I do this without ever needing a mod manager because KP doesn't really have much replacers.I frequently enable, disable, remove and install mods; experiment isolately with them; update the game files...
I don't see any advandeges in this alternative. You recommend to remember which mod replaces files and which doesn't (to safely update the game and the mod, which can or cannot remove it's files)? To frequently check updates for all installed mods and download them manually for each mod, instead of getting notifications and automatically update on demand in mod manager? To have several copies of the game for all my possible purposes, and remember what exactly I've changed in each one? To manually control all dependencies, instead of getting them automatically installed? To update each copy of the game when it's updated (also to reinstall all mods in this copy)? And for what: to avoid installing an app that does all of this for me (that I use for other games too)?I do this without ever needing a mod manager because KP doesn't really have much replacers.
I simply have all mods organized with multiple different installation for different purpose.
All it takes is a simple DragNDrop, not inconvenient at all.
That's why I said in an organized manner which you have to do once. You don't have to remember anything. I organize things for all games that I mod even when I use mod-managers for large games, it's just a good practice which I also do for saves.You recommend to remember which mod replaces files and which doesn't...To frequently check updates for all installed mods and download them manually for each mod...To have several copies of the game for all my possible purposes, and remember what exactly I've changed in each one?...
I don't see how a simple DragNDrop is more "error prone" than mod managers which is more likely to cause user end problems (especially when coomers don't read instructions) or "irreversible"when most mods in KP are non-replacers and it also doesn't take time to reinstall a mere 2GB game if you do somehow mess up with replacers....I understand how it can be seemingly easier to install mods by copy/pasting them in the folder, but it's error prone and irreversible process...
This way I too probably would do it once because it would be a pain to redo everything again every time. I don't see why bother when vortex organize and keeps everything up-to-date for youThat's why I said in an organized manner which you have to do once.
I do too. And I don't want to bother myself with reinstalling everything from scratch, downloading and updating mods manually every time I want to play KP. All I do is: one click to update the game and one click to update modsI don't have time to play KP after every minor update, so I don't update mods after every update either, I wait until major updates.
It's error prone when you update mod that removed files between versions. It's error prone for new users that download wrong file or paste to the wrong folder (you'll be surprised how many messages in discord about it). I agree that configuring mod manager is little bit more complicated. However: 1) mod manager would show what's wrong, 2) you install mod manager only one time, and after that it will show what you did wrong. One "struggle" (if you can call reading and following simple instructions a struggle) and everything is safe and sound after that.I don't see how a simple DragNDrop is more "error prone" than mod managers which is more likely to cause user end problems
Because I don't see it being necessary for just one game that's already small and easy to manage.I don't see why bother when vortex organize and keeps everything up-to-date for you
Why would you want to do that?...Try to remove ccmod from the game....
I'm not telling anyone to write custom scripts, it's just my personal choice to make things even more easier for me and make more use of my already organized structure and script without even needing me to DragNDrop anything....I have many thoughts about writing custom scripts to manage mods
Also, the sheer amount of edicts need you to not rush the game if you want to see all the possibilities, but the game doesnt allow you thatYou shouldn't, yet you should. If we look at the game honestly, it consists of only a limited number of scenes, enemies and battlesex moves, which change their flavor as the sluttification of the MC progresses... which is why the player will get so hooked on this rather simple gameplay loop, sinking more hours of playtime than really necessary, just to see if they be rewarded with even sluttier passive with even more debauched description. It's just that without a cap or proper balance of buffs and debuffs, at one point the game becomes an absurd caricature of unhinged sexual appetite, with tripple orgasms and hectolitres of grool coming from just one imaginary woman getting off on receving backhanded compliments and buttslaps at work.
The game is constantly getting updated, mods are constantly getting updated. I don't know what to tell if you don't see disadvantages in keeping everything by hand, so I'm going to step down. Let's agree to disagree. I just hope that people would be aware about pros and cons when they choose a way to manage their mods.Because I don't see it being necessary for just one game that's already small and easy to manage.
Going to correct just this statement to avoid disinformation. CCMod stores its data in separate place inside save file. When it's disabled, extra data in the save is not used by vanilla game. That doesn't affect the game.Saves from CCMod causes issues on vanilla game.
That's why it's better to wait until major updates have been done instead of unnecessarily trying to keep everything updated after every minor patch is released.The game is constantly getting updated, mods are constantly getting updated.
Not a misinformation. I'm just speaking from my own experience and some others.Going correct just this statement to avoid disinformation. CCMod stores its data in separate place in save file. When it's disabled, extra data in save is not used by vanilla game. That doesn't affect the game.
The only mod that has ever broken my save is CCMod. The only other mod that caused issues with my save was Zenith mod but it didn't actually break the save, the save worked fine after removing that mod.In the past any mod might break a save during its initialization, but save would remain broken regardless of whether the mod enabled or not
There is no such thing as stable versions in this game. Every time the game is updated it might fix some problem from previous version. You also won't get help in discord if you're not up-to-date (obviously, because problem most likely already has been resolved). I assure you that most number of bugs occur exactly after major updates, so I don't see this as a good strategyThat's why it's better to wait until major updates have been done instead of unnecessarily trying to keep everything updated after every minor patch is released.
Can i ask a specific progress rate? Like how many percent of completion? Or estimation of when it completes?Heyy! Another update, another comparision!
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26 poses out of 53, so ~50%. This doesn't include animated cutinsCan i ask a specific progress rate? Like how many percent of completion? Or estimation of when it completes?
That has nothing to do with what I said.There is no such thing as stable versions in this game...
That has nothing to do with what I said.
If you ignore everything I've said about waiting major updates, then yeah, nothing at all.That's why it's better to wait until major updates have been done instead of unnecessarily trying to keep everything updated after every minor patch is released.
That explains it. I just bought the game after some time playing it, since I liked it so much. So updating takes few seconds for me.There is no reason to update the game after every little patch. Unless if you own the game on Steam, you'd be downloading almost 2GB every single time for what's usually minor bug-fixes and there are mods that aren't even compatible with it anyway.
Here's a small tactic I am using for small sized and modded games I bought on steam.If you ignore everything I've said about waiting major updates, then yeah, nothing at all.
That explains it. I just bought the game after some time playing it, since I like it so much. So updating takes few seconds for me.
Honestly, I kind of lost motivation to continue this discussion. Let's end it on your last message if you want to leave the last word
Rem said the big booba update will be hopefully finished in the first half of this yearCan i ask a specific progress rate? Like how many percent of completion? Or estimation of when it completes?
i tried your suggestion and the menu still doesn't show up but thanks for the help i guess maybe they will update the cheats when the last dlc cums aroundI am using that mod, it works fine.
EDIT: I am assuming you meant vortex. I don't use vortex, I do manual installs, maybe that's where your problem lies. Something is probably wrong with it. My guess is you've installed the game on another folder where vortex doesn't know. Make sure to configure it correctly because it isn't a mind reading magical solution for modding games, you still have to do a few things on your own.
My point was the context of "major" you're using is regarding the versioning system which is completely irrelevant to the "major" I'm using in my context of waiting for updates until it collectively becomes a major update.If you ignore everything I've said about waiting major updates, then yeah, nothing at all....
I am experiencing issues regards for files as the folder keeps on saying the files were moved and I have to install them again and again, any idea on how to fix that?View attachment 492821
Overview:
In Karryn's Prison, you play as Karryn, the new female Chief Warden of a notoriously lenient prison that has just rioted. Will you subjugate the rowdy inmates through force, or will you be subjugated yourself as your resistance towards their nonstop sexual advances starts dropping? Shape yourself and the prison the way you want to with the Edicts system! Struggle against sexual advances with the Willpower and Desire system! Become more and more vulnerable to sex with the Passives system!
Thread Updated: 2024-02-25
Release Date: 2024-02-23
Developer: RemtairyYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 1.2.9.32 + Stray Pubes DLC+ Gym Trainer
OS: Windows
Language: English
Other Games: Meltys Quest
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win:You must be registered to see the links- MEGA -You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
Extras:You must be registered to see the links- Mods List - Fan Sig - Crash Fix (Dummy Steam Loader)
Mods/Tweak Guide(s): HERE
RedAISkye As always thanks for the link
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