VN Ren'Py Law School [Ep.1] [MisterMaya]

4.20 star(s) 26 Votes

flaviopaganini

Well-Known Member
Feb 25, 2024
1,136
2,381
Law School - Episode 2 - Progress update #3

Hello everyone,

Last week, my workload was relatively stable, which allowed me to make solid progress. As a result, I took the entire weekend off to recharge and now feel refreshed for the final three days of work before I head to France for a five-day break.

I managed to complete the fourth scene just in time today and since my flight is late Wednesday at night, I plan to spend the next two days finishing up the fifth scene. It will include a LEWD scene, but I'll focus on the "regular part" of the scene first and postpone the LEWD content, as I'm considering hiring a 3D animator for this episode.

For episode one, I collaborated with someone, but now I'm aiming to significantly enhance the animation quality. I'm currently on the lookout for an animator who can bring my vision to life—I'm confident that we will achieve great things if I find the right person.

Additionally, I'll be dedicating time while I'm away (armed with my laptop) to write the next upcoming scenes. Upon my return next Tuesday, I'll dive back into 3D work, which excites me given the character of the scenes, even though I won't spoil the surprise. I've also been refining the lighting in my scenes like I previously said, which, although time-consuming, has paid off by making them look much more realistic. However, these adjustments have also increased my render times from about 20-25 minutes per image to 40-60 minutes. Despite this, I'm committed to this quality improvement, even though it now limits me to about 20 renders per day, or around 150 per week—and don't even start me on animations. But as always, I'll find a way to make it work.

Let’s look at some numbers from last week:

- 276 story statics

- 7 animations

- 6 scenes fully written


I spent a bit more time on statics this week and worked only five days, which explains why I didn’t reach 100 renders. However, I did manage to create 5 animations, balancing out my output.

That’s the update for last week. I'm looking forward to my upcoming break—it’s probably my last holiday before September.

I’ll catch up with more soon. Have a great week ahead!

MisterMaya
 

everhardninja

Member
Jan 12, 2021
226
300
Anyone know how to get the Lily BJ and the Aurora gym picture through face gram? I used a mod and noticed i was missing those but I don't know how to shape my other branch to get those
 

fishbrain

Engaged Member
Apr 9, 2018
2,831
3,195
Do we know who are the main love interests? MisterMaya
Literally stopped halfway through to check this out, then when I saw MM say there's only 6 my heart broke a little bit but that does mean faster turnover time.. then not knowing which 6 is kinda annoying. Assuming it's the girls on the poster then I can live with that but no Dean or librarian. :confused:
 

Dessolos

Devoted Member
Jul 25, 2017
10,512
13,468
Literally stopped halfway through to check this out, then when I saw MM say there's only 6 my heart broke a little bit but that does mean faster turnover time.. then not knowing which 6 is kinda annoying. Assuming it's the girls on the poster then I can live with that but no Dean or librarian. :confused:
i'm fine with no Dean she doesn't appeal to me tbh. But im more surprised about no librarian seemed like a obvious pick tho maybe she gets a one or 2 one night stand lewds in the future but nothing romantic.
 
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fishbrain

Engaged Member
Apr 9, 2018
2,831
3,195
i'm fine with no Dean she doesn't appeal to me tbh. But im more surprised about no librarian seemed like a obvious pick tho maybe she gets a one or 2 one night stand lewds in the future but nothing romantic.
It was just that the first time I laid eyes on her I got that old fashioned romantic feeling, where I'd do anything to bone her.
 

fishbrain

Engaged Member
Apr 9, 2018
2,831
3,195
MisterMaya I came across an issue. In the bar with Elsa there's a variable for points >2, but I found it impossible to get more than 2. Even when I used the mod and changed the value the scene didn't change so I'm wondering if that's a code issue. Also I don't know how much of a perfectionist you are but during the trial at the end Selena has glasses on in the far shots but up close she doesn't.
 

xXwankerXx

Engaged Member
Jul 21, 2017
2,242
12,871
well this is awkward...
It depends lol... if by that, she means the Brazilian , she's a pretty smart girl and an obvious gold digger the MC should only think of as a fwb at best or just a simple friend, and if that's not the case, then it's definitely a bug making it sound like the dev wanted to cuck you intentionally with a well-known manwhore like Romario.:whistle:
 

Aramintha

Active Member
Jun 1, 2022
574
1,880
Yeah, I changed that back to OG in different colour
Much respect to you for the change with the new look she looks different then her sister but also keeps the attractiveness that her original hair style had and the hair color is a lot better overall I personally love it!
 
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CrumblePi

Newbie
Jun 15, 2023
45
408




Hello everyone,
This past week has been quite eventful with many things happening. We have a big progress update, so buckle up!
First of all, my 3D work output was rather slow. There are two reasons for that. The first one is that I focused more on script and story writing than usual. I found myself getting a little bored with 3D work, so instead of pushing through, I focused on writing, which turned out well since I managed to write some good scenes.
Secondly, I decided to add a money management system to the game. It was an idea I had for episode 1 that I dropped, but I thought it could be great to put players in situations where they could use money for rewards or for buying items and unlocking scenes. I then had to code it, find a way to make it work, display it on the phone, and plan for episodes 1 and 2, which took some work in Photoshop and additional planning. So, these two aspects slowed down my 3D scene creation.
But that's alright since my rendering queue is full of animations and statics. This brings me to a serious concern I've had multiple times before, but this time there's no way around it.
My setup includes two computers: one for creating scenes (Workstation) and the other for rendering scenes (Renderstation), be it animations or static images.
I first started with these two computers over three years ago, and it worked fine until now. Previously, I could place the Renderstation in the living room as I was living alone, and it wasn't an issue to have it run 24/7. However, I’ve since moved and now live with two people, meaning I can't place my Renderstation in the living room anymore, so it's in my bedroom. This means it doesn't run when I sleep. On good days, I get 16 hours of work out of it, which is only 66% of what I used to get. That's the first issue.
Another issue is that I increased the quality of my scenes to achieve better lighting, clarity, less noise, and fewer issues with darker colors.

This is an image from the first episode. You can see weird lines in the darker parts of the image, even on the MC's skin. Getting rid of these in post-work is hard and difficult, and it's much easier to do directly in the scene. However, this comes at a cost: the rendering time has nearly doubled, close to 2.4 times per image.
Now for some math to explain the issue I'm facing. Where I could create around 55 images a day before, I'm now around 23-24, which means about 700 images a month. The first episode had 2995 images, more like 3150 created since many didn't make the cut. So, let's say 4.5 months of rendering to create images. On paper, that's alright. But then we have animations.
Animations are made with images: a 1-second animation is 30 frames, so 30 images. Creating a 5-second animation is 150 images, almost a week's worth of work for the Renderstation for just one animation of 5 seconds.
The first episode has 117 animations. The longest is 450 frames, and the shortest are eyes blinking at 7 frames. If I keep things this way, the second episode won't be out for another 2 years, which is not an option.
With me constantly adding more animations for both lewd and non-lewd scenes, I'm in a big bottleneck situation. My Renderstation already has an RTX 4090, top tier for rendering 3D images. It's a little bottlenecked by my CPU, but I'll upgrade this station soon.
Right now, this isn't the main goal. I looked into rendering farms, but they're not an option. I tried rendering the environment and characters separately and then mixing them in Adobe Premiere, which I think NLT does, but I couldn't get good results due to camera movement and lighting. So, I'm left with one solution: assembling another Renderstation.
I always thought a third computer would come in handy one day, but I didn't expect it before having my own place. Like everything in the past three and a half years, plans never worked out as intended but ended up working anyway. There's always an unforeseen thing happening, but it's part of the process, I guess.
At the end of the month, I'll be ordering new components—CPU, RAM, GPU, motherboard, storage, etc.—and assembling another Renderstation. Next month, I'll upgrade my first Renderstation, and the month after, I'll upgrade my current Workstation to become a hybrid station. I sometimes work in coffee shops on the script, so I could use that computer as another rendering station, albeit much slower, because, pardon my French, I don't shit gold.
So, that's the big challenge I'm trying to overcome. The next two and a half months won't be very pleasant, but it is what it is.
I currently have over 300 images queued and a bunch of animations on the way, so it's not viable.
Anyway, let's talk about numbers!
  • 487 story statics
  • 13 animations
  • 17 scenes fully written
As you can see, progress is good. This week was slow with 3D images, but it's not a big deal given everything I've said.
For now, I'm taking "advantage" of this situation to work on other things.
Thanks for reading. I vented a little because this is a huge investment, and I had to cancel many plans because of it. Also, if you haven't voted yet, I'd love for you to help name the new teacher joining Stocklinburg staff in episode 2, so get to it right .
That's it! I'm going to work for a couple more hours and then relax tonight. I've been up since 5, and my sleep hasn't been great lately. I'll come back stronger tomorrow.
Thanks for reading, and I wish you all a great week.

MisterMaya
 

Jafo

Active Member
Oct 8, 2017
769
1,766


Great update! It gives me a great look how things are behind the scenes. Because I know how to play the games. I really love the games of MrMaya. But really hate the cliffhangers he makes..... Keep up doing the good work!
 

cxx

Message Maestro
Nov 14, 2017
65,096
32,824
liked ep1 so far (besides sandbox early since no clue who was who and where this or that was). no recollection of what was in demo.
 
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cxx

Message Maestro
Nov 14, 2017
65,096
32,824
well nice and long start with lots of typos (*looks at mister maya), early sandbox as i said before was crap.

plenty of content and lucky mc, bj on 1st days at new school and later 1st sex too and 1st kisses between bj and sex too.

as for lis my guess is that it'll be elsa, rose, lana, olive, aurora and that mute girl. andrea won't be, librarian would be nice and librarian's lover (really doubt that), taylor is very possible candidate too.

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CrumblePi

Newbie
Jun 15, 2023
45
408
Law School Episode 2 - Progress update #7



Well, it was quite an uneventful week. I kept working on creating more scenes, but I had to take a break to create some custom content for my higher-tier patrons. Thanks again for your patience. I finally finished rendering an animation with Lana, and it took my Render Station 10 DAYS. Yes, you read that right, one animation took 10 days to render.
Here’s the result:

The GIF quality isn't great, but it’s a nice animation. Still, 10 days? I can't wait for my new computer parts to arrive so I can build a third Render Station.
Other than that, the week was quiet. I'm still working on more scenes and animations, but knowing I can't render them for another 3 weeks is pretty demotivating. It’s been tough to stay focused, and I've procrastinated more than once.
I'll do better next week. I'm trying to fix a few habits and get back to the productivity level I know I'm capable of.
Anyway, let’s talk numbers!
  • 564 story statics
  • 16 animations
  • 17 scenes fully written
I made some progress, but I’m still far from the 150 renders a week I’m aiming for. I think the summer is partly to blame; I find myself wanting to go out more instead of working late nights. Hopefully, the weather will change soon, and I can get back to working as hard as before.
That’s it for this progress update. I’m in the midst of finishing a big scene and can’t wait to move on to the next one.
Thanks to everyone who voted in the poll! We now have the name of the new teacher of Stocklinburg, and it’s Danielle!

I’ve got to get back to it, but I wish you all a great week!
MisterMaya
 
4.20 star(s) 26 Votes