Strength build with Happy Ending on Warden. Basically played as 'pure' as possible until level 5, then went to fail some fights to collect passives just enough to get ending, and then went to fight the final boss.

The bosses were to my surprise very managable. Their physical damage was very well tankable, and my desires were all well controlled.

Read the letter written by the devs and those were very nice and wholesome. Definitely worth the money I spent on the game.

This is truly one of the best indie games (not just eroge) I have ever played. Art, music, sex scenes, gameplay, etc. all brilliant.

BTW anyone else also felt some of the combat music sounds so much like Ys games? I can't help but laugh when I heard them as it makes me feel like playing a hentai version of Ys.
 

NekoPi

Member
Aug 22, 2021
333
484
It's not a bug, it's a feature. You even mentioned that the code explicitly checks for the halberd, that should've been a clear indication. The skills are meant to be used only with a halberd. Unarmed combat is supposed to be a limiting factor. You can't smack someone's head with the blunt side of a halberd without one. Or slash arms without a sharp edge.
Lmao, nah this is a bug. Been in since 9.bj or maybe 8 betas lol. It hasn't been fixed for an awhile now. I assume because it wasn't high priority, many players don't do unarmed combat unless it's for those titles (and that's about it), or maybe most players always do slut and or don't even know you CAN do unarmed combat.
 
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NekoPi

Member
Aug 22, 2021
333
484
I've found the reason behind the unselectable unarmed specialist skills (using head strike, arm slash and leg thrust while unarmed).

So, in skills.json there's only one instance of each skill (besides the edicts), meaning they're designed only for the halberd. This is further proven by the fact the custom requirement checks only if you have a halberd or not. If you do, it's shown, if you don't, it doesn't and the empty counterpart shows up.

The easy way to solve this is to just add "|| user.showEval_emptyHeadStrike" (without quotes) right after <Custom Requirement>\nvalue = user.customReq_karrynHalberdAttackSkills() and before ";" . But the problem then is that it doesn't have an appropriate animation for kicking (you hit the target just fine, but Karryn just stands there).
I tried to change the animationId within that instance but she still does nothing so I tried to make a new skill entirely but that failed because I don't have the experience to do that (just adding a new skill doesn't do anything, can't get it to even show up).

Any clues how we might solve this?

Hell, bring it up to the dev so we can get another letter (I don't have a legitimate copy so Idk if I should do it) so they fix this bug.
Brought it up to the Devs. Thanks for atleast doing a temp solution!
 
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