- Apr 24, 2020
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This does make me think of what Blizzard does when you click on units again and again. About every 10 or 20th click, it will have a different response.You're so mean! Jk.
The main thing with that was, I noticed in most games if you do the same thing over and over, characters have the same exact response. But the same exact response is often not realistic and makes the world feel robotic and unreal. So I thought about how would these characters actually respond if the mc kept knocking on their door over and over. I think most people would get mad.
Another kind of small detail like that is the first time you check your bureau, it says "it's empty" and after that it will say "it's still empty" until you are able to put something in it, or if you click on a bedroom door when the room is empty the mc will first knock and then after that he'll try to open the door.
I also wanted to sprinkle in some options to be mean to give more player freedom. The most mean options, players were very unhappy with, because they were too mean, so they actually got removed but I think there's a decent balance. To balance out the begging for money option, I might create an option to give money once I add wood cutting or another quick way to earn money.
The game is also completely forgiving, no matter what horrible thing you do, you can still get things back to baseline and continue the stories, although some choices are remembered forever and referenced in conversations.
The orc peon, for instance, goes through a number of responses like, "What you want?" and "Me not that kind of orc."