RedAISkye

Active Member
Apr 10, 2017
940
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I frequently enable, disable, remove and install mods; experiment isolately with them; update the game files...
I do this without ever needing a mod manager because KP doesn't really have much replacers.

I simply have all mods organized with multiple different installation for different purpose.
All it takes is a simple DragNDrop, not inconvenient at all.

I personally find it unnecessary to have an entire launcher for such a small game.
 

sifena7986

Newbie
Jun 5, 2021
47
75
I do this without ever needing a mod manager because KP doesn't really have much replacers.

I simply have all mods organized with multiple different installation for different purpose.
All it takes is a simple DragNDrop, not inconvenient at all.
I don't see any advandeges in this alternative. You recommend to remember which mod replaces files and which doesn't (to safely update the game and the mod, which can or cannot remove it's files)? To frequently check updates for all installed mods and download them manually for each mod, instead of getting notifications and automatically update on demand in mod manager? To have several copies of the game for all my possible purposes, and remember what exactly I've changed in each one? To manually control all dependencies, instead of getting them automatically installed? To update each copy of the game when it's updated (also to reinstall all mods in this copy)? And for what: to avoid installing an app that does all of this for me (that I use for other games too)?
Not sure about you, but I'm too lazy to practice this routine.

Btw, with mod manager you don't even need to download mod package and unpack it to update (which actually can break the game if mod rename or remove its files in updated version). You just press one button and vuala: mod is automatically downloaded, unpacked and installed in the correct place. Human factor is excluded
 
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sifena7986

Newbie
Jun 5, 2021
47
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As for less experienced users, I understand how it can be seemingly easier to install mods by copy/pasting them in the folder, but it's error prone and irreversible process, and without mod manager there would be no error message to point out where the problem is.

So I'd say, if you don't plan to update the game or mods and know what mods you want to install ahead of time, you can safely install everything manually. Otherwise, I recommend mod managers (vortex for the best experience)
 
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RedAISkye

Active Member
Apr 10, 2017
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You recommend to remember which mod replaces files and which doesn't...To frequently check updates for all installed mods and download them manually for each mod...To have several copies of the game for all my possible purposes, and remember what exactly I've changed in each one?...
That's why I said in an organized manner which you have to do once. You don't have to remember anything. I organize things for all games that I mod even when I use mod-managers for large games, it's just a good practice which I also do for saves.

I don't know about you but I have tons of other normal/degen stuff to play, I don't have time to play KP after every minor update, so I don't update mods after every update either, I wait until major updates.

I have 2 separate copies of the game, vanilla, and modded + CCMod. I used to have another copy for modded without CCMod but now I just use my batch script that I originally made for GTA V and modified it for KP to toggle all mods on my vanilla copy.
I don't know why you persist of having to remember which is which as if you don't have the ability to name the folder to your liking.

...I understand how it can be seemingly easier to install mods by copy/pasting them in the folder, but it's error prone and irreversible process...
I don't see how a simple DragNDrop is more "error prone" than mod managers which is more likely to cause user end problems (especially when coomers don't read instructions) or "irreversible"when most mods in KP are non-replacers and it also doesn't take time to reinstall a mere 2GB game if you do somehow mess up with replacers.

If you use the mod manager for other games as well then I guess you have a reason to make use of it (although I've personally moved on from NMM a long time ago even before KP). Otherwise it's unnecessary for most people that just use it for KP unless if you obsess over having the game/mods updated after every minor release.
 

sifena7986

Newbie
Jun 5, 2021
47
75
That's why I said in an organized manner which you have to do once.
This way I too probably would do it once because it would be a pain to redo everything again every time. I don't see why bother when vortex organize and keeps everything up-to-date for you

I don't have time to play KP after every minor update, so I don't update mods after every update either, I wait until major updates.
I do too. And I don't want to bother myself with reinstalling everything from scratch, downloading and updating mods manually every time I want to play KP. All I do is: one click to update the game and one click to update mods

I don't see how a simple DragNDrop is more "error prone" than mod managers which is more likely to cause user end problems
It's error prone when you update mod that removed files between versions. It's error prone for new users that download wrong file or paste to the wrong folder (you'll be surprised how many messages in discord about it). I agree that configuring mod manager is little bit more complicated. However: 1) mod manager would show what's wrong, 2) you install mod manager only one time, and after that it will show what you did wrong. One "struggle" (if you can call reading and following simple instructions a struggle) and everything is safe and sound after that.

I doubt I should explain why manual installation is irreversible. Try to remove ccmod from the game. I can do it with one click without side effects.

I won't address your other points, since message is lengthy enough already, but tell me if you want me to (especially I have many thoughts about writing custom scripts to manage mods)
 

RedAISkye

Active Member
Apr 10, 2017
940
2,129
I don't see why bother when vortex organize and keeps everything up-to-date for you
Because I don't see it being necessary for just one game that's already small and easy to manage.
I'd only ever switch to mm if KP gets more replacer mods that changes a lot and can also work together with other replacers.

...Try to remove ccmod from the game....
Why would you want to do that?
Saves from CCMod causes issues on vanilla game.

If you're trying to update the game or mod, a simple re-install isn't really a big deal for a game that's less than 2GB.

...I have many thoughts about writing custom scripts to manage mods
I'm not telling anyone to write custom scripts, it's just my personal choice to make things even more easier for me and make more use of my already organized structure and script without even needing me to DragNDrop anything.

I originally made it for GTA V to toggle mods with one click when I want to play modded sp or online and since I've moved on to FiveM, there's no use for it which is the reason I modified it for KP.
 

Kunt

Member
May 6, 2018
100
100
You shouldn't, yet you should. If we look at the game honestly, it consists of only a limited number of scenes, enemies and battlesex moves, which change their flavor as the sluttification of the MC progresses... which is why the player will get so hooked on this rather simple gameplay loop, sinking more hours of playtime than really necessary, just to see if they be rewarded with even sluttier passive with even more debauched description. It's just that without a cap or proper balance of buffs and debuffs, at one point the game becomes an absurd caricature of unhinged sexual appetite, with tripple orgasms and hectolitres of grool coming from just one imaginary woman getting off on receving backhanded compliments and buttslaps at work.
Also, the sheer amount of edicts need you to not rush the game if you want to see all the possibilities, but the game doesnt allow you that
 

sifena7986

Newbie
Jun 5, 2021
47
75
Because I don't see it being necessary for just one game that's already small and easy to manage.
The game is constantly getting updated, mods are constantly getting updated. I don't know what to tell if you don't see disadvantages in keeping everything by hand, so I'm going to step down. Let's agree to disagree. I just hope that people would be aware about pros and cons when they choose a way to manage their mods.

Saves from CCMod causes issues on vanilla game.
Going to correct just this statement to avoid disinformation. CCMod stores its data in separate place inside save file. When it's disabled, extra data in the save is not used by vanilla game. That doesn't affect the game.
In the past any mod might break a save during its initialization, but save would remain broken regardless of whether the mod enabled or not. Afaik, even that has been fixed now
 
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RedAISkye

Active Member
Apr 10, 2017
940
2,129
The game is constantly getting updated, mods are constantly getting updated.
That's why it's better to wait until major updates have been done instead of unnecessarily trying to keep everything updated after every minor patch is released.

Going correct just this statement to avoid disinformation. CCMod stores its data in separate place in save file. When it's disabled, extra data in save is not used by vanilla game. That doesn't affect the game.
Not a misinformation. I'm just speaking from my own experience and some others.
In the past, my save broke after updating CCMod, so I tried it on a vanilla game and it still didn't work, meanwhile I tried the save on an old version of CCMod that I last played the save with and the save worked fine there. So, it wasn't actually corrupted but just incompatible with future versions. This does not only apply to CCMod but any modifications in general.

Maybe things have improved over time to prevent such issues in CCMod, I'm not sure because it's been a long time since I played with CCMod as I'm still waiting for the DLC. Regardless, it is better to separate modded saves from vanilla as I've seen others complaining about bugs in the game that were originally caused by mods which remained in the save even after removing all mods.

In the past any mod might break a save during its initialization, but save would remain broken regardless of whether the mod enabled or not
The only mod that has ever broken my save is CCMod. The only other mod that caused issues with my save was Zenith mod but it didn't actually break the save, the save worked fine after removing that mod.
 

sifena7986

Newbie
Jun 5, 2021
47
75
That's why it's better to wait until major updates have been done instead of unnecessarily trying to keep everything updated after every minor patch is released.
There is no such thing as stable versions in this game. Every time the game is updated it might fix some problem from previous version. You also won't get help in discord if you're not up-to-date (obviously, because problem most likely already has been resolved). I assure you that most number of bugs occur exactly after major updates, so I don't see this as a good strategy

In general:
Major updates is declaration that many things has been changed in this version or backward compatibility is broken (expect bugs and broken saves).
Minor updates for adding some new features.
Patches for fixing bugs in previous versions
 
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Er0er0

Newbie
Aug 4, 2022
53
31
Heyy! Another update, another comparision!
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Can i ask a specific progress rate? Like how many percent of completion? Or estimation of when it completes?
 

RedAISkye

Active Member
Apr 10, 2017
940
2,129
There is no such thing as stable versions in this game...
That has nothing to do with what I said.

There is no reason to update the game after every little patch. Unless if you own the game on Steam, you'd be downloading almost 2GB every single time for what's usually minor bug-fixes and there are mods that aren't even compatible with it anyway.

Which is also the reason I usually upload only after enough patches have been pushed or enough time has passed without an update.
 

sifena7986

Newbie
Jun 5, 2021
47
75
That has nothing to do with what I said.
That's why it's better to wait until major updates have been done instead of unnecessarily trying to keep everything updated after every minor patch is released.
If you ignore everything I've said about waiting major updates, then yeah, nothing at all.
There is no reason to update the game after every little patch. Unless if you own the game on Steam, you'd be downloading almost 2GB every single time for what's usually minor bug-fixes and there are mods that aren't even compatible with it anyway.
That explains it. I just bought the game after some time playing it, since I liked it so much. So updating takes few seconds for me.

Honestly, I kind of lost motivation to continue this discussion. Let's end it on your last message if you want to leave the last word
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,788
3,078
If you ignore everything I've said about waiting major updates, then yeah, nothing at all.

That explains it. I just bought the game after some time playing it, since I like it so much. So updating takes few seconds for me.

Honestly, I kind of lost motivation to continue this discussion. Let's end it on your last message if you want to leave the last word
Here's a small tactic I am using for small sized and modded games I bought on steam.

If you want to keep your mods working you can copy game's folder from your steam library and paste it somewhere outside of steam library. Install mods on this new copy you just made. This way you will have one copy of vanilla game that's always updated by steam and one copy of fully modded game that will never auto update and break mods. Saves may become incompatible between two copies but you'll get to choose when to switch to most up to date version and your mods will no longer break just because developers decided to break them again update the game again.
 

Taskboy

Member
Mar 17, 2021
304
380
i tried
I am using that mod, it works fine.
EDIT: I am assuming you meant vortex. I don't use vortex, I do manual installs, maybe that's where your problem lies. Something is probably wrong with it. My guess is you've installed the game on another folder where vortex doesn't know. Make sure to configure it correctly because it isn't a mind reading magical solution for modding games, you still have to do a few things on your own.
i tried your suggestion and the menu still doesn't show up but thanks for the help i guess maybe they will update the cheats when the last dlc cums around
 

RedAISkye

Active Member
Apr 10, 2017
940
2,129
If you ignore everything I've said about waiting major updates, then yeah, nothing at all....
My point was the context of "major" you're using is regarding the versioning system which is completely irrelevant to the "major" I'm using in my context of waiting for updates until it collectively becomes a major update.
 

cahsducvbfsdv

New Member
Jan 22, 2023
6
0
View attachment 492821

Overview:
In Karryn's Prison, you play as Karryn, the new female Chief Warden of a notoriously lenient prison that has just rioted. Will you subjugate the rowdy inmates through force, or will you be subjugated yourself as your resistance towards their nonstop sexual advances starts dropping? Shape yourself and the prison the way you want to with the Edicts system! Struggle against sexual advances with the Willpower and Desire system! Become more and more vulnerable to sex with the Passives system!​

Thread Updated: 2024-02-25
Release Date: 2024-02-23
Developer: Remtairy - - - - - - -
Censored: No
Version: 1.2.9.32 + Stray Pubes DLC+ Gym Trainer
OS: Windows
Language: English
Other Games: Meltys Quest
Genre:
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Installation:
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I am experiencing issues regards for files as the folder keeps on saying the files were moved and I have to install them again and again, any idea on how to fix that?
 
4.60 star(s) 395 Votes