Oct 14, 2020
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A reroll on a fresh save and it all works.... so either I mistakenly resumed an old save, or something else I've done caused it to stop working. I'll keep monitoring it to see if it ever stops functioning at any point, otherwise can possibly assume it's something that save games affect.
It looks like your Employee Role does not have the on_move function set. I would assume that is a side effect of loading a Role from a version before role->on_move was set for employees? No idea.

In any event, you could add an on load fixup or change Role::run_move to this:

Code:
        def run_move(self, the_person):
            if self.on_move is not None:
                self.on_move(the_person)
            elif self.role_name == "Employee":
                employee_on_move(the_person)
It is very hacky, but will keep your game running.
 
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Tyktamsyl

Member
Oct 30, 2018
245
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210
I gotta say, I really prefer the old face style. However i'm sure that as the maker of the game you've heard this a bunch, and for whatever reason you've decided to stick to this new one.
 

ttipsigam

Member
Jan 23, 2018
177
291
151
Has anyone else experienced the following bug?

> Be producing serum A with 100% of production
> Trigger Attention event
> Serum A can no longer be produced [things are fine up until here]
> Can no longer produce any serum; production capacity is removed alongside serum A [this is the bug]
 

FurFan

Member
May 4, 2017
174
154
199
Anyone else unable to remove duties from employees? I click the Remove Duty button and it goes dark, but nothing happens.

Also, can we add the console command the_person.work_experience = XXX to the list as it increases the number of work duties employees can have assigned?
 
Last edited:

Perdurabo

Member
May 4, 2017
126
83
175
Anyone else unable to remove duties from employees? I click the Remove Duty button and it goes dark, but nothing happens.

Also, can we add the console command the_person.work_experience = XXX to the list as it increases the number of work duties employees can have assigned?
When you remove duties, you can't add new ones until they promote, or the next day (whichever comes first).
 
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gomesa

Member
Mar 11, 2019
275
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Does people contract with Jennifer if I give her whole address ? & ANYONE know when r we getting 52 ?
 
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Quazar87

Member
May 6, 2017
235
82
151
So, will missions keep getting assigned and points accumulated after you reach maximum stats? My main stats are all 8/8 and I have a couple of extra stat points. Can they be used to do anything else?
 

hyfka

Active Member
Mar 8, 2021
548
835
150
So, will missions keep getting assigned and points accumulated after you reach maximum stats? My main stats are all 8/8 and I have a couple of extra stat points. Can they be used to do anything else?
Currently you keep getting points indefinitely which you can't use.
So when you're at that point in the game you've pretty much beaten it regardless.
 

Setcheck64

Member
Jun 1, 2019
148
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Currently you keep getting points indefinitely which you can't use.
So when you're at that point in the game you've pretty much beaten it regardless.
I've maxed out my points like a week ago and I've still got a lot to do lmao. Most of the "goals" are just normal shit you would do anyway and if you min-maxed you could max all your points in about 2 weeks of game time, give or take a few work skills no one gives a fuck about. I feel like the goals should switch to being clarity after you've completely maxed or just give us a "skill" which gives chunk of clarity when you invest into it if you're feeling lazy on the development end. If they wanted to go for maximum effort they'd make the goal system switch to "end-game goals" with crazy shit like "Have a full staff and every worker is voluntarily naked" or "every woman in the game is pregnant" this gives "over points" which allow you to exceed the cap of a skill or unlock a special trance which allows you to apply any number of changes to them without going to the next turn.
 

hyfka

Active Member
Mar 8, 2021
548
835
150
Most of the "goals" are just normal shit you would do anyway and if you min-maxed you could max all your points in about 2 weeks of game time, give or take a few work skills no one gives a fuck about.
Yeah I feel the most important one is get Stamina to 200 via Clarity and then I don't really go after them.
And I agree that the "endgame" is a bit lacking.
I think until the next update I will make my company into an indoctrination facility. Are there any other reliable methods to get Sluttiness to maximum permanently besides grinding creampies and "Corrupt work chat?"
 

coretex

Active Member
Jun 15, 2017
660
576
287
im kind of stumped so im on nora quest where ya have to interview people i think im on the 4th and cane seem to progress
am i to interview specific person or is it random?
Well most of them are story char specific.. mother, sister, aunt, cousin, and then nora herself. Stats have to be a certain parts.
But then theres several other that are triggered on any character at the appropriate stat level.

my old post, still relevant:

https://f95zone.to/threads/lab-rats-2-v0-51-1-vren.7260/post-5491010
 
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Oct 14, 2020
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Yeah I feel the most important one is get Stamina to 200 via Clarity and then I don't really go after them.
And I agree that the "endgame" is a bit lacking.
I think until the next update I will make my company into an indoctrination facility. Are there any other reliable methods to get Sluttiness to maximum permanently besides grinding creampies and "Corrupt work chat?"
There is an end-of-Nora-questline serum trait that just straight adds 5 sluttiness. So that is probably your best bet in very-late-game.

Another good, but difficult option is getting the -Sluttiness drawback on a serum. This makes it so many more actions will raise their sluttiness.
 
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