- Sep 20, 2018
- 3,194
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Oh goody, we get animation numbers again! In the last week Drifty has completed 82 story renders. In the last two weeks he's completed 1874 frames of animation, an average of ~937 frames per week. His overall average is currently ~53 story renders and 735 frames of animation per week since Chapter 7 launched. We also learned that the average animation has ~384 frames (around 16 seconds if he's using 24 fps), an interesting factoid. Here are the charts:View attachment 1847664
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Nothing too exciting to report this week, and that's always a good thing. It means I've spent most of the week rendering, and there have been no hiccups.
My work folders show 1,226 story renders, and 16,908 animated frames. I know it might be hard to see the amount of content by image numbers alone, but those numbers translate to (so far) more than 30 different scene locations, 44 animations, and 50 different variation endings. The current update size is 2,6GB with visuals alone.
Even if the amount of story renders at this time of development is slightly lower than some of the earlier chapters, in reality, this chapter is bigger even now before it's done. I've swayed away from the traditional 'cheat-renders', meaning there are no '47 different talk-and-listen expressions', blinking eyes and small variation renders. It's more work for me, but I think it works better for an ending chapter. So, it's a huge chapter even if you only play through it with one girl.
I've almost completed Lexi's romantic path (missing about 10 renders and 2 animations) and will be moving over to Holly and her situation afterward, which is the last girl before I dive into the main event, concluding the story.
So good progress this week, and I'm truly enjoying myself rendering, now that all the distractions are behind me.
Thank you for staying with me as we enter a new month. Have a nice weekend. Enjoy a cold one, and stay safe out there.
// Drifty
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That suggests Drifty would begin work on the main event around the last week of June. I suspect it will be relatively heavy on the story renders instead of animations, but I have no idea how many (and if they involve lots of characters at once they may be unusually slow to render). Got to be at least a few weeks I'd guess. So we're probably looking at a late summer release (once we add in time for testing), but that's just an educated guess.